TCG Help (includes Magic, Yu-Gi-Oh, Duel Masters, etc.)

Kenny_C.002

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    So here's a place where you can ask questions about your TCG and have them answered by (hopefully) an expert of the game (or a will-be expert. lol)
     
    Help please

    Actually, this is my friends request, since he can't join here. What is the best mono-nature deck? BTW, here's his deck right now, which he's trying to make mono-nature:

    Forest hornet 3

    Dome Shell 2

    Silver axe 1

    Poisonous mushroom 1(Guess where he got this card? :tired: )

    Emerald grass 2

    Mighty shouter 4(He likes elephants :paranoid: )

    Deathblade beetle 1

    Bronze Arm tribe 3(2 regular, one he got from the DM game)

    Tri-horn shepherd 1

    Burning mane 3 (Again, guess :tired: )

    Esscence Elf 2

    Elf X 1

    Golden wing Striker 2 (Ugh :tired: )

    Fear fang 2 (One word: Mine :tired: )

    Marrow ooze, the Twister 2 (Hey, I said he was trying to go mono-nature :P )


    Dimension gate 1 (I'm not even gonna answer this one)

    Fonch, The oracle 1

    Black feather, Shadow of Rage 1

    Grey ballon, shadow of greed 1

    Swamp worm 2

    Chaos worm 1

    Boar Hammer 1

    Wyn, The oracle 1

    And finally...

    Barkwhip, the smasher 1

    Now, what's the best deck he can aim for that's mono-nature, as in there are only nature cards in the deck? ;)
     
    Right now the best mono-green deck I can think of is basically all mana acceleration of some sort and then you throw in some big creatures and voila! :P

    I highly recommend stuff like the bronze-arm tribe for the starting mana accelerations (the two evolution guys are good, too). The key is playing Elf-X's (I have no idea why nobody plays them, I mean they are prime targets for hammers so that you other guys won't die and if they aren't hammered, you're lowering the cost...), and I recommend having 4 copies of them.

    Basically put all the middle-ranged cards away and put on the big guns and little mana accels. Evolution can also help with the final push (although likely the masses of doublebreakers will do the trick to begin with). I also recommend the beetle (costs 5, double breaker also), those guys give a quick enough offense and is online by turn 6.
     
    Oh, I don't know, maybe because a DUEL YAMMER said elf X's were too costly, to play Esscene elves instead. :badsmile:

    But, I'll recomend them still to him, k? :nervous:

    P.S: Kenny, have you considered becomeing a Duel Yammer? :bandit:
     
    It's cuz Essense elves DO NOT lower the cost of creatures, that's why. I personally feel the ability itself costed about 3, that's why I thought the elf-X was good. It's a shame that green doesn't have that many spells to abuse the essence elves...

    No, I have no idea what Duel Yammers are (like what kinda of organization/fan club it is).
     
    Well, kenny...

    Duel yammers are fans of Duel masters that are members of pojo.com, the best site for strategies for most popular TCGs. Just become a member there, then E-mail the guy with your article, and he'll post it!! :)
     
    oic. Pojo again. lol I should have known they were behind this. :P

    Anyway, I'm not an exceptional player in Duel Masters, as I'm not really built for this type of strategy setting right now...but I can still help. :P
     
    Well, there's also a division for magic. If you want to you can send your articles about magic there. :)
     
    Hey, did you notice that only you and me post in this topic? :P


    Anyways, why did you leave that site? :\

    oh wait. don't tell me. They called you a n00b and bashed you badly. That's what happened to me in the pkmn section. :disappoin
     
    Okay, I'm looking for a nice, loose, and easy to construct mono-Green deck. Having built my competitive decks, I need something for local play. Preferably something that can crush White, as most of my friends play White.
     
    MTG, it's the only card game that can hold my interest for any length of time. I don't really car what type, I just need something fun to play and none too expensive.
     
    Wow. Mono-green...that's tough man (i.e. green's my worst colour and my least fav. colour). lol

    how about this one?

    4 Llanowar Elves
    4 Quirion Elf
    4 Wirewood Symbiote
    4 Wood Elves
    4 Wirewood Hivemaster
    2 Viridian Zealot
    4 wellwisher
    4 voice of the woods

    4 vernal bloom
    4 plow under
    2 beacon of creation

    20 forest

    This deck is OKAY at best tho. I can't think of anything but elf decks right now. I need directions to go further (like my angeless entity deck that doesn't work if it's mono-green). Come to think of it, I dont' think I have anything in mono-green b4...
     
    Hey, kenny, I just found something cool...


    To tell if somebody's talking about magic or DM, listen if they're talking about colors or elements. (Ex: if they're aiming for a deck that can crush white, they're talking magic, and if they're aiming for a mono-light, they're talking DM)
     
    The whole shebang:

    Title: Dark Flare Knight
    Set: Dark Crisis
    #: DCR-017
    Attack: 2200
    Defense: 800
    Level: 6
    Rarity: Super Rare
    Group: Warrior
    Type: Dark
    Description:
    Dark Magician + Flame Swordsman
    Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Mirage Knight from your hand or Deck.
     
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