Superstitious
Insert Witty Catchphrase
- 6
- Posts
- 9
- Years
- Age 27
- Seen Oct 4, 2015
well, this is the first team i have based off of tier.
i have played for most of my life, but i have only started all the online wifi battles last december when i got ORAS. so i'm really an amateur haha.
with that being said, most of the teams i've made were never based on tiers. i just caught pokemon i personally liked, and tried to make them into a set that was best of their ability.
so, now that i recently became apart of this community, why not take a step forward and try tier based teams? ha.
i'll be making a brief summery on how i generally plann on using them, although it may be obvious to you all, ha
the biggest problem that i see in my opinion would be how i placed the ev's, but i tried!
(chose uu mostly because most of them under this are some i personally liked)
like i said, not new to pokemon, but new to all this competitive scene. so try and take it easy on me!
comments and suggestions and such would be greatly appreciated
Crobat @ White Herb
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Curse
- Acrobatics
- Cross Poison
- Brave Bird
kick it off with a curse, white herb resets the speed drop, then the main move would be acro.
Rotom-Heat @ Choice Scarf/Specs
Ability: Levitate
EVs: 180 HP / 252 Def / 72 SpD / 4 Spe
Bold Nature
- Trick
- Volt Switch
- Overheat
- Hidden Power [Ice]
preferred lead. volt switch and save for later game to trick opponent with a scarf/spec.
Heracross @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Brick Break
- Facade
- Megahorn
protect to activate the flame orb and guts. facade and brick break would be the two i would go to most afterwards.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bulk Up
- Drain Punch
- Leech Seed
- Spiky Shield
bulk up, followed by a leech seed, then spiky shield for leech damage/gain along with leftovers, then drain punches.
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 4 HP / 126 Def / 252 SpA / 126 SpD
Modest Nature
- Rain Dance
- Dark Pulse
- Water Pulse
- Aqua Ring
honestly don't know why i chose blastoise, but i did! so i tried to make something out of it..
mega evolve doing aqua ring followed by a rain dance, then water pulse.
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Atk / 106 Def / 146 Spe
Jolly Nature
- Rapid Spin
- Shell Smash
- Icicle Spear
- Rock Blast
shell smash and attack. rapid spin for hazards.
i have played for most of my life, but i have only started all the online wifi battles last december when i got ORAS. so i'm really an amateur haha.
with that being said, most of the teams i've made were never based on tiers. i just caught pokemon i personally liked, and tried to make them into a set that was best of their ability.
so, now that i recently became apart of this community, why not take a step forward and try tier based teams? ha.
i'll be making a brief summery on how i generally plann on using them, although it may be obvious to you all, ha
the biggest problem that i see in my opinion would be how i placed the ev's, but i tried!
(chose uu mostly because most of them under this are some i personally liked)
like i said, not new to pokemon, but new to all this competitive scene. so try and take it easy on me!
comments and suggestions and such would be greatly appreciated
Crobat @ White Herb
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Curse
- Acrobatics
- Cross Poison
- Brave Bird
kick it off with a curse, white herb resets the speed drop, then the main move would be acro.
Rotom-Heat @ Choice Scarf/Specs
Ability: Levitate
EVs: 180 HP / 252 Def / 72 SpD / 4 Spe
Bold Nature
- Trick
- Volt Switch
- Overheat
- Hidden Power [Ice]
preferred lead. volt switch and save for later game to trick opponent with a scarf/spec.
Heracross @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Brick Break
- Facade
- Megahorn
protect to activate the flame orb and guts. facade and brick break would be the two i would go to most afterwards.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bulk Up
- Drain Punch
- Leech Seed
- Spiky Shield
bulk up, followed by a leech seed, then spiky shield for leech damage/gain along with leftovers, then drain punches.
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 4 HP / 126 Def / 252 SpA / 126 SpD
Modest Nature
- Rain Dance
- Dark Pulse
- Water Pulse
- Aqua Ring
honestly don't know why i chose blastoise, but i did! so i tried to make something out of it..
mega evolve doing aqua ring followed by a rain dance, then water pulse.
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Atk / 106 Def / 146 Spe
Jolly Nature
- Rapid Spin
- Shell Smash
- Icicle Spear
- Rock Blast
shell smash and attack. rapid spin for hazards.