FreakyLocz14
Conservative Patriot
- 3,498
- Posts
- 15
- Years
- Seen Aug 29, 2018
Hi PokeCommunity peeps I've loved Psychic types since the 1st Generation in every game I play I build a Psychic team. The first team I built up in DPP sucked big time with a crappy Espeon lead and a dumb Mesprit but I already got rid of those. This team is still far from finished and I would like some advice on how to further improve it. I'm open to pretty much any suggestions as long as the type theme is kept intact though I would prefer keeping the same team overall.
The Team
Lead!
Starmie @ Life Orb
Ability: Natural Cure
Timid nature
EVs: 6 HP/252 SpA/252 Spe
Moves:
-Hydro Pump
-Ice Beam
-Grass Knot
-Rapid Spin
Starmie has now been moved up to the lead! First off I chose Hydro Pump over Surf because it can 2KO almost all common OU leads and OHKO the likes of Aero. Grass Knot takes care of bulky waters such as Swampert leads, Ice Beam to get rid of things like Ninjask. Finally, Rapid Spin gets rid of the hazards they set-up, and thanks to Natural Cure, Starmie can also take on status-inducing leads.
Cresselia @ Leftovers
Ability: Levitate
Modest nature
EVs: 252 HP/152 Def/32 SpA/72 SpD
Moves:
-Charge Beam
-Ice Beam
-Thunder Wave
-Lunar Dance
Lunar Dance is what makes Cresselia a staple on this team, since it gives my sweepers (and any other Pokemon) a second chance. Charge Beam+Ice Beam combo gives that great BoltBeam coverage. The 32 SpA EV's, Modest nature, and Charge Beam SpA boosts help Cresselia turn into a tank!
Girafarig @ Life Orb
Ability: Early Bird
Adamant nature
EVs: 6 HP/252 Atk/252 Spe
Moves:
-Zen Headbutt
-Return
-Earthquake
-Sucker Punch
An NU wth? It's dual Normal typing makes it immune to Ghost moves. Life Orbed Sucker Punch has revenge killed things that barely held on when KOing one of my other Pokemon. STAB Return can do a decent amount of damage. Also the fact he attacks from the Physical end takes opponents by suprise. He has EQ so he's not walled by Steels and Heatran is always caught by suprise. Sucker Punch lets him not worry about his subpar Speed too much.
Alakazam @ Life Orb
Ability: Synchronize
Timid nature
EVs: 6 HP/252 SpA/252 Spe
Moves:
-Psychic
-Charge Beam
-Shadow Ball
-Focus Blast
Standard Alakazam. Charge Beam was chosen over HP Electric because the 70% chance of a SpA raise is always nice. Focus Blast takes out Dark-types. Shadow Ball prevents fellow Psychic types from stalling it. Charge Beam allows Alakazam to run an Electric move and boost it's SpA at the same time, which is the reasoning for not running Calm Mind.
Jirachi @ Life Orb
Ability: Serene Grace
Jolly nature
EVs: 6 HP/252 Atk/252 Spe
Moves:
-Stealth Rock
-Iron Head
-U Turn
-Fire Punch
Not the best coverage in the world, but Fire Punch was needed on Rachi to counter Scizor. My SR user also Flich Hax ftw! Though her coverage isn't that great she can set up SR and U-Turn the hell out of there.
Gallade @ Life Orb
Ability: Steadfast
Jolly nature
EVs: 6 HP/252 Atk/252 Spe
Moves:
-Psycho Cut
-Close Combat
-Night Slash
-Stone Edge
Physical sweeper Gallade again also standard. CC+Night Slash gives almost perfect coverage, and Psycho Cut covers the two things that resist the CC+Night Slash combo (which are Toxicroak and Heracross). Stone Edge also rips apart the likes of Zapdos and Gyara. Night Slash can 2KO Leftovers Celebi after two switch-ins to SR and 2KO non-Leftovers variations after one switch-in.
Now onto the Threat List.
Defensive Threats
Blissey - Gallade (Close Combat), Girafarig (Return), Jirachi (Iron Head)
Umbreon - Gallade (Close Combat), Alakazam (Focus Blast), Jirchachi (U-Turn)
Bronzong - Alakazam (Shadow Ball after a SpA boost), Gallade (Close Combat)
Celebi - Alakazam (Shadow Ball), Gallade (Night Slash), Jirachi (U-Turn)
Cresselia - Alakazam (Shadow Ball), Gallade (Night Slash)
Forretress - Jirachi (Fire Punch), Gallade (Close Combat), Alakazam (Focus Blast)
Gliscor - Starmie & Cresselia (Ice Beam), or Starmie's Hydro Pump for Yache varieties.
Tentacruel - Cresselia (Charge Beam spam), Alakazam (Psychic), Gallade (Psycho Cut), Girafarig (Zen Headbutt)
Dusknoir - Girafarig (Sucker Punch), Alakazam (Shadow Ball), Gallade (Night Slash)
Gyarados - Alakazam & Cresselia (Charge Beam), Gallade (Stone Edge)
Hippowdon - Starmie (Hydro Pump)
Jirachi - Jirachi (Fire Punch), Alakazam (Focus Blast), Gallade (Close Combat)
Rotom-A - Girafarig (Sucker Punch), Alakazam (Shadow Ball), Gallade (Night Slash)
Skarmory - Jirachi (Fire Punch), Alakazam (Focus Blast)
Snorlax - Gallade (Close Combat), Alakazam (Focus Blast)
Suicune - Starmie (Grass Knot), Cresselia & Alakazam (Charge Beam spam)
Swampert - Starmie (Grass Knot)
Tyranitar - Alakazam (Focus Blast), Gallade (Close Combat), Jirachi (Iron Head)
Vaporeon - Alakazam & Cresselia (Charge Beam spam)
Zapdos - Starmie (Ice Beam for leads), Cresselia & Alakazam (Charge Beam), Gallade (Stone Edge)
Offensive Threats
Azelf - Alakazam (Shadow Ball), Gallade (Night Slash), Jirachi (U-Turn)
Breloom - Starmie (Ice Beam for leads), Alakazam (Psychic), Gallade (Psycho Cut)
Gengar - Alakazam (Psychic), Girafarig (Sucker Punch), Gallade (Psycho Cut after T-Wave support)
Gyarados - Cresselia & Alakazam (Charge Beam), Gallade (Stone Edge)
Heatran - Alakazam (Focus Blast), Girafarig (Earthquake), Gallade (Close Combat), Starmie (Hydro Pump)
Dragonite - Starmie & Cresselia (Ice Beam)
Aerodactyl - Starmie (Hydro Pump for leads), Alakazam & Cresselia(Charge Beam), Gallade (Stone Edge), Jirachi (Iron Head)
Infernape - Starmie (Hyrdro Pump), Alakazam (Psychic), Gallade (Psycho Cut), Girafarig (Zen Headbutt)
Jolteon - Girafarig (Earthquake), Gallade (Close Combat)
Ninjask - Starmie (Ice Beam for leads), Gallade (Stone Edge)
Porygon-z - Gallade (Close Combat), Cresselia (Charge Beam spam for Hyper Beam varities), Alakazam (Focus Blast)
Rhyperior - Starmie (Hyrdo Pump), Alakazam (Focus Blast), Gallade (Close Combat), Jircahi (Iron Head)
Smeargle - Starmie (Hydro Pump for leads) Alakazam (Focus Blast), Gallade (Close Combat)
Heracross - Girafarig (Zen Headbutt), Alakazam (Psychic), Jirachi (Fire Punch), Gallade (Psycho Cut)
Latias - Alakazam (Shadow Ball), Gallade (Night Slash), Jirachi (U-Turn)
Kingdra - Alakazam (Psychic), Gallade (Close Combat)
Lucario - Alakazam (Focus Blast), Gallade (Close Combat), Girafarig (Earthquake)
Machamp - Alakazam (Psychic), Gallade (Psycho Cut), Girafarig (Zen Headbutt)
Magnezone - Girafarig (Earthquake), Alakazam (Focus Blast), Gallade (Close Combat)
Mamoswine - Starmie (Hyrdo Pump), Alakazam (Focus Blast), Gallade (Close Combat)
Metagross - Girafarig (Earthquake), Jirachi (Fire Punch), Gallade (Close Combat), Alakazam (Focus Blast)
Salamence - Starmie & Cresselia (Ice Beam)
Electivire - Girafarig (Eartquake), Alakazam (Psychic)
Flygon - Starmie & Cresslia (Ice Beam)
Togekiss - Gallade (Stone Edge), Cresslia (Charge Beam spam)
Weavile - Scarf Weavile my biggest threat, so T-Wave support is in order. Alakazam (Focus Blast)
Scizor - Jirachi (Fire Punch)
Starmie - Starmie (Grass Knot), Cresselia (Charge Beam spam)
Tyranitar - Alakazam (Focus Blast), Gallade (Close Combat), Jirachi (Iron Head)
Zapdos - Starmie (Ice Beam for leads), Cresselia & Alakazam (Charge Beam), Gallade (Stone Edge)
Alakazam - Alakazam (Shadow Ball), Gallade (Night Slash), Girafarig (Sucker Punch), Jirachi (U-Turn)
__________________
The Team
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://i336.photobucket.com/albums/n336/freakylocz14/starmie.png)
Lead!
Starmie @ Life Orb
Ability: Natural Cure
Timid nature
EVs: 6 HP/252 SpA/252 Spe
Moves:
-Hydro Pump
-Ice Beam
-Grass Knot
-Rapid Spin
Starmie has now been moved up to the lead! First off I chose Hydro Pump over Surf because it can 2KO almost all common OU leads and OHKO the likes of Aero. Grass Knot takes care of bulky waters such as Swampert leads, Ice Beam to get rid of things like Ninjask. Finally, Rapid Spin gets rid of the hazards they set-up, and thanks to Natural Cure, Starmie can also take on status-inducing leads.
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://i336.photobucket.com/albums/n336/freakylocz14/cresselia.png)
Cresselia @ Leftovers
Ability: Levitate
Modest nature
EVs: 252 HP/152 Def/32 SpA/72 SpD
Moves:
-Charge Beam
-Ice Beam
-Thunder Wave
-Lunar Dance
Lunar Dance is what makes Cresselia a staple on this team, since it gives my sweepers (and any other Pokemon) a second chance. Charge Beam+Ice Beam combo gives that great BoltBeam coverage. The 32 SpA EV's, Modest nature, and Charge Beam SpA boosts help Cresselia turn into a tank!
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://i336.photobucket.com/albums/n336/freakylocz14/girafarig.png)
Girafarig @ Life Orb
Ability: Early Bird
Adamant nature
EVs: 6 HP/252 Atk/252 Spe
Moves:
-Zen Headbutt
-Return
-Earthquake
-Sucker Punch
An NU wth? It's dual Normal typing makes it immune to Ghost moves. Life Orbed Sucker Punch has revenge killed things that barely held on when KOing one of my other Pokemon. STAB Return can do a decent amount of damage. Also the fact he attacks from the Physical end takes opponents by suprise. He has EQ so he's not walled by Steels and Heatran is always caught by suprise. Sucker Punch lets him not worry about his subpar Speed too much.
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://i336.photobucket.com/albums/n336/freakylocz14/alakazam.png)
Alakazam @ Life Orb
Ability: Synchronize
Timid nature
EVs: 6 HP/252 SpA/252 Spe
Moves:
-Psychic
-Charge Beam
-Shadow Ball
-Focus Blast
Standard Alakazam. Charge Beam was chosen over HP Electric because the 70% chance of a SpA raise is always nice. Focus Blast takes out Dark-types. Shadow Ball prevents fellow Psychic types from stalling it. Charge Beam allows Alakazam to run an Electric move and boost it's SpA at the same time, which is the reasoning for not running Calm Mind.
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://i190.photobucket.com/albums/z303/cars_yugioh/Jirachi.png)
Jirachi @ Life Orb
Ability: Serene Grace
Jolly nature
EVs: 6 HP/252 Atk/252 Spe
Moves:
-Stealth Rock
-Iron Head
-U Turn
-Fire Punch
Not the best coverage in the world, but Fire Punch was needed on Rachi to counter Scizor. My SR user also Flich Hax ftw! Though her coverage isn't that great she can set up SR and U-Turn the hell out of there.
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://i336.photobucket.com/albums/n336/freakylocz14/gallade.png)
Gallade @ Life Orb
Ability: Steadfast
Jolly nature
EVs: 6 HP/252 Atk/252 Spe
Moves:
-Psycho Cut
-Close Combat
-Night Slash
-Stone Edge
Physical sweeper Gallade again also standard. CC+Night Slash gives almost perfect coverage, and Psycho Cut covers the two things that resist the CC+Night Slash combo (which are Toxicroak and Heracross). Stone Edge also rips apart the likes of Zapdos and Gyara. Night Slash can 2KO Leftovers Celebi after two switch-ins to SR and 2KO non-Leftovers variations after one switch-in.
Now onto the Threat List.
Defensive Threats
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/242.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/197.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/437.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/251.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/488.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/205.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/472.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/73.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/477.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/130.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/450.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/385.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/479.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/227.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/143.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/245.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/260.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/248.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/134.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/145.png)
Offensive Threats
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/482.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/286.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/94.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/130.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/485.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/149.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/142.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/392.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/135.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/291.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/474.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/464.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/235.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/214.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/380.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/230.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/448.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/68.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/462.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/473.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://www.gtsplus.net/files/images/sprites/md2-mugs/376.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://www.gtsplus.net/files/images/sprites/md2-mugs/373.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/466.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/330.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/468.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/461.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://www.gtsplus.net/files/images/sprites/md2-mugs/212.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://www.gtsplus.net/files/images/sprites/md2-mugs/121.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://www.gtsplus.net/files/images/sprites/md2-mugs/248.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://www.gtsplus.net/files/images/sprites/md2-mugs/145.png)
![[PokeCommunity.com] Team Psycho (OU RMT) [PokeCommunity.com] Team Psycho (OU RMT)](https://pkmn.net/sprites/md2/65.png)
__________________