oopart.
should not be trusted
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- Seen Aug 17, 2024
Hallo everyone! I've had an idea for a Challenge (and/or elaborate auto-flagellation method) for a long while, and I'm finally getting around to codifying and posting it! It's an offshoot of the Solo Pokemon Challenge, but with enough changes and quirks that I feel it qualifies as a variant rather than an optional ruleset. That being said, if the community decides it really should be a ruleset, that's fine too-I'll happily change this post if needed. Really, I'm just sharing this to get it 'set in stone' so to speak. And so, here we go:
Rule 1: The Challenger. The player must use a single Pokemon throughout all battles in the game, henceforth referred to as the Challenger. The Challenger is to be generated using an external tool (IE PKHex) and placed in the players' party on a new save. Additional HM Slaves can also be generated at this time--these Pokemon will not participate in battle, and only exist to have access to field moves. The Challenger must be generated within 'tradeable parameters'; it must be at Level 5 and possess no future level-up moves or held items, but can have Egg Moves, TM Moves, specific IVs, Vitamin buffs, and other special applicable moves or traits (such as eligible event moves or cross-Generational Bank transfer). If the Pokemon cannot be obtained at Level 5 (IE Legendaries), it may be generated as if it were possible to obtain at Level 5. However, if the Pokemon evolves via item or friendship, these must be obtained naturally through game progression--for instance, one could theoretically start the game with Raichu, but it must remain a Pichu/Pkiachu until you scrounge a Thunder Stone. If, any point, it becomes necessary to change a moveset with resources unavailable in-game, the challenger may be modified in 'legal traded' ways--no new Egg Moves, for example.
Rule 1a: The Eevee Clause. As Eevee has a plethora of evolutions, which usually take a lot of time to get to, and also because Eevee itself is kind of bad, you are allowed to start the game with an Eeveelution Challenger, generated in the same way as a Legendary or other special case.
Rule 1b: The Variant Clause: In games with Regional Variant evolutions of other Generations' Pokemon, upon evolution you may specifiy which form it becomes. For instance, Cubone can choose between Kanto or Alola Marowak, but Kanto Meowth cannot become Alolan Persian.
Rule 1c: The Pokedex Clause: The Challenger and HM Slaves must be removed from the Pokedex upon generation in any game with Pokedex-based rewards. The Clause is optional in games that do not give any awards for Pokedex completion other than the completion diploma.
Rule 2: The Obsession. The player must complete all content which changes the world. You must collect every item and defeat every Trainer or static encounter, but do not have to catch every Wild Pokemon. For items, said item must be in your inventory at one point in the game; if not found on the overworld or gifted, you must buy it. Trainers may be rematched freely for funding if needed.
Rule 2a: The Gambling Clause. The player is allowed to generate Coins for unique Game Corner goodies, but not Battle Points.
Rule 2b: The Diploma Clause. The Pokedex diploma, or any other reward that rewards a full Pokedex, is excepted. However, rewards from Pokedex milestones, as seen with Oak's aides, are required.
Rule 3: The Honor. The player is not allowed to use healing items in-battle. Poke Balls and held items are allowed, but no Potions or X Items. The player must also adhere to a level cap based on the next 'major fight'--if/when the Challenger exceeds this level cap, they must be de-leveled using an external program. Evolutions and level-up moves obtained after the level cap are not allowed, but gained EVs are kept.
Essentially, this is a Solo Challenge designed to see everything a given game has to offer, while avoiding the usual strategy of 'power-level your problems away'. I fully acknowledge this may be impossible for some Pokemon (my first attempt at this after posting this will be Gen1 Geodude/Graveler/Golem, and I totally can see Misty just saying 'no'), but IMO that's part of the fun. And/or madness. Anyone else who devalues their sanity and wishes to partake, feel free to post progress! I'd love to see if anyone else will do this. Thanks for reading!
Rule 1: The Challenger. The player must use a single Pokemon throughout all battles in the game, henceforth referred to as the Challenger. The Challenger is to be generated using an external tool (IE PKHex) and placed in the players' party on a new save. Additional HM Slaves can also be generated at this time--these Pokemon will not participate in battle, and only exist to have access to field moves. The Challenger must be generated within 'tradeable parameters'; it must be at Level 5 and possess no future level-up moves or held items, but can have Egg Moves, TM Moves, specific IVs, Vitamin buffs, and other special applicable moves or traits (such as eligible event moves or cross-Generational Bank transfer). If the Pokemon cannot be obtained at Level 5 (IE Legendaries), it may be generated as if it were possible to obtain at Level 5. However, if the Pokemon evolves via item or friendship, these must be obtained naturally through game progression--for instance, one could theoretically start the game with Raichu, but it must remain a Pichu/Pkiachu until you scrounge a Thunder Stone. If, any point, it becomes necessary to change a moveset with resources unavailable in-game, the challenger may be modified in 'legal traded' ways--no new Egg Moves, for example.
Rule 1a: The Eevee Clause. As Eevee has a plethora of evolutions, which usually take a lot of time to get to, and also because Eevee itself is kind of bad, you are allowed to start the game with an Eeveelution Challenger, generated in the same way as a Legendary or other special case.
Rule 1b: The Variant Clause: In games with Regional Variant evolutions of other Generations' Pokemon, upon evolution you may specifiy which form it becomes. For instance, Cubone can choose between Kanto or Alola Marowak, but Kanto Meowth cannot become Alolan Persian.
Rule 1c: The Pokedex Clause: The Challenger and HM Slaves must be removed from the Pokedex upon generation in any game with Pokedex-based rewards. The Clause is optional in games that do not give any awards for Pokedex completion other than the completion diploma.
Rule 2: The Obsession. The player must complete all content which changes the world. You must collect every item and defeat every Trainer or static encounter, but do not have to catch every Wild Pokemon. For items, said item must be in your inventory at one point in the game; if not found on the overworld or gifted, you must buy it. Trainers may be rematched freely for funding if needed.
Rule 2a: The Gambling Clause. The player is allowed to generate Coins for unique Game Corner goodies, but not Battle Points.
Rule 2b: The Diploma Clause. The Pokedex diploma, or any other reward that rewards a full Pokedex, is excepted. However, rewards from Pokedex milestones, as seen with Oak's aides, are required.
Rule 3: The Honor. The player is not allowed to use healing items in-battle. Poke Balls and held items are allowed, but no Potions or X Items. The player must also adhere to a level cap based on the next 'major fight'--if/when the Challenger exceeds this level cap, they must be de-leveled using an external program. Evolutions and level-up moves obtained after the level cap are not allowed, but gained EVs are kept.
Essentially, this is a Solo Challenge designed to see everything a given game has to offer, while avoiding the usual strategy of 'power-level your problems away'. I fully acknowledge this may be impossible for some Pokemon (my first attempt at this after posting this will be Gen1 Geodude/Graveler/Golem, and I totally can see Misty just saying 'no'), but IMO that's part of the fun. And/or madness. Anyone else who devalues their sanity and wishes to partake, feel free to post progress! I'd love to see if anyone else will do this. Thanks for reading!
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