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Pokedra

Retired
  • 1,661
    Posts
    15
    Years
    • Seen Aug 21, 2016
    Lightning Lashers
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    I've recently started laddering on the Smogon UU ladder again just for a change of pace from the Standard ladder. This is a quick team I made and has been working decently, it's mainly a fast offense team which focuses on weakening the opponent's defensive core with Sceptile, Milotic and Houndoom and cleaning up with Swellow with Dugtrio destroying most of her counters. Anyways the team...

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    Houndoom @ Lum Berry
    Nature : Timid
    EV : 4 HP / 252 SpAtk / 252 Spe
    - Fire Blast
    - Dark Pulse
    - Hidden Power [Rock]
    - Protect / Taunt

    Houndoom is a great anti-lead since it can take out some of the most common leads pretty easily. He usually doesn't die despite his frailness and can come back to smack stuff around. Lum Berry ensures that stuff like Jumpluff and Roserade are beaten and is also handy for taking those TWave and Toxics people love throwing at him.

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    Slowbro @ Leftovers
    Nature : Bold
    EV : 252 HP / 212 Def / 40 SpA / 4 Spe
    - Surf
    - Psychic
    - Thunder Wave
    - Slack Off

    Slowbro has been awesome, he covers Houndoom very well and has helped me wipe out Pokemon that otherwise cause the team some problems. Slowbro also lasts a hell of a long time since he can always switch in on something that can't really hurt her and Slack Off.

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    Sceptile @ Choice Specs
    Nature : Timid
    EV : 4 HP / 252 SpAtk / 252 Spe
    - Leaf Storm
    - Focus Blast
    - Hidden Power [Ice]
    - Energy Ball

    This thing is a beast, nothing in UU can take two hits from it. He has been really awesome, just picking off stuff and tearing the opponent's team apart with Specs-boosted attacks. Wiping out bulky Ground and Water Pokemon benefits the team enormously. Easily MVP for me. He is NOT being replaced =)


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    Registeel @ Leftovers
    Nature : Careful
    EV : 252 HP / 100 Atk / 156 SpD
    - Thunder Wave
    - Stealth Rock
    - Iron Head
    - Explosion

    Registeel gets the rocks up for me as well as providing some support to the team. He also provides me with something solid to take hits if the time calls for it and also blowing up on stuff that the team can't handle.

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    Dugtrio @ Choice Band
    Nature : Adamant
    EV : 4 HP / 252 Atk / 252 Spe
    - Earthquake
    - Stone Edge
    - Pursuit
    - Sucker Punch

    Dugtrio makes a great partner for Swellow as well as helping the team by revenge-killing stuff that otherwise gives me a hassle. He has a great asset and the crucial piece to Swellow's final sweep since he can eliminate stuff that walls her (Steelix, Registeel).

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    Swellow @ Flame Orb
    Nature : Jolly
    EV : 4 HP / 252 Atk / 252 Spe
    - Brave Bird
    - Facade
    - U-Turn
    - Quick Attack

    My clean-up sweeper and a fantastic Pokemon, this thing is a menace late-game with everything weakened and Duggy having hopefully wiped out her counters.

    Team Building Process
    When I started this team I wantedit to have fast Pokemon that worked together to force the opponent into a corner. Anyways first I wanted something very fast which could pack a huge punch. SpecsTile caught my eye and I remember seeing someone suggesting it on here so I decided to give it a try.
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    Next I decided to look for something to pair up with Sceptile that could cover him well and also provide me with something with decent power and yet some bulk. I considered Ferligatr but to be honest it didn't look that good to me so I thought it over and used Milotic and she worked well taking hits and still dishing out some fair damage.
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    Now I wanted something to cleanup late-game for me. I was thinking of RP Torterra but it seem to go with the team well since it is pretty slow before an RP and occasionally lacked the power to ensure KO's. Swellow has always been a favourite of mine and I put her in since packs quite a punch and is the fastest thing in UU bar Electrode and Scarfers.
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    Anyways while Swellow is an excellent sweeper it does tend run into tonnes of trouble with Rock and Steel types so I decided to pair her up with Dugtrio who can also revenge-kill stuff like me.
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    Now I wanted to choose a lead, I didn't really feel like using something like Ampibom. I kinda felt like an anti-lead suited this team better so I decided on Houndoom because it could pummel common leads like Uxie and could usually come back later if he survived and do some good damage.
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    I needed something to get the rocks up for me and also be somewhat bulky on the special side just to help with all the powerful special threats running around. Registeel came immediately to mind and he worked pretty well providing some handy resistances and supporting the team.
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    Anyways I needed a Fighting resist and swapped out Milotic for Slowbro who is bulkier and provides some handy resistances.

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    Testing
    • Moltres over Houndoom
    • Donphan over Registeeel
    Conclusion
    After play-testing this team on the Smogon UU Ladder I'm pretty satisfied with it overall. A lack of a Fighting resist has caused me some problems at times so if anyone could suggest an alternative over Houndoom or maybe Registeel I'd try it. Rate away~

     
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    You should have Toxic somewhere to kill Slowbro, which can generally beat everything on your team after 1 CM besides Sceptile. Also, Houndoom is name Milotic. :P
     
    Pursuit is darn useless on Duggy , since Arena Trap prevents your opponent from switching . Aerial Ace on top of Pursuit to deal with Lee and Top
     
    Earthquake is useless on Registeel, as it hits nothing hard thanks to its mediocre Attack stat. Replace it with Shadow Claw to ensure you are not swept by a Substitute + Charge Beam Rotom, which gets free switch-ins on Sceptile locked in Focus Blast, Dugtrio locked into Earthquake, and even Swellow (do not tell me that you're going to Brave Bird it, that's a lie). Shadow Claw also covers Espeon and Mismagius, so those Attack EVs can go into one of your defenses. They were only there to ensure Registeel can 2HKO Mismagius and Espeon with Iron Head, but with Shadow Claw they are highly useless.

    Keep Pursuit on Dugtrio, it's an excellent move that can trap and kill Rotom locked into Thunderbolt trying to escape. It also does a buttload to Mismagius whether she switches or not, meaning the Sucker Punch mind-games are not that intimidating. Your team also has no safe switch-in on a Honchkrow, who 2HKOs everything with its STAB moves + Superpower and cannot be revenge killed by any of your Pokemon. It also pretty much destroys Dugtrio with Pursuit once it's locked into anything but Stone Edge, and once Dugtrio goes down, this team becomes more vulnerable to the likes of Choice Scarf Rotom.

    To remedy this, I would replace Protect on Swellow for Quick Attack, negating Sucker Punch's priority, letting you hit it while it fails to hit you. If you're keen on predicting Earthquakes, you can get Swellow in and let it gain its Guts boost without having to use Protect. Quick Attack also helps with Banmega (thank god it's gonna be banned though!) and a host of other fast sweepers, such as SubSalac Gatr and such. Your team could use all the priority in the world too, since as of now, if Sceptile receives around 25% of residual damage (think: two Stealth Rock switch-ins), a Rock Polish Torterra will pretty much destroy this entire team. It also gets a few notable switch-ins, such as Dugtrio, Registeel, etc... You have to be careful with this thing, as it is incredibly easy for it to get a Polish off and start destroying things left and right.

    Lack of Fighting-resist obviously hurts this team a good deal, especially since the likes of Technitop just wear this team down with repeated Close Combats, Fake Outs, Mach Punches, etc...I was going to reccomend a Life Orb Moltres over Houndoom, as it can still beat a good portion of leads nowadays with Fire Blast 2HKOing most things like Uxie and company. If you do this, you could consider running a Donphan over Registeel to Rapid Spin and also gain a way to revenge kill Torterra with Ice Shard, since you handle the likes of Mismagius better with Dugtrio and Swellow since a lot of them forgoe Substitute for Taunt now that they have Nasty Plot.

    It's all up to you, this team is good the way it is, but if you take my suggestions, you might find them to cover up some glaring weaknesses in this otherwise very solid team. Good job.
     
    It doesn't prevent Pokemon with Levatate or a part Flying type from switching out, though. So as mentioned before, it works with Rotom, Mismagius, Shed Shell Chansey, ect. :P
     
    wheh , I thought Arena Trap prevents the whole pokemon from switching lol , anyways ...

    I just want to know why HP Rock is there on Houndoom =/ ?
     
    Hidden Power Rock allows Houndoom to beat Moltres, foe Houndoom, and other Fire-types 1 vs. 1, otherwise it gets 2HKOed by damn near everything. I don't know what Leftovers is doing there, Lum Berry, Sash, or just about damn near anything is better than Leftovers on Lead Houndoom.
     
    You should have Toxic somewhere to kill Slowbro, which can generally beat everything on your team after 1 CM besides Sceptile. Also, Houndoom is name Milotic. :P
    Generally I always have Sceptile around when they bring out Slowbro and they think with a CM they can survive a Leaf Storm. Naturally they just die. If Sceptile is gone I usually just send in Registeel, setup the rocks and blow up on it so it's weak enough for the rest of my team.

    Earthquake is useless on Registeel, as it hits nothing hard thanks to its mediocre Attack stat. Replace it with Shadow Claw to ensure you are not swept by a Substitute + Charge Beam Rotom, which gets free switch-ins on Sceptile locked in Focus Blast, Dugtrio locked into Earthquake, and even Swellow (do not tell me that you're going to Brave Bird it, that's a lie). Shadow Claw also covers Espeon and Mismagius, so those Attack EVs can go into one of your defenses. They were only there to ensure Registeel can 2HKO Mismagius and Espeon with Iron Head, but with Shadow Claw they are highly useless.

    Keep Pursuit on Dugtrio, it's an excellent move that can trap and kill Rotom locked into Thunderbolt trying to escape. It also does a buttload to Mismagius whether she switches or not, meaning the Sucker Punch mind-games are not that intimidating. Your team also has no safe switch-in on a Honchkrow, who 2HKOs everything with its STAB moves + Superpower and cannot be revenge killed by any of your Pokemon. It also pretty much destroys Dugtrio with Pursuit once it's locked into anything but Stone Edge, and once Dugtrio goes down, this team becomes more vulnerable to the likes of Choice Scarf Rotom.

    To remedy this, I would replace Protect on Swellow for Quick Attack, negating Sucker Punch's priority, letting you hit it while it fails to hit you. If you're keen on predicting Earthquakes, you can get Swellow in and let it gain its Guts boost without having to use Protect. Quick Attack also helps with Banmega (thank god it's gonna be banned though!) and a host of other fast sweepers, such as SubSalac Gatr and such. Your team could use all the priority in the world too, since as of now, if Sceptile receives around 25% of residual damage (think: two Stealth Rock switch-ins), a Rock Polish Torterra will pretty much destroy this entire team. It also gets a few notable switch-ins, such as Dugtrio, Registeel, etc... You have to be careful with this thing, as it is incredibly easy for it to get a Polish off and start destroying things left and right.

    Lack of Fighting-resist obviously hurts this team a good deal, especially since the likes of Technitop just wear this team down with repeated Close Combats, Fake Outs, Mach Punches, etc...I was going to reccomend a Life Orb Moltres over Houndoom, as it can still beat a good portion of leads nowadays with Fire Blast 2HKOing most things like Uxie and company. If you do this, you could consider running a Donphan over Registeel to Rapid Spin and also gain a way to revenge kill Torterra with Ice Shard, since you handle the likes of Mismagius better with Dugtrio and Swellow since a lot of them forgoe Substitute for Taunt now that they have Nasty Plot.

    It's all up to you, this team is good the way it is, but if you take my suggestions, you might find them to cover up some glaring weaknesses in this otherwise very solid team. Good job.
    I actually have Explosion on him, I just put down the wrong move XD Sure I'll test Shadow Claw and see how it goes.

    Yeah Honchkrow has always been a pain for me so I'll give Quick Attack plus Protect hasn't always been that useful anyways.

    Hmm...Moltres that can work. I'll do those changes and test it then see what I think.

    Thanks for the rate (b'_')b

    Hidden Power Rock allows Houndoom to beat Moltres, foe Houndoom, and other Fire-types 1 vs. 1, otherwise it gets 2HKOed by damn near everything. I don't know what Leftovers is doing there, Lum Berry, Sash, or just about damn near anything is better than Leftovers on Lead Houndoom.
    I had a Lum Berry, just wrote down Lefties for some reason @_@
     
    I just took this team on in a battle with a NU team that another user and I wrote up. Some definite problems to this team:

    -Lack of a fighting resist. Scarf Medicham equaled gg for you pretty much when it started to use Brick Break. I would definite put a fighting resist in. One thing I recommend is a somewhat fast/fast anti-lead that can put up Stealth Rock yet is a Fighting resist, giving you more room to add a bulky Fight resist to the team that doesn't have to set up Stealth Rock. A combo of Pinsir and Slowbro makes a nice choice. (The Pinsir is the same one I ran against you). Pinsir can withstand a few hits from Fighting types and Milotic and set up Stealth Rock, while Mold Breaker stops Mismagius, Rotom, and other stuff with Levitate and allows Pinsir to hit them with Earthquake.

    Pinsir @ Expert Belt
    Jolly Nature- Mold Breaker
    252 Atk/ 4 Def/ 252 Spe

    Earthquake
    X-Scissor
    Stone Edge
    Stealth Rock

    Standard Slowbro can work, and it gives your team some nice paralysis support as well.

    Hyper offensive= In the RMT, you stated that Milotic and Houndoom can usually stay around for a while. However, that wasn't the case against my team (hyperoffensive), as Houndoom was 2HKOed by Lickilicky and Milotic took a few hits from Pinsir then died to Medicham almost immediately. You need to find something that can hold off the offensive pressure before it overcomes your two defensive pokemon. Again, Slowbro can help here by crippling other pokemon with paralysis then allowing the rest of your team to manhandle them.
     
    Hmm...I do like the idea of Slowbro being mentioned here. I'll help against choiced fighting moves especially, and all around, it's a sturdy Pokemon.

    If Registeel falls, then you know my favorite CB Scyther is going to punch you some holes, though Milotic might survive 2. If you know Registeel is going to die, get out those rocks to keep it in check, or use a lead that gets out rocks. Otherwise, make sure Registeel doesn't get trapped. I disdain the idea of using Shed Shell on it, but should it be your only way to keep it safe, then try it. The bad thing is that Registeel has no recovery otherwise.
     
    I second Slowbro > Milotic, as it not only provides a much needed Fighting-resist (getting swept by a Choice Scarf Medicham using Brick Break is pretty ridiculous), but it's also the bulky Water of tomorrow. Not understanding what I'm saying? Well, let's look at this: Aggron has got Head Smash, Rhyperior is coming down to UU, and Honchkrow has gotten Brave Bird. With all of these new powerful physical behemoths, it's obvious physical defense is going to become much more important. Let's not forget that Roserade and Yanmega have left UU, meaning that Milotic will be running physically defensive sets, in which it gets outclassed by Slowbro to be perfectly honest. I disagree with the suggestion of Pinsir, as it does not have much synergy with your team so far.

    Slowbro @ Leftovers
    Bold
    252 HP / 212 Def / 40 SpA / 4 Spe
    ~Surf
    ~Psychic
    ~Thunder Wave
    ~Slack Off

    You get a much more reliable Feraligatr counter as well, plus you can actually wall the likes of Azumarill without having to worry about Double Edge 2HKOing you on the switch. Slowbro also works much better with Registeel, forming the infamous "RegiBro" combination, and if you ever do find Moltres more useful than Houndoom, you can complete it with "RegiBroTres", which resists every move in the game.
     
    I recently tested Slowbro and he has helped alot, the Fighting-resist has been awesome and he is quite a bit bulkier then Milotic on the physical side. I'm still looking at Moltres, I don't really like Donphan on this team but without Spin support Moltres isn't going to last :[

    Ahhhh my thread, what have you done DA? X____________X
     
    Last edited:
    I recently tested Slowbro and he has helped alot, the Fighting-resist has been awesome and he is quite a bit bulkier then Milotic on the physical side. I'm still looking at Moltres, I don't really like Donphan on this team but without Spin support Moltres isn't going to last :[

    I'm not really good at this, or the UU tier, but if you want spin support, I'd suggest replacing your Registeel with this:

    *image removed*
    Claydol @ Lefties
    Levitate
    Nature: Calm
    252 HP, 144 SpD, 76 Def, 38 SpA
    - Toxic/Shadow Ball
    - Stealth Rock
    - Rapid Spin
    - Earth Power

    Claydol isn't as bulky as your Registeel, but you get your Stealth Rock, and your Rapid Spin, and your Poison support. If you don't like toxic support, replace it with Shadow Ball, so you have a check against Mismagius and Gardevoir.

    Just remember, I'm not very good at this, so it's probably not the best thing to use.
     
    To be honest, the whole point of using a Life Orb leading Moltres is to prevent Stealth Rock from getting onto the field, or to kill the opposition's Pokemon. The sheer power it posseses makes most people fear setting up rocks in its face, in fear of getting 2HKOed by one of its moves. Moltres also has Roost, and can switch-into a good deal of Pokemon and make them switch, allowing you to recover HP from rocks. SR is the least of Moltres's problems.
     
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