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Trick Room Team

  • 746
    Posts
    16
    Years
    Bronzong@Leftovers
    Levitate
    252 HP/52 Attack/130 Defense/76 Special Defense
    Relaxed
    Gyro Ball
    Earthquake
    Stealth Rock
    Trick Room

    Trick Room starter.

    Dusknoir@Leftovers *I'll haunt you...*
    Pressure
    252 HP/252 Special Attack/6 Defense
    Modest
    Shadow Ball
    HP Fighting
    Pain Split
    Calm Mind

    Calm Minder.I plan on editing this if I find it not helping or if Trick Room goes down too much and my team falls.

    Azumarill@Life Orb
    Huge Power
    252 HP/252 Attack/6 Defense
    Brave
    Aqua Jet
    Waterfall
    Brick Break
    Double Edge

    Life Orb Azumarill that abuses Trick Room.It will still go first thanks to Aqua Jet outside of Trick Room and it hurts because of Huge Power.

    Marowak@Thick Club *Eat My Club*
    Rock Head
    Jolly
    252 Attack/252 Speed/6 HP
    Earthquake
    Double Edge
    Fire Punch
    Rock Slide

    Powerful with Thick Club.I chose Jolly to act outside of Trick Room.

    Infernape@Life Orb *Flaming Monkey*
    Blaze
    26 Attack/232 Special Attack/252 Speed
    Naive
    Flamethrower
    HP Ice
    Close Combat
    Grass Knot

    Life Orb Infernape that has tons of offense.


    Metagross@Choice Band *Mutated Metal*
    Clear Body
    152 HP/108 Attack/250 Speed
    Adamant
    Bullet Punch
    Meteor Mash
    Earthquake
    Thunderpunch

    CB Metagross.

    *=Space for the Nickname.
     
    Last edited:
    I don't like the idea of have Both Lati@s, you will have a hard time with Pursuiters... Tomorrow I'll rate better, too tired now...
     
    Original, which is a thing I like, but why Leftovers and not Soul Dew on Lati@s?
     
    Original, which is a thing I like, but why Leftovers and not Soul Dew on Lati@s?

    Because that would make them uber. They are currently being tested without soul dew.
     
    Wow, your really Timid Metal Sound Magnezone weak =o.


    Skarm or Latias want Whirlwind or Roar respectively, or Stat uppers are going to be problematic.


    DD Taunt Tyranitar rips through you like a knife through butter.

    get a bulky ground, fighter please. >> One of the latis.
     
    Bronzong@Leftovers
    Levitate
    252 HP/48 Attack/80 Defense/130 Special Defense
    Relaxed
    Gyro Ball
    Earthquake
    Hypnosis
    Trick Room

    Trick Room starter.The Effort Points make Special Defense 300 and the Attack gets bigger to do something if it lives.Explosion for if it's nearly dead and go KO some things.

    Fine, but I'll like this a little more Supporter. Hypnosis>Explotion, you won't like blow one of your TR setters, right? And in TR you have a really fast Hypnosys which is cool...


    Dusknoir@Leftovers *I'll haunt you...*
    Pressure
    252 HP/120 Attack/38 Defense/100 Special Defense
    Relaxed
    Shadow Punch
    Trick Room
    Pain Split
    Fire Punch/EQ

    2nd Trick Room starter should Bronzong go down(it happens quite often).Fire Punch hits Heracross for some damage and it's a 2HKO while Shadow Punch is used because Trick Room makes Dusknoir go first most of the time already and does some damage to the [email protected] Split for recovery.

    Ok, I always like EQ on this to counter Heatrans.

    Rhyperior@Leftovers *Can't KO me*
    Solid Rock
    102 HP/248 Attack/16 Defense/144 Special Defense
    Sassy
    Earthquake
    Megahorn
    Stone Edge
    Fire Punch

    Yeah,a Trick Room abuser.It reaches 200 Special Defense and 300 Defense so it becomes bulkier.
    If you want a better Bulky give to him more Sp.Def points, anyways he will be Owned by Bulky Waters... (I don't wanna put ramdom EV so Make your calculations)

    Marowak@Thick Club *Eat My Club*
    Rock Head
    160 HP/252 Attack/82 Defense/16 Special Defense
    Brave
    Earthquake
    Stone Edge/Sword Dance
    Fire Punch
    Thunderpunch

    Trick Room abuser.Fire Punch hits Heracross for a OHKO and Thunderpunch OHKOs Gyarados.Earthquake and Stone Edge for coverage.

    This Boy want Sword Dance, replace Stone Edge, I guess It's enought T-Punch to counter Flying stuff. Watch out for Chompah, now he's unbaned and you hit neutral to him with every attack you have... Also If you don't have Dance, Cune Will own you, almost sure that it's a 3OHKO, nevermind this if I'm wrong


    Starmie@Leftovers *Star*
    Natural Cure
    172 HP/202 Speed/136 Special Attack
    Timid
    Surf
    Ice Beam/Recover
    Thunderbolt/Recover
    Rapid Spin

    Rapid Spinner and a rather Bulky Special Sweeper.Outspeeds Infernape and Garchomp and OHKOs them both if they're not Scarfed.

    Your Team is TR, so Chomp will outspeed you, this is not Bulky Enought without Recover. Anyway I hate this set of Star, she's very frail for be a Bulky, and not enought strong to be a good Sweeper...

    Metagross@Leftovers *Mutated Metal*
    Clear Body
    152 HP/252 Attack/6 Defense/100 Special Defense
    Adamant
    Agility
    Meteor Mash
    Earthquake
    Explosion

    Another miniature Bulky sweeper that's physical.

    Why agility on TR actually? you may want another move. Dunno now, Maybe Zen Headbutt or something. Nice explotion.

    *=Space for the Nickname.

    Your team is kinda Weavile weak, an both Metagross and Brozong have Explotion, so remove it from Brozong. Infernape own you if Starmie is dead, so more reasons for have Recover on it.

    Good team, but I'll change some pokemons if I were you, Metagross and Brozong have exactly the same coverage, maybe you want try with another "Semi-Slow" pokemon, Heatran will be useful, cause you lack of hard Special Attack moves, Rest Talk will be good.

    I find Rhyperior kinda useless when you already have Marowak, maybe another pokemon for more coverage, Spiritomb will be cool. NP Tomb=Ownage

    Spiritomb@Leftovers
    Modest
    252 Sp Atk/252 HP/6 Def (You can always try a Defensive Move spread, but don't forget boost some Sp.Atk)
    Nasty Plot/Calm Mind (Attack/Defense,you choice)
    HP Fighting
    Shadow Ball
    Hypnosis/Pain Split (Again Boost/Recover, your choice)

    Surprise the enemy and Hit all the metagame at least for Neutral. I always use the offensive variant, I'll try something a little more defensive I guess...
     
    Last edited:
    Your team is kinda Weavile weak, an both Metagross and Brozong have Explotion, so remove it from Brozong. Infernape own you if Starmie is dead, so more reasons for have Recover on it.

    Good team, but I'll change some pokemons if I were you, Metagross and Brozong have exactly the same coverage, maybe you want try with another "Semi-Slow" pokemon, Heatran will be useful, cause you lack of hard Special Attack moves, Rest Talk will be good.

    I find Rhyperior kinda useless when you already have Marowak, maybe another pokemon for more coverage, Spiritomb will be cool. NP Tomb=Ownage

    Spiritomb@Leftovers
    Modest
    252 Sp Atk/252 HP/6 Def (You can always try a Defensive Move spread, but don't forget boost some Sp.Atk)
    Nasty Plot/Calm Mind (Attack/Defense,you choice)
    HP Fighting
    Shadow Ball
    Hypnosis/Pain Split (Again Boost/Recover, your choice)

    Surprise the enemy and Hit all the metagame at least for Neutral. I always use the offensive variant, I'll try something a little more defensive I guess...
    Starmie and Metagross are there for pokemon that aren't dependent on Trick Room.
     
    Anyways, your team is TR, and if you need them when you're in TR you'll have a trouble...
     
    Bronzong@Leftovers
    Levitate
    252 HP/48 Attack/80 Defense/130 Special Defense
    Relaxed
    Gyro Ball
    Earthquake
    Hypnosis
    Trick Room

    Trick Room starter.The Effort Points make Special Defense 300 and the Attack gets bigger to do something if it lives.Explosion for if it's nearly dead and go KO some things.
    You'll want Hypnosis on Zong.

    Dusknoir@Leftovers *I'll haunt you...*
    Pressure
    252 HP/120 Attack/38 Defense/100 Special Defense
    Relaxed
    Shadow Punch/ Shadow Sneak
    Trick Room
    Pain Split
    Fire Punch/ Willo-Wisp

    2nd Trick Room starter should Bronzong go down(it happens quite often).Fire Punch hits Heracross for some damage and it's a 2HKO while Shadow Punch is used because Trick Room makes Dusknoir go first most of the time already and does some damage to the [email protected] Split for recovery.
    Dusknoir isn't going to sweep as well as Marrowak can so Shadow Punch isn't needed as much. Snahow Sneak is good for getting in a surprise KO on a weakened Azelf. Willo-Wisp is good for criplling Tyranitar and stuff who switch in on Dusknoir and think they can KO it.

    Rhyperior@Leftovers *Can't KO me*
    Solid Rock
    102 HP/248 Attack/16 Defense/144 Special Defense
    Sassy
    Earthquake
    Megahorn
    Stone Edge
    Fire Punch

    Yeah,a Trick Room abuser.It reaches 200 Special Defense and 300 Defense so it becomes bulkier.
    Seems ok. I'm not good with EV spreads.

    Marowak@Thick Club *Eat My Club*
    Rock Head
    160 HP/252 Attack/82 Defense/16 Special Defense
    Brave
    Earthquake
    Stone Edge
    Fire Punch
    Thunderpunch

    Trick Room abuser.Fire Punch hits Heracross for a OHKO and Thunderpunch OHKOs Gyarados.Earthquake and Stone Edge for coverage.
    Fine. With Trick Room teams, they're sort of like Choice Scarf for slow pokemon. You'll want to get as many effective or useful hits in as possible before switching out. Swords Dance isn't nedded.

    Starmie@Leftovers *Star*
    Natural Cure
    172 HP/202 Speed/136 Special Attack
    Timid
    Surf
    Ice Beam
    Thunderbolt
    Rapid Spin

    Rapid Spinner and a rather Bulky Special Sweeper.Outspeeds Infernape and Garchomp and OHKOs them both if they're not Scarfed.
    It's always good to have a surprise pokemon who is fast on a TR side so you don't always depend on TR.

    Metagross@Leftovers *Mutated Metal*
    Clear Body
    152 HP/252 Attack/6 Defense/100 Special Defense
    Adamant
    Agility
    Meteor Mash
    Earthquake
    Explosion

    Another miniature Bulky sweeper that's physical.
    Personally I would ditch Metagross for something which can wall special attacks better. If you don't want to ditch Metagross, that's ok but some special sweepers can do serious damage.

    *=Space for the Nickname.


    Consider placing some walls or stuff into the side. I know it sounds weird having walls in a TR side but it does help. Or tanks are a good choice like Swampert. It seems rare but a Nasty Plot Azelf with Flamethrower ad Shadow Ball hurts your side badly. Sometimes it's also helpful to have a third TR starter. Also a special sweeping pokemon who can abuse TR would be good, something like Exeggutor.
     
    Originally posted by Gorebyss: Original, which is a thing I like, but why Leftovers and not Soul Dew on Lati@s?

    Gorebyss, did you read the thread labeled "Lati@s?"

    If not, click here.

    mm... Agiligross has lost a lot of power from the gen shift, thus why running Choice Scarf is a better method ; the best set is CBGross. Some people beg to differ with automatic speed, some don't, but running Choice Scarf is probably the best thing to do this gen. BTW, congrats on the names, they're pretty cool.

    Metagross @ Choice Scarf ** Xbox360
    Trait: Clear Body
    EVs: 152 HP / 108 Spe / 248 Def
    Adamant / Jolly / Impish Nature
    - Earthquake
    - Explosion / Thunderpunch
    - Bullet Punch
    - Meteor Mash. Now that I think about it, Metagross has SR and Rock Polish. :0

    Metagross @ Choice Band ** WindowsVista
    Trait: Clear Body
    EVs: 152 HP / 108 Atk / 248 Def
    Impish / Adamant Nature
    - Meteor Mash
    - Bullet Punch
    - Earthquake
    - Explosion / Thunderpunch. Pretty much the same thing, with a few differences.

    Metagross @ Leftovers ** Smogon.com
    Trait: Clear Body
    EVs: 152 HP / 108 Spe / 248 Def
    Impish / Jolly / Adamant Nature
    - Rock Polish
    - Stealth Rock
    - Thunderpunch / Explosion / Meteor Mash / Zen Headbutt / Pursuit / whatever
    - Bullet Punch. Coolios. xD
     
    Last edited:
    Metagross's CB set is above and beyond its best set...the other two don't even come close. But lol at attacking Metagross with no attack EVs.

    I think Gofre kinda DID read the thread. I really don't know what you were implying...
     
    ooh CMnoir, huh? i've always wanted to try it, but i always thought a subpunch set would be less fail.

    i suggest you give something else (dusknoir perhaps...) trick room (or maybe twave). all but 1 of your pokes are reliant on it and yet you only have bronzong, something that is very easily walled, using trick room. you're almost always guaranteed to waste a turn switching bronzong out for some alternative that might not even survive the second hit.
     
    ooh CMnoir, huh? i've always wanted to try it, but i always thought a subpunch set would be less fail.

    i suggest you give something else (dusknoir perhaps...) trick room (or maybe twave). all but 1 of your pokes are reliant on it and yet you only have bronzong, something that is very easily walled, using trick room. you're almost always guaranteed to waste a turn switching bronzong out for some alternative that might not even survive the second hit.
    I originally made Dusknoir the 2nd Trick Roomer (it once was) I was also thinking Metagross and Infernape weren't reliant on Trick Room since 238 Speed is very fast for something using Trick Room.Infernape,you already pointed out.
     
    metagross shouldn't have 238 speed unless it has near max speed evs... yours should have 175-176. if you ask me, that's quite a significance in speed.
     
    If you need something in the special Attacking department, you could try the following:

    Slowking @ Lefties
    Quiet | Own Tempo
    <252 HP, 252 SAtk, 6 SDef>
    ~ Nasty Plot
    ~ Surf
    ~ Ice Beam/Grass Knot/Slack Off
    ~ Ice Beam/Grass Knot/Slack Off

    With a 0 Spd, IV it's one the slowest things in the game.
     
    ok... but yours doesn't have any.

    am i just wasting my time here? o_O
     
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