>> The Infernal Parade
2024 Halloween Challenges Event
It has been some time since the last Event Challenge hosted on this forum section, so here is a new one just in time for Spooky Season!
⭐ This challenge can be completed on any main series Pokémon Game, Hack Rom or fangame that follows the typical 8 Gyms + League challenge structure. The challenge is completed when the game credits roll.
⭐ For games set in Alola: in the place of gyms/badges, please consider every Grand Trial, as well as the Trial of Verdant Cavern, the Trial of Wela Volcano Park, the Trial of the Abandoned Supermarket, and the Trial of Vast Poni Canyon.
⭐ Legendary and Mythical Pokémon can be used. Trading Pokémon is allowed for evolutions, but only after they have reached lv. 40 in game.
Build your infernal parade this year!
⭐ Below is a list of traits a Pokémon can have in order to be considered "scary", alongside the points that each trait is worth - plus some team-wide conditions that can also yield bonus points if they apply. Sorry, but this challenge relies on math.
⭐ On sign-up you will have to declare a team of six fully evolved Pokémon. Each of these Pokémon needs to have one or more of these traits.
⭐ All of the Pokémon in your declared team need to be of different species (but different final stages of a branched evolution family are ok to use).
⭐ Add together all of the points for your Pokémon's scary traits, and you have your initial amount of Challenge Points for your run.
⭐ Hacking in Pokémon is allowed, but only up to two times in a run, and only if one of these Pokémon replaces your Starter.
⭐ You should battle all the gyms / trials in the order shown on your trainer card.
⭐ Only the Pokémon you declared at the start may be used in battle. That said, you are allowed to bring HM slaves and Pokémon with abilities that work outside of battle (i.e. Synchronize) with you if needed.
⭐ Remember that certain actions will make you drop points - the list is below as well. Reaching zero points does not mean anything; negative point counts are perfectly legit and every mechanic will continue to work as normal. Theoretically, it is possible to be the winner of the challenge with a negative point tally.
⭐ Once per every badge you obtain, you can temporarily replace one member of your team with a different Pokémon (you do not need to specify which Pokémon it is at the start of the game, it just needs to be legitimately caught in game). This new Pokémon is a Wild Card and needs to be permanently boxed as soon as you get your next badge. Also remember that:
⭐ Completing the challenge will grant you a Banette VPP - and if you are the event winner, your Pokémon will be shiny! Just claim it in the Obtain a Pokémon thread with a link to your final challenge update.
🎭 Game of choice:
🎭 Declared Team and point count:
(in the case of the restrictions based on moves: you don't need to declare right away the moveset of your Pokémon, you can just declare the traits themselves and add the points to the count).
Challenge by Eleanor. Thank you Explorer of Time, Devalue, Janp and PoryKid575 for the feedback and the edits!
2024 Halloween Challenges Event
It has been some time since the last Event Challenge hosted on this forum section, so here is a new one just in time for Spooky Season!
General Rules
⭐ The challenge will run from September 30th to November 3rd, 2024.⭐ This challenge can be completed on any main series Pokémon Game, Hack Rom or fangame that follows the typical 8 Gyms + League challenge structure. The challenge is completed when the game credits roll.
⭐ For games set in Alola: in the place of gyms/badges, please consider every Grand Trial, as well as the Trial of Verdant Cavern, the Trial of Wela Volcano Park, the Trial of the Abandoned Supermarket, and the Trial of Vast Poni Canyon.
⭐ Legendary and Mythical Pokémon can be used. Trading Pokémon is allowed for evolutions, but only after they have reached lv. 40 in game.
Teambuilding Rules
This challenge is mostly a team building challenge, similar to the Random challenge or "The ones that got away" challenge. Your goal is to complete the game with the scariest team you can come up with... for you and for everyone else who may want to follow your progress.Build your infernal parade this year!
⭐ Below is a list of traits a Pokémon can have in order to be considered "scary", alongside the points that each trait is worth - plus some team-wide conditions that can also yield bonus points if they apply. Sorry, but this challenge relies on math.
⭐ On sign-up you will have to declare a team of six fully evolved Pokémon. Each of these Pokémon needs to have one or more of these traits.
⭐ All of the Pokémon in your declared team need to be of different species (but different final stages of a branched evolution family are ok to use).
⭐ Add together all of the points for your Pokémon's scary traits, and you have your initial amount of Challenge Points for your run.
⭐ Hacking in Pokémon is allowed, but only up to two times in a run, and only if one of these Pokémon replaces your Starter.
Gameplay Rules
⭐ Your battle mode should be on "SET" at all times. Please remember to either change this option at the start of the game, as it is on "SHIFT" by default in all games where it exists, or never switch out your Pokémon after getting a KO (if prompted to).⭐ You should battle all the gyms / trials in the order shown on your trainer card.
⭐ Only the Pokémon you declared at the start may be used in battle. That said, you are allowed to bring HM slaves and Pokémon with abilities that work outside of battle (i.e. Synchronize) with you if needed.
⭐ Remember that certain actions will make you drop points - the list is below as well. Reaching zero points does not mean anything; negative point counts are perfectly legit and every mechanic will continue to work as normal. Theoretically, it is possible to be the winner of the challenge with a negative point tally.
⭐ Once per every badge you obtain, you can temporarily replace one member of your team with a different Pokémon (you do not need to specify which Pokémon it is at the start of the game, it just needs to be legitimately caught in game). This new Pokémon is a Wild Card and needs to be permanently boxed as soon as you get your next badge. Also remember that:
🧩 You may only have one Wild Card Pokémon in your team at a time.
🧩 Wild Card Pokémon still need to be of different species across your run (species clause), and cannot be the same species of a Pokémon already in your declared team.
🧩 This Pokémon is not required to have any "scary" trait, but adding it to the team will cost you a variable amount of Challenge Points (see below).
🧩 You may not replace any specific Pokémon in your declared team with a Wild Card more than two times during your run.
🧩 Wild Card Pokémon still need to be of different species across your run (species clause), and cannot be the same species of a Pokémon already in your declared team.
🧩 This Pokémon is not required to have any "scary" trait, but adding it to the team will cost you a variable amount of Challenge Points (see below).
🧩 You may not replace any specific Pokémon in your declared team with a Wild Card more than two times during your run.
Challenge Victory
⭐ The player with the most amount of Challenge Points left at the end of their run will be the Event winner!⭐ Completing the challenge will grant you a Banette VPP - and if you are the event winner, your Pokémon will be shiny! Just claim it in the Obtain a Pokémon thread with a link to your final challenge update.
Scary traits!
Here are all the ways you can obtain Challenge Points!
Spoiler:
Adding to your declared team:
🔥 A Pokémon with one x4 weakness (+10) OR two x4 weaknesses (+18)
🔥 A Pokémon with six or more weaknesses (in the generation of your game of choice) (+15)
🔥 A Pokémon with a Base Speed stat of 60 or less (+10) OR 30 or less (+15)
🔥 A Pokémon with no type other than Bug, Poison, Grass, Ice, Psychic and Rock (single-type Pokémon count for this rule) (+10)
(example: Beedrill is Bug/Poison so it counts, Golem is Rock/Ground so it does not)
🔥 A Pokémon with a Base stat of 80 or less in both attacking stats (+10)
🔥 A Pokémon with a Base stat of 65 or less in both defenses (+8)
🔥 A Pokémon with a Base Stat total under 460 (in a Pokémon's final evolution stage) (+15)
🔥 A Pokémon that is strictly unaccessible to you unless you have 6 or more badges (this Pokémon must be caught normally, plus this specific rule does not apply to Wild Card Pokémon). For Kanto, this is changed to any Pokémon that you can only catch after you unlock the Surf HM and can use it outside of battle - for Hoenn, this is changed to any Pokémon obtainable from the moment you unlock Route 124 past Lilicove City. (+6)
🔥 A Pokémon that reaches its final evolution stage at lv. 40 or higher, or at lv. 35 or higher if part of a single-stage evolution line (Pokémon that evolve via Stone, trade or in special locations count for this rule, but only if you make sure they evolve after lv. 40 in your run) (+8)
🔥 A Pokémon that reaches its final evolution stage at lv. 15 or lower, strictly by evolving via level-up. (+6)
🔥 A Pokémon with the abilities Klutz, Defeatist, Hustle, Stall, Weak Armor (+8) or with the abilities Slow Start or Truant (+15)
🔥 A pure Ghost-type (+8)
Having, in your declared team:
🔥 At least three Pokémon weak to the same type (+20). If you also have no Pokémon that resist or are immune to said type, you get more points instead (+30).
🔥 At least 4 Pokémon of the same color (+20)
🔥 At least 3 Pokémon of the same egg group (+15)
🔥 At least 4 Pokémon that are normally obtainable before your second badge (+12)
🔥 At least three Pokémon whose name starts with the same letter (+12)
Making sure that a Pokémon in your declared team, everytime it is used in battle after reaching lv. 25, has:
🔥 At least two attacking moves, but none of which with more than 90% accuracy (+10)
🔥 At least two attacking moves, all of which need to be either a two-turn move or a move with a recharge turn (+12)
🔥 No STAB move (including status moves of the same type as your Pokémon) (+10)
🔥 No attacking move at all (+15)
🔥 No status move at all (+5)
🔥 4 moves of the same type (+10)
🔥 At least two HM moves (+6)
🔥 One of these moves: Fling, Natural Gift, Nature Power, Bestow, Splash, Assist, Metronome, Trick or Treat, Curse (Ghost-type variation) (+6)
🔥 A Pokémon with one x4 weakness (+10) OR two x4 weaknesses (+18)
🔥 A Pokémon with six or more weaknesses (in the generation of your game of choice) (+15)
🔥 A Pokémon with a Base Speed stat of 60 or less (+10) OR 30 or less (+15)
🔥 A Pokémon with no type other than Bug, Poison, Grass, Ice, Psychic and Rock (single-type Pokémon count for this rule) (+10)
(example: Beedrill is Bug/Poison so it counts, Golem is Rock/Ground so it does not)
🔥 A Pokémon with a Base stat of 80 or less in both attacking stats (+10)
🔥 A Pokémon with a Base stat of 65 or less in both defenses (+8)
🔥 A Pokémon with a Base Stat total under 460 (in a Pokémon's final evolution stage) (+15)
🔥 A Pokémon that is strictly unaccessible to you unless you have 6 or more badges (this Pokémon must be caught normally, plus this specific rule does not apply to Wild Card Pokémon). For Kanto, this is changed to any Pokémon that you can only catch after you unlock the Surf HM and can use it outside of battle - for Hoenn, this is changed to any Pokémon obtainable from the moment you unlock Route 124 past Lilicove City. (+6)
🔥 A Pokémon that reaches its final evolution stage at lv. 40 or higher, or at lv. 35 or higher if part of a single-stage evolution line (Pokémon that evolve via Stone, trade or in special locations count for this rule, but only if you make sure they evolve after lv. 40 in your run) (+8)
🔥 A Pokémon that reaches its final evolution stage at lv. 15 or lower, strictly by evolving via level-up. (+6)
🔥 A Pokémon with the abilities Klutz, Defeatist, Hustle, Stall, Weak Armor (+8) or with the abilities Slow Start or Truant (+15)
🔥 A pure Ghost-type (+8)
Having, in your declared team:
🔥 At least three Pokémon weak to the same type (+20). If you also have no Pokémon that resist or are immune to said type, you get more points instead (+30).
🔥 At least 4 Pokémon of the same color (+20)
🔥 At least 3 Pokémon of the same egg group (+15)
🔥 At least 4 Pokémon that are normally obtainable before your second badge (+12)
🔥 At least three Pokémon whose name starts with the same letter (+12)
Making sure that a Pokémon in your declared team, everytime it is used in battle after reaching lv. 25, has:
🔥 At least two attacking moves, but none of which with more than 90% accuracy (+10)
🔥 At least two attacking moves, all of which need to be either a two-turn move or a move with a recharge turn (+12)
🔥 No STAB move (including status moves of the same type as your Pokémon) (+10)
🔥 No attacking move at all (+15)
🔥 No status move at all (+5)
🔥 4 moves of the same type (+10)
🔥 At least two HM moves (+6)
🔥 One of these moves: Fling, Natural Gift, Nature Power, Bestow, Splash, Assist, Metronome, Trick or Treat, Curse (Ghost-type variation) (+6)
Example: Abomasnow in Pokémon Platinum is valued a whopping 59 points because of:
🎄 having a x4 weakness to Fire (+10)
🎄 being weak to 7 different types (Fire, Flying, Bug, Steel, Fighting, Rock, Poison) (+15)
🎄 having a Base Speed Stat of 60 (+10)
🎄 being an Ice/Grass type (+10)
🎄 being available only after the sixth badge, on the areas near Snowpoint (+6)
🎄 evolving at level 40 from Snover (+8)
🎄 having a x4 weakness to Fire (+10)
🎄 being weak to 7 different types (Fire, Flying, Bug, Steel, Fighting, Rock, Poison) (+15)
🎄 having a Base Speed Stat of 60 (+10)
🎄 being an Ice/Grass type (+10)
🎄 being available only after the sixth badge, on the areas near Snowpoint (+6)
🎄 evolving at level 40 from Snover (+8)
Scary mishaps!
And here is how to lose points instead...
Spoiler:
❗ Using items in battle (-1)
❗ Getting a team wipe (or soft-resetting during a trainer battle) (-10)
❗ Leveling your Pokémon over the next gym leader's ace Pokémon's level (for the League segment, please use the ace of the Fourth Elite 4 member as your cap, or the ace of Leon's team if playing in Galar). This rule does not apply from the moment you start the battle against a Gym Leader or the first of the Elite 4 (or Leon in the case of Galar). (-1 point for the first level over the cap, then -2, then -4 for every subsequent level gained this way)
❗ Using a TM, TR or move tutor on your Pokémon (not HMs) (-3)
❗ Using a Wild Card Pokémon (variable, see below)
❗ Adding to your team a Pokémon with 550 or more Base Stat Total (including Wild Card Pokémon) (-10)
❗ Defeating any opposing Pokémon by utilizing Toxic (-5)
❗ Boosting your Pokémon's Attack, Special Attack, or Evasion by three or more stages (this rule only applies after you obtain your second gym badge; boosts caused by the opponent using Swagger are not considered) (-5)
❗ Having a Pokémon in your declared team never defeat any opposing Gym Leader, Elite 4 or Champion Pokémon during the entire run (-10)
❗ One detail about "scary" Pokémon traits that rely on their moves (the third list in the spoiler above): you can opt out of these restrictions at any time if you want or need to change the moveset of your Pokémon, but you will need to remove right away the Challenge Points that derived from these restrictions from your total count. Once this happens, those points cannot be reclaimed! All of the above applies if you forget to follow those rules by mistake. Changing the specific moves on your Pokémon while still fulfilling these restrictions is allowed.
If you utilize a Wild Card Pokémon, the point system gets a bit more complicated:
🎲 The standard amount of points you lose for using a Wild Card Pokémon is 40.
🎲 If this Pokémon actually fits one or more traits listed above (just the first list: so, not the ones regarding overall team composition and moveset choice), you can subtract the points granted by these traits to the total cost of adding it to the team.
🎲 That said, the point cost of using a Wild Card will always be at minimum 5 Challenge points.
❗ Getting a team wipe (or soft-resetting during a trainer battle) (-10)
❗ Leveling your Pokémon over the next gym leader's ace Pokémon's level (for the League segment, please use the ace of the Fourth Elite 4 member as your cap, or the ace of Leon's team if playing in Galar). This rule does not apply from the moment you start the battle against a Gym Leader or the first of the Elite 4 (or Leon in the case of Galar). (-1 point for the first level over the cap, then -2, then -4 for every subsequent level gained this way)
❗ Using a TM, TR or move tutor on your Pokémon (not HMs) (-3)
❗ Using a Wild Card Pokémon (variable, see below)
❗ Adding to your team a Pokémon with 550 or more Base Stat Total (including Wild Card Pokémon) (-10)
❗ Defeating any opposing Pokémon by utilizing Toxic (-5)
❗ Boosting your Pokémon's Attack, Special Attack, or Evasion by three or more stages (this rule only applies after you obtain your second gym badge; boosts caused by the opponent using Swagger are not considered) (-5)
❗ Having a Pokémon in your declared team never defeat any opposing Gym Leader, Elite 4 or Champion Pokémon during the entire run (-10)
❗ One detail about "scary" Pokémon traits that rely on their moves (the third list in the spoiler above): you can opt out of these restrictions at any time if you want or need to change the moveset of your Pokémon, but you will need to remove right away the Challenge Points that derived from these restrictions from your total count. Once this happens, those points cannot be reclaimed! All of the above applies if you forget to follow those rules by mistake. Changing the specific moves on your Pokémon while still fulfilling these restrictions is allowed.
If you utilize a Wild Card Pokémon, the point system gets a bit more complicated:
🎲 The standard amount of points you lose for using a Wild Card Pokémon is 40.
🎲 If this Pokémon actually fits one or more traits listed above (just the first list: so, not the ones regarding overall team composition and moveset choice), you can subtract the points granted by these traits to the total cost of adding it to the team.
🎲 That said, the point cost of using a Wild Card will always be at minimum 5 Challenge points.
Example: you add Virizion as a Wild Card Pokémon in order to win at the Pokémon League of B2W2.
☘️ original cost: -40
☘️ additional cost: -10 (over 550 BST)
☘️ scary traits: having one x4 weakness to Flying (+10)
☘️ total cost: -40 -10 +10 = -50 +10 = -40 points to "pay".
☘️ original cost: -40
☘️ additional cost: -10 (over 550 BST)
☘️ scary traits: having one x4 weakness to Flying (+10)
☘️ total cost: -40 -10 +10 = -50 +10 = -40 points to "pay".
Sign up
🎭 Name:🎭 Game of choice:
🎭 Declared Team and point count:
(in the case of the restrictions based on moves: you don't need to declare right away the moveset of your Pokémon, you can just declare the traits themselves and add the points to the count).
Challenge by Eleanor. Thank you Explorer of Time, Devalue, Janp and PoryKid575 for the feedback and the edits!
Last edited: