Explorer of Time
Advocate of Ideals
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As requested, if you want a place to discuss and chat about your monotype challenges without cluttering up the thread, this is the place to do so.
Please keep rule questions, challenge applications, hall of fame posts, and full updates on your runs to the main challenge thread, so that I can see them more easily.
There are no types of posts restricted only to this thread, however. If you'd rather post everything in the main challenge thread itself, feel free to do so, just so long as you don't spam it with tons of posts at a time.
Resources:
Unapologetic Nerd Monotype Articles: This is a great resource to quickly check available Pokemon for every type in mainline games. However, it does assume that Legendaries are available, which they usually aren't in my rules, doesn't list trade evolutions, and doesn't include postgame-only Pokemon like in Gen 2/4 Kanto. If you have access to trade evos, you should also check the trade evos of your type to make sure you don't forget them, either.
Bulbapedia: The main wiki for the Pokemon franchise, with lots of details about movesets, locations, and basically everything you need about in-game information.
Serebii.net: Like Bulbapedia, this site has lots of information about official Pokemon games that's useful for planning monotype runs, including movesets for non-boss trainers that aren't found on Bulbapedia.
Pokemon Database: Basically an online Pokedex with all the information on Pokemon stats and moves and stuff you could want, but not much information about other stuff like trainer movesets and where to find items.
Cave of Dragonflies Catch Rate Calculators: Having trouble catching a Pokemon for your team? This site has calculators to break down your catch rate probabilities for every generation's catching mechanics.
Marriland's Pokémon Team Builder: This calculator gives an easy way to visualize all your team's type resistances and weaknesses. Since this is a monotype challenge, there are always going to be types that none of your Pokemon can resist without abilities, but you can use dual types in most games to avoid your whole team being weak to certain types.
Please keep rule questions, challenge applications, hall of fame posts, and full updates on your runs to the main challenge thread, so that I can see them more easily.
There are no types of posts restricted only to this thread, however. If you'd rather post everything in the main challenge thread itself, feel free to do so, just so long as you don't spam it with tons of posts at a time.
Resources:
Unapologetic Nerd Monotype Articles: This is a great resource to quickly check available Pokemon for every type in mainline games. However, it does assume that Legendaries are available, which they usually aren't in my rules, doesn't list trade evolutions, and doesn't include postgame-only Pokemon like in Gen 2/4 Kanto. If you have access to trade evos, you should also check the trade evos of your type to make sure you don't forget them, either.
Bulbapedia: The main wiki for the Pokemon franchise, with lots of details about movesets, locations, and basically everything you need about in-game information.
Serebii.net: Like Bulbapedia, this site has lots of information about official Pokemon games that's useful for planning monotype runs, including movesets for non-boss trainers that aren't found on Bulbapedia.
Pokemon Database: Basically an online Pokedex with all the information on Pokemon stats and moves and stuff you could want, but not much information about other stuff like trainer movesets and where to find items.
Cave of Dragonflies Catch Rate Calculators: Having trouble catching a Pokemon for your team? This site has calculators to break down your catch rate probabilities for every generation's catching mechanics.
Marriland's Pokémon Team Builder: This calculator gives an easy way to visualize all your team's type resistances and weaknesses. Since this is a monotype challenge, there are always going to be types that none of your Pokemon can resist without abilities, but you can use dual types in most games to avoid your whole team being weak to certain types.
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