WaffleGod 4.0
Weaver of the Eternal Circle
- 98
- Posts
- 18
- Years
- A chunk of rock somewhere within the milky way gal
- Seen Dec 27, 2006
INTRODUCTION
Hi, everyone. This is a non-pokemon related RPG. It is one that you will join. No, I am not asking. This is an order. You will join this RPG. For if you do not join, you can't participate! You want to participate, right? Right? This whole mess spawned from a random and nutty conversation I had with a friend. So let's get rolling! You get an e-cookie if you can correctly identify any of the references that appear throughout the story.
THE PLOT
Long, long ago, in the days of yore, there existed a holy coin. A penny, that wielded a miraculous power. It was said that the penny, named the Lucky Penny, would return from any vending machine it was placed in, without question. The wielder of the Penny would gain access to a limitless supply of tasty snacks, subsequently becoming the lord of all snacks.
Fearing its immense power, the ancient guardians of the Penny sealed it away. It has been lost for centuries, with only the guardians' descendants knowing of its location. Many have sought the Penny, seeking to claim its power. None have returned alive.
In the present day, the world is enveloped by a mysterious aura. Few are aware of the existence of this force, or from where it originates, though the ones who do have managed to harness its power. Using the energy, people have created an odd technology. Strange, tiny mechanical dolls which are fueled by the aura, called Angels. They possess a human form, and when they are initially designed, tbeir appearance can be customized to fit the owner's liking. These Angels serve as companions for people, and have a variety of abilities based on their chosen Angel Class (More on that later!).
Among school children, the Angels make popular toys, even though very few children are actually capable of making them move properly. Angels are different from normal toys, in that they react to mental waves. Unable to act on their own, their movements are controlled by the thoughts of their owner. Thus, only one with a strong will can fully utilize the Angel's abilities. It goes without saying that the higher the level of synchronization, the more precise the Angel's movements. To anyone else, the Angel is nothing more than a useless doll.
The toys are especially popular among the children at the prestigious Academy of Skool. Those who can control their Angels often pit them against each other in a test of strength, while the others use them as mere decorations. Or dull, lifeless action figures. Whatever your imagination permits. One night, several random students, each conveniently happening to be the owner of their own Angel, share the same dream. They dream of a red-haired girl, her hair tied in pigtails. Her voice, inaudible, resonates with their very minds, but what she speaks is largely incomprehensible to them. Her voice is felt, not heard; an indescribable sensation, and the only thing that can be understood is the word "Hinamizawa".
Who is this girl, and what does she want? How is she connected to the Lucky Penny? Another day at Skool arrives. You are a student, and you have seen the dream. The path is laid before you; Angel in tow, you must set out on a journey to find the Lucky Penny, while weaving through the many obstacles in your way.
This all makes about as much sense as Chewbacca living on Endor. But hey, don't sweat the details. You want the Penny. The one Penny. To rule them all.
RULES
1) Play fair. You want the Lucky Penny, we know. So don't be a jerk about it. Unless it's part of your character, of course.
2) Four lines per post, minimum. If you're having trouble, start describing your surroundings. Or talk about the wind. Something!
3) Grammar. Please. No offense to some of you, but attempting to read through a poorly written wall of text isn't very fun, and can detract from the experience. Please proofread everything you write, preferrably before you post it. I don't expect your writing to be perfect, but I expect it to be legible.
4) Um…er…have fun?
CHARACTER CREATION
So, this is where you'll be setting up your character. You have to be a student, but I really don't care how old you are. You can be a 40-year-old bumbling idiot who keeps failing classes, for all I care. Be creative.
Name: (What be thy name?)
Gender: (Art thou a lass, or a lady? 73 genders does not a human make)
Age: (For how many years hast thou dwelt upon this land?)
Height: (What be the amount of vertical space thou occupieth?)
Weight: (What be they mass, mortal?)
Appearance: (Describe thy physical guise)
Personality: (Explaineth to the masses how thy character acts)
Background: (Describe thy past)
Favorite Snack: (Ye who seekest the holy coin, what dost thou consume?)
Misc: (Dost thou desireth to speak of more? Proceed.)
RP Sample: (The path ahead is dangerous. Thou must prove to me that thy skills are worthy of this quest. If thou desirest, this may be placed below the Angel creation area.)
ANGEL CREATION
Here, you will be designing your Angel partner. Keep in mind that they are technically dolls, and thus aren't very tall. I'd be happy if you could try and keep the height around 2 feet, at most, though being slightly taller (No more than 2 ½ feet!) is okay. I don't want to see any 400-foot tall behemoths rampaging around the world..Save that for Godzilla; he can probably do it better than you anyway. Aside from that, be creative, and have fun!! You two will be stuck together, so the more effort you put into this, the better! Just remember that the Angels are not living beings, and thus are incapable of cognitive thought.
Name: (State the name of your ally, chosen one.)
Gender: (Though thy partner has no gender, it may resemble one)
Height: (What be the vertical displacement?)
Weapon: (If thou deem it necessary, thy Angel may have a weapon)
Appearance: (Ye must have a physical form with which to traverse the material plane. Describe it for m'lord)
Class: (Thy class, to be discussed in detail later. Patience, mortal)
Ability: (Thy Angel may have one unique ability, not limited to their class. It can be anything from flight, to some form of nonsensical powerup. Useth thy imagination. Within limits, of course. Thy Angel shan't be juggling buildings like twigs.)
ANGEL CLASS SETUP
I briefly mentioned the classes a while back. Now let's get into some details, eh? Shamelessly ripped from other sources, your Angel's class will determine its primary abilities. All Angels will have basic melee functions, as well as several class-specific abilities. All Angels also have a built-in self-repair function, though it generally works slowly.
WARRIOR
-These Angels have been tuned primarily for physical combat. What they lack in special abilities, they make up for in brute strength. A walking wall of pure physical power, they can topple even the mightiest of foes in a few solid hits. Assuming, of course, said foe isn't a 400-foot tall fire-breathing green lizard. Warriors have a very high pain threshold, and can withstand a large amount of punishment. On the other hand, they have a very low resistance to any form of mystical forces. Mind over matter, or something like that.
ELEMENTALIST
-Mana. A force of nature that exists everywhere in the universe. When it gathers in clusters, it forms what we refer to as elemental forces. Fire, water, lightning. Elementalists can gather and manipulate this mana, and use it as they see fit, though they are unable to utilize wind-based mana in any way. However, and take careful note of this, Elementalists can only use a certain elemental force if a source of said force is nearby. They can only manipulate existing mana clusters, and cannot direct the actual formation of it. However, small traces of mana can be stored for later use, though the Elementalist has a very small capacity; they can only store enough mana for 1 or 2 attacks. Defensively, they are the exact opposite of the Warriors. High mystical resistance, but a good old fashioned boot to the head can put them down for the count.
DISTORTIONIST
-Similar to the Elementalist, the Distortionist works with mana clusters. However, they utilize it for purely defensive purposes, and can only work with wind elements. This model was not designed with combat in mind, but that doesn't mean it's not a formidable adversary. It can manipulate air currents to generate powerful barriers, reduce the target's mobility, and other creative defensive things that you can think of. Imagination is key! A strong enough force can pierce the barrier, and once it is broken through, the Distortionist is likely to be taken out fairly quickly.
ACROBAT
-The most agile of all classes. Fairly weak in terms of both offensive and defensive abilities, the Acrobat compensates by being extremely mobile. Capable of rapid movement, they can perform a series of lightning-fast attacks with little effort. Their extreme agility makes them very difficult targets to hit, but if an attack does connect, they will likely be neutralized by a single blow.
------------------------------------------------------
And there you have it. Like it? Sign up. This all makes sense to me in my crazy little head, but if you need anything to be clarified, and/or have any questions about anything, feel free to ask. I'll post my character and start the RPG once a few people join. I'm hoping for at least 4 or 5.
Let the quest for the Lucky Penny begin!
Hi, everyone. This is a non-pokemon related RPG. It is one that you will join. No, I am not asking. This is an order. You will join this RPG. For if you do not join, you can't participate! You want to participate, right? Right? This whole mess spawned from a random and nutty conversation I had with a friend. So let's get rolling! You get an e-cookie if you can correctly identify any of the references that appear throughout the story.
THE PLOT
Long, long ago, in the days of yore, there existed a holy coin. A penny, that wielded a miraculous power. It was said that the penny, named the Lucky Penny, would return from any vending machine it was placed in, without question. The wielder of the Penny would gain access to a limitless supply of tasty snacks, subsequently becoming the lord of all snacks.
Fearing its immense power, the ancient guardians of the Penny sealed it away. It has been lost for centuries, with only the guardians' descendants knowing of its location. Many have sought the Penny, seeking to claim its power. None have returned alive.
In the present day, the world is enveloped by a mysterious aura. Few are aware of the existence of this force, or from where it originates, though the ones who do have managed to harness its power. Using the energy, people have created an odd technology. Strange, tiny mechanical dolls which are fueled by the aura, called Angels. They possess a human form, and when they are initially designed, tbeir appearance can be customized to fit the owner's liking. These Angels serve as companions for people, and have a variety of abilities based on their chosen Angel Class (More on that later!).
Among school children, the Angels make popular toys, even though very few children are actually capable of making them move properly. Angels are different from normal toys, in that they react to mental waves. Unable to act on their own, their movements are controlled by the thoughts of their owner. Thus, only one with a strong will can fully utilize the Angel's abilities. It goes without saying that the higher the level of synchronization, the more precise the Angel's movements. To anyone else, the Angel is nothing more than a useless doll.
The toys are especially popular among the children at the prestigious Academy of Skool. Those who can control their Angels often pit them against each other in a test of strength, while the others use them as mere decorations. Or dull, lifeless action figures. Whatever your imagination permits. One night, several random students, each conveniently happening to be the owner of their own Angel, share the same dream. They dream of a red-haired girl, her hair tied in pigtails. Her voice, inaudible, resonates with their very minds, but what she speaks is largely incomprehensible to them. Her voice is felt, not heard; an indescribable sensation, and the only thing that can be understood is the word "Hinamizawa".
Who is this girl, and what does she want? How is she connected to the Lucky Penny? Another day at Skool arrives. You are a student, and you have seen the dream. The path is laid before you; Angel in tow, you must set out on a journey to find the Lucky Penny, while weaving through the many obstacles in your way.
This all makes about as much sense as Chewbacca living on Endor. But hey, don't sweat the details. You want the Penny. The one Penny. To rule them all.
RULES
1) Play fair. You want the Lucky Penny, we know. So don't be a jerk about it. Unless it's part of your character, of course.
2) Four lines per post, minimum. If you're having trouble, start describing your surroundings. Or talk about the wind. Something!
3) Grammar. Please. No offense to some of you, but attempting to read through a poorly written wall of text isn't very fun, and can detract from the experience. Please proofread everything you write, preferrably before you post it. I don't expect your writing to be perfect, but I expect it to be legible.
4) Um…er…have fun?
CHARACTER CREATION
So, this is where you'll be setting up your character. You have to be a student, but I really don't care how old you are. You can be a 40-year-old bumbling idiot who keeps failing classes, for all I care. Be creative.
Name: (What be thy name?)
Gender: (Art thou a lass, or a lady? 73 genders does not a human make)
Age: (For how many years hast thou dwelt upon this land?)
Height: (What be the amount of vertical space thou occupieth?)
Weight: (What be they mass, mortal?)
Appearance: (Describe thy physical guise)
Personality: (Explaineth to the masses how thy character acts)
Background: (Describe thy past)
Favorite Snack: (Ye who seekest the holy coin, what dost thou consume?)
Misc: (Dost thou desireth to speak of more? Proceed.)
RP Sample: (The path ahead is dangerous. Thou must prove to me that thy skills are worthy of this quest. If thou desirest, this may be placed below the Angel creation area.)
ANGEL CREATION
Here, you will be designing your Angel partner. Keep in mind that they are technically dolls, and thus aren't very tall. I'd be happy if you could try and keep the height around 2 feet, at most, though being slightly taller (No more than 2 ½ feet!) is okay. I don't want to see any 400-foot tall behemoths rampaging around the world..Save that for Godzilla; he can probably do it better than you anyway. Aside from that, be creative, and have fun!! You two will be stuck together, so the more effort you put into this, the better! Just remember that the Angels are not living beings, and thus are incapable of cognitive thought.
Name: (State the name of your ally, chosen one.)
Gender: (Though thy partner has no gender, it may resemble one)
Height: (What be the vertical displacement?)
Weapon: (If thou deem it necessary, thy Angel may have a weapon)
Appearance: (Ye must have a physical form with which to traverse the material plane. Describe it for m'lord)
Class: (Thy class, to be discussed in detail later. Patience, mortal)
Ability: (Thy Angel may have one unique ability, not limited to their class. It can be anything from flight, to some form of nonsensical powerup. Useth thy imagination. Within limits, of course. Thy Angel shan't be juggling buildings like twigs.)
ANGEL CLASS SETUP
I briefly mentioned the classes a while back. Now let's get into some details, eh? Shamelessly ripped from other sources, your Angel's class will determine its primary abilities. All Angels will have basic melee functions, as well as several class-specific abilities. All Angels also have a built-in self-repair function, though it generally works slowly.
WARRIOR
-These Angels have been tuned primarily for physical combat. What they lack in special abilities, they make up for in brute strength. A walking wall of pure physical power, they can topple even the mightiest of foes in a few solid hits. Assuming, of course, said foe isn't a 400-foot tall fire-breathing green lizard. Warriors have a very high pain threshold, and can withstand a large amount of punishment. On the other hand, they have a very low resistance to any form of mystical forces. Mind over matter, or something like that.
ELEMENTALIST
-Mana. A force of nature that exists everywhere in the universe. When it gathers in clusters, it forms what we refer to as elemental forces. Fire, water, lightning. Elementalists can gather and manipulate this mana, and use it as they see fit, though they are unable to utilize wind-based mana in any way. However, and take careful note of this, Elementalists can only use a certain elemental force if a source of said force is nearby. They can only manipulate existing mana clusters, and cannot direct the actual formation of it. However, small traces of mana can be stored for later use, though the Elementalist has a very small capacity; they can only store enough mana for 1 or 2 attacks. Defensively, they are the exact opposite of the Warriors. High mystical resistance, but a good old fashioned boot to the head can put them down for the count.
DISTORTIONIST
-Similar to the Elementalist, the Distortionist works with mana clusters. However, they utilize it for purely defensive purposes, and can only work with wind elements. This model was not designed with combat in mind, but that doesn't mean it's not a formidable adversary. It can manipulate air currents to generate powerful barriers, reduce the target's mobility, and other creative defensive things that you can think of. Imagination is key! A strong enough force can pierce the barrier, and once it is broken through, the Distortionist is likely to be taken out fairly quickly.
ACROBAT
-The most agile of all classes. Fairly weak in terms of both offensive and defensive abilities, the Acrobat compensates by being extremely mobile. Capable of rapid movement, they can perform a series of lightning-fast attacks with little effort. Their extreme agility makes them very difficult targets to hit, but if an attack does connect, they will likely be neutralized by a single blow.
------------------------------------------------------
And there you have it. Like it? Sign up. This all makes sense to me in my crazy little head, but if you need anything to be clarified, and/or have any questions about anything, feel free to ask. I'll post my character and start the RPG once a few people join. I'm hoping for at least 4 or 5.
Let the quest for the Lucky Penny begin!
Last edited: