In Video Game Land:
- There's floating platforms everywhere that aren't attached to anything. In real life this isn't a thing due to how gravity works, but apparently over there magnetism works in such a way that platforms just float in the air. Maybe it's why lightning magic works like it does.
- Everything, be it bunnies, spiders, mushrooms, haunted instruments, a ball of cotton, or even a cloud wants to kill you. There is no real explanation for this and it really doesn't make much sense if you think about it. If every animal did this in real life there wouldn't be any left because they would have been hunted to extinction. But in VGL they respawn infinitely for all of your grinding needs.
- Inflation, or rather, the lack of it. In real life the worth of any currency is directly tied to the current amount of it in circulation. If the amount of paper money printed goes up prices do too because over time the value of the money decreases. In video games this doesn't happen; currency is seemingly generated out of thin air and the prices of goods never seems to change. You can farm gold to your heart's content and that Phoenix Down will still be just 500 gold. Note that this only applies to NPC shops; in MMOs the rule of inflation is applied and prices will go up or down depending on the amount of gold available in game.
- Nobody eats, drinks, gets sick, suffers that time of the month, uses the bathroom, or is affected by hunger unless it is either a plot point or there is a hunger mechanic, and even then it only covers hunger and getting ill from eating bad food. I get it falls under rule of fun but it makes no sense whatsoever seeing as in real life you have to eat, have to go to the bathroom, and can get sick for a few days. Are they all wearing diapers over there?
- Everything has a hitbox, and if it's a solid object you can't go over it. In real life, if there is a mountain, you can climb over it. Not so in VGL: the mountainside most of the time is a solid object and as such you cannot climb over it, only follow a set path that doesn't intersect with your hitbox. This also applies to fences, trees, bushes, light posts, walls, furniture, and even invisible spaces that clearly do not have anything in them. What.
- Biome placement. In real life biomes are very closely related to rainfall amounts, latitude, proximity to water sources, plate techtonics and a lot of other factors. In VGL you can have a forest next to a desert next to a snowy mountain next to a beach next to a volcano with a very distinct line between each one with no transition between each biome. Also each biome has misplaced wildlife that for some reason are there despite being in the wrong environment, like penguins in the snowy mountain and giant worms at the desert. That's a very strange world.
- Glitchy characters, places, and items. In real life you're probably not gonna run into a glitched out human or a glitched out house or be able to duplicate items out of thin air. Yet in video games this happens all the time; you can run into a 10' glitchy behemoth by watching the old man catch a Wurmple and go to the Far Lands just by walking in a straight line for 12.8 kilometers. There are rules governing each game, and when these rules are broken in some way via an exploit or a game shark you get these glitchy effects. Gosh it would be awesome if that happened in real life.
- Kitchen knives. What is
with those things? Alternately why are Chocobos indestructible?
That's some of the more obvious ones, but there's a lot more weird things in video games that don't make any sense when applied to real life.
- summons that destroy 90% of the solar system, but do next to nothing to your party
Well if you count losing 7/8ths of your HP, being poisoned, silenced, and being turned into a frog as next to nothing. Apparently solar radiation
does have an effect on you when it's 5 feet away from your person.