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weave my nite!

srinator

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    Sup! you may know me as sri or srinator, and i am here showing you one of my newer teams as i walk down the twisted road of the ho. Well in all seriousness this is a hyper offense based around a core of weavile and keldeo anti mentioned long back. I think mega scizor works great with core since it helps check things like mega voir or even mega meta that the core might have trouble dealing with. The team also presents dragonite, a mon who is looked down upon by many but still continues to surprise me every time i battle with it. I mean sure mega zard x is a much better dragon dancer but dragonite is decent enough since i already have a mega.

    So i shall very quickly go about as to how i made this team. Weavile and keldeo were my obvious first choices, and they are both very hard hitters and have good offensive synergy among. Scizor was added next since it seemed to compliment the core a lot by beating things like azumarill by setting up on it etc. i dont really remember what exactly added after this but right now i have raikou, that acts as a reliable pivot and check and beat things like zard y, bulky waters etc. I needed rocks so i added landorus-t, I don't really like the scarf set, at least not here and the defensive set allows for some breathing space and gives me mons that can absorb a few hits. While hyper offensive teams generally tend to be frail, or thats probably just the main ladder i like to think mine isnt really that frail apart from weavile. Dragonite was added as something that could either break for me mid game or early on and allow for weavile or scizor to sweep later on. Since then my team has been really clef weak and i had to optimize some of my slots, replaced raikou with drgalage since it can deal with fairies and can also act as a wall breaker.

    Team at a glance -
    [PokeCommunity.com] weave my nite!
    [PokeCommunity.com] weave my nite!
    [PokeCommunity.com] weave my nite!
    [PokeCommunity.com] weave my nite!
    [PokeCommunity.com] weave my nite!
    [PokeCommunity.com] weave my nite!


    Okay so to the team

    [PokeCommunity.com] weave my nite!

    Weavile @ Life Orb
    Ability: Pickpocket
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Low Kick
    - Ice Shard
    - Icicle Crash
    - Knock Off

    This thing is pretty self explanatory hit hard and fast. It also has access to one of the most broken moves in the game, stab knock off. It also has a very good speed that allows it revenge kill and also ice shard to pick of weaken or 4x weak threats. It also beats common stuff like altaris, bisharp, celebi, lati@s (rk atleast), chansey, glisc etc. Low kick over sd to hit heatran harder, beat ttar since it outspeeds scarf (lol) etc.

    [PokeCommunity.com] weave my nite!

    Keldeo-Resolute @ Choice Specs
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hidden Power [Bug]
    - Scald
    - Hydro Pump
    - Secret Sword

    So much calm mind keldeo's now a days, i am sick of it sigh. i run specs keld for immediate power and hp bug for those who think they can reliable send in shit like celebi or latis to wall me, (lati takes around 50 which is good enough for me). Hydro pump is a powerful but less reliable stab, which actually costs me the game sometimes due to my terrible luck. oh well, great mon, pairs well with weavile etc.

    [PokeCommunity.com] weave my nite!

    Scizor @ Scizorite
    Ability: Light Metal
    EVs: 248 HP / 60 Atk / 200 SpD
    Careful Nature
    - Swords Dance
    - Bullet Punch
    - U-turn
    - Roost

    i had bug bite over u-turn before but after playing with it i find that u-turn is generally more useful, although sd+turn sound weird, honestly after an sd bullet punch is probably all you almost always click. The ev's allow me to take on mega gardevoir better, and sd+roost is kind really good late game. oh and my team can handle fire mons p well, not much of a statement since every fucking thing runs hp fire now, ugh.

    [PokeCommunity.com] weave my nite!

    Dragalge @ Life Orb
    Ability: Adaptability
    EVs: 196 HP / 252 SpA / 56 Spe
    Modest Nature
    - Draco Meteor
    - Sludge Wave
    - Focus Blast
    - Hidden Power [Fire]

    i run enough speed to outspeed azum's that run 4 peed ev's. This thing as said before can act as a special wall breaker and can beat fairies and can deal massive damage with draco meteor and sludge wave. fire and focus blast helps me deal with all types of steels including heatran.

    [PokeCommunity.com] weave my nite!

    Dragonite @ Lum Berry
    Ability: Multiscale
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Fire Punch
    - Earthquake

    In all honesty, rocks make this things life hard af. since multiscale is almost always broken, and i dont really want to waste a turn and kill my momentum by running defog. so i tend to always open with this thug and try to break as much as possible early on. Lum berry is really nice to avoid burns from bs stuff. I am not really happy with this thing since it sometimes comes off as piss weak since the meta is full of things that are either really very bulky or can beat it with priority or is scarfed etc. But i like it since it can set up easily on the ladder and almost everyone loses to it rofl.

    [PokeCommunity.com] weave my nite!

    Landorus-Therian (M) @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Stealth Rock
    - U-turn
    - Earthquake
    - Stone Edge/ Knock off

    This thing reliably sets up rocks and acts as my slow u-turner/talon check/zard-x check etc. not really much too it, but i tried a normal gem explosion set over this which is also something nice to consider, but i like having this thing mid game etc.

    so yeah that is the team, thanks for reading etc. Any help is appreciated, o general notes on ho would also be nice since i am just starting to play this style.


     
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    Dragonite needs Extreme Speed to get the jump ahead of other priority users. Drop either Fire Punch or Earthquake for it.
     
    Dragonite needs Extreme Speed to get the jump ahead of other priority users. Drop either Fire Punch or Earthquake for it.

    What does extremespeed even beat? okay maybe it can take on talonflame but the coverage in general is much more essential and useful for it. but in either case i have mons like lando-t and raikou to check talon and keldeo/scizor to check ice users.
     
    What does extremespeed even beat? okay maybe it can take on talonflame but the coverage in general is much more essential and useful for it. but in either case i have mons like lando-t and raikou to check talon and keldeo/scizor to check ice users.

    You said it yourself: Dragonite is beaten by priority and Scarfed users, which is why Extreme Speed is essential on it. And ask yourself what would happen if Landorus and Raikou are down and there are priority and Scarf users still running amok on the opposing team.
     
    i think non espeed dragonite is a metagame call. eq and fire punch each have very different relevant targets (ferro/scizor for fpunch, mmeta/ttar/jirachi/etc. for eq). these pokes are simply everywhere. meanwhile, espeed's most important one is talon, who actually fails to ko:

    252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 4 Def Dragonite: 178-211 (55.1 - 65.3%) -- guaranteed 2HKO

    nite won't always be at full health, but talon won't always be sd beak talon either.

    mamoswine has to be severely weakened for espeed to ko:

    +1 252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Mamoswine: 177-209 (49.3 - 58.2%) -- 97.7% chance to 2HKO

    which pretty much leaves weavile, who espeed is necessary to beat.

    as for the "scarfers." landorus-t is beating you no matter what, scarf keld is uncommon and often runs hp elec for gyarados, you outspeed scarftar, and that's pretty much it for the scarfer population. terrakion and jirachi resist espeed anyway.

    espeed isn't a bad move (i'd say its best attribute is just "coming in handy" in misc. situations as a priority attack), but i don't see what actually makes espeed so mandatory.

    i would also really consider jolly for pre-dd utility vs. bisharp, m hera, breloom, some manaphy, etc., while giving you the jump on manectric and especially m lop post-dd.

    anyway, team is nice but i think it's a heavy hitter away from being a true contender. from a purely offensive perspective, something like gengar would slide right into this team since, offensively, the biggest problem i'm seeing is that fairy + scizor check is just a big problem for you (especially if the fairy is clefable, who basically 6-0es you). if you're running dragonite, those are pokes you need to prepare for, and while clef/azum don't like getting knocked off by weavile, that's a bit shaky and while in theory you can u-turn to maintain momentum, it'll be a risk every time.

    it's not bad though, i think clefable is the only really egregious weak. raikou seems to me to be the weak link but i'm struggling to think of a great replacement. scarf mag could work (which would also free you up to indeed run espeed on nite, probably) but yeah. will give a more detailed rate later (please remind me if i forget as i am prone to doing.)
     
    anyway, team is nice but i think it's a heavy hitter away from being a true contender. from a purely offensive perspective, something like gengar would slide right into this team since, offensively, the biggest problem i'm seeing is that fairy + scizor check is just a big problem for you (especially if the fairy is clefable, who basically 6-0es you). if you're running dragonite, those are pokes you need to prepare for, and while clef/azum don't like getting knocked off by weavile, that's a bit shaky and while in theory you can u-turn to maintain momentum, it'll be a risk every time.

    it's not bad though, i think clefable is the only really egregious weak. raikou seems to me to be the weak link but i'm struggling to think of a great replacement. scarf mag could work (which would also free you up to indeed run espeed on nite, probably) but yeah. will give a more detailed rate later (please remind me if i forget as i am prone to doing.)

    As we discussed on the server yesterday, i dont really like scarf magnezone, since it still doesnt out speed stuff like talon and isnt really all that strong w/o specs. Tbh raikou p much had the same problem and after some time i added dragalge ovr raikou since it hits p hard and also checks the aforementioned clefairy problem, although this change leaves me with 0 switch in's to hp fire scizor. so i need help with that
     
    Like i said in the replay thread, having 2 SR weak mons greatly compromises your switching, especially with nite. Id look for some Defog action on Scizor tbh.

    Also i prefer Mixed Dragalgae with a Toxic Plate and Gunk Shot and about 132 speed evs and the rest in atk with Mild or Rash. With rox up it really smacks Chansey doing up to 46% to it (not factoring in rocks). This is important because stall otherwise eats you alive.

    Also is it just me or can something like Specs Keldeo stone your team and the only way you're actually stopping it is because its choiced and guessing correctly? I mean Expert Belt Keldeo basically stones your whole team. Id really look in fixing this better, Dragalgae is really shakey against it especially because its literally your only check.

    Stuff like MSable also look very problematic and MSlowbro isnt much better to you.

    Still dont get how nite isnt uu. Every team has either fairy or Lando-T or both...:\

    Anway, nite and dragalge slots look like they could be better used.
     
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