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[Scripting Question] Weather that induces a status

  • 9
    Posts
    4
    Years
    • Seen Dec 19, 2019
    Alright, last thread for a while, I added my new effect I was making as a weather to save time

    It actually worked for a while
    But there was another mechanic I needed that cannot allow sleep to happen EARLY.
    https://prnt.sc/qdbelj
    Here I did have the "block sleep" disabled to make sure the concept worked in general

    But then I deleted something and I can't make it work at all again

    to explain the entire chain weather -> Sleep after 3 turns -> sleep for 1 turn = faint (while weather active)
    I was going to clone and rename sleep but that didn't work out and I couldn't recreate what worked afterwards
    this is the code I have to set the effect to sleep after the turns (temporarily set to 2 for testing) and this literally worked earlier. https://prnt.sc/qdbffi

    any help would be appreciated
     
    also what seemed to have broke it the first time was the clone of sleep (which I named dream)
    but when I tried to set it back up with normal sleep it failed so..
     
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