pkmin3033
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I don't know if you've noticed, but the industry these days is saturated with games that proudly boast having an open world as one of their biggest and most appealing features. For those unfamiliar with the term (I can't imagine there are many of you, but you never know) open world games are those which allow you to explore the world freely, lacking the invisible walls or barriers to progression that more linear games have. They are generally described as non-linear, despite most having a completely linear story or progression system that you're required to do if you ever want to finish the game.
How do you feel about open worlds in video games - is this a trend that you don't mind seeing continue, or one that you'd prefer to see end sooner rather than later? Are there any games you've played that you feel could benefit from having an open world, or any you've played that really didn't need it? How could this trend evolve to be a more positive and engaging one in the future?
How do you feel about open worlds in video games - is this a trend that you don't mind seeing continue, or one that you'd prefer to see end sooner rather than later? Are there any games you've played that you feel could benefit from having an open world, or any you've played that really didn't need it? How could this trend evolve to be a more positive and engaging one in the future?
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