srinator
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Sup! you may know me as sri or srinator, and i am here showing you one of my newer teams as i walk down the twisted road of the ho. Well in all seriousness this is a hyper offense based around a core of weavile and keldeo anti mentioned long back. I think mega scizor works great with core since it helps check things like mega voir or even mega meta that the core might have trouble dealing with. The team also presents dragonite, a mon who is looked down upon by many but still continues to surprise me every time i battle with it. I mean sure mega zard x is a much better dragon dancer but dragonite is decent enough since i already have a mega.
So i shall very quickly go about as to how i made this team. Weavile and keldeo were my obvious first choices, and they are both very hard hitters and have good offensive synergy among. Scizor was added next since it seemed to compliment the core a lot by beating things like azumarill by setting up on it etc. i dont really remember what exactly added after this but right now i have raikou, that acts as a reliable pivot and check and beat things like zard y, bulky waters etc. I needed rocks so i added landorus-t, I don't really like the scarf set, at least not here and the defensive set allows for some breathing space and gives me mons that can absorb a few hits. While hyper offensive teams generally tend to be frail, or thats probably just the main ladder i like to think mine isnt really that frail apart from weavile. Dragonite was added as something that could either break for me mid game or early on and allow for weavile or scizor to sweep later on. Since then my team has been really clef weak and i had to optimize some of my slots, replaced raikou with drgalage since it can deal with fairies and can also act as a wall breaker.
Team at a glance -
Okay so to the team
Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- Ice Shard
- Icicle Crash
- Knock Off
This thing is pretty self explanatory hit hard and fast. It also has access to one of the most broken moves in the game, stab knock off. It also has a very good speed that allows it revenge kill and also ice shard to pick of weaken or 4x weak threats. It also beats common stuff like altaris, bisharp, celebi, lati@s (rk atleast), chansey, glisc etc. Low kick over sd to hit heatran harder, beat ttar since it outspeeds scarf (lol) etc.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Bug]
- Scald
- Hydro Pump
- Secret Sword
So much calm mind keldeo's now a days, i am sick of it sigh. i run specs keld for immediate power and hp bug for those who think they can reliable send in shit like celebi or latis to wall me, (lati takes around 50 which is good enough for me). Hydro pump is a powerful but less reliable stab, which actually costs me the game sometimes due to my terrible luck. oh well, great mon, pairs well with weavile etc.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Atk / 200 SpD
Careful Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
i had bug bite over u-turn before but after playing with it i find that u-turn is generally more useful, although sd+turn sound weird, honestly after an sd bullet punch is probably all you almost always click. The ev's allow me to take on mega gardevoir better, and sd+roost is kind really good late game. oh and my team can handle fire mons p well, not much of a statement since every fucking thing runs hp fire now, ugh.
Dragalge @ Life Orb
Ability: Adaptability
EVs: 196 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Hidden Power [Fire]
i run enough speed to outspeed azum's that run 4 peed ev's. This thing as said before can act as a special wall breaker and can beat fairies and can deal massive damage with draco meteor and sludge wave. fire and focus blast helps me deal with all types of steels including heatran.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
In all honesty, rocks make this things life hard af. since multiscale is almost always broken, and i dont really want to waste a turn and kill my momentum by running defog. so i tend to always open with this thug and try to break as much as possible early on. Lum berry is really nice to avoid burns from bs stuff. I am not really happy with this thing since it sometimes comes off as piss weak since the meta is full of things that are either really very bulky or can beat it with priority or is scarfed etc. But i like it since it can set up easily on the ladder and almost everyone loses to it rofl.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge/ Knock off
This thing reliably sets up rocks and acts as my slow u-turner/talon check/zard-x check etc. not really much too it, but i tried a normal gem explosion set over this which is also something nice to consider, but i like having this thing mid game etc.
so yeah that is the team, thanks for reading etc. Any help is appreciated, o general notes on ho would also be nice since i am just starting to play this style.
So i shall very quickly go about as to how i made this team. Weavile and keldeo were my obvious first choices, and they are both very hard hitters and have good offensive synergy among. Scizor was added next since it seemed to compliment the core a lot by beating things like azumarill by setting up on it etc. i dont really remember what exactly added after this but right now i have raikou, that acts as a reliable pivot and check and beat things like zard y, bulky waters etc. I needed rocks so i added landorus-t, I don't really like the scarf set, at least not here and the defensive set allows for some breathing space and gives me mons that can absorb a few hits. While hyper offensive teams generally tend to be frail, or thats probably just the main ladder i like to think mine isnt really that frail apart from weavile. Dragonite was added as something that could either break for me mid game or early on and allow for weavile or scizor to sweep later on. Since then my team has been really clef weak and i had to optimize some of my slots, replaced raikou with drgalage since it can deal with fairies and can also act as a wall breaker.
Team at a glance -
Okay so to the team
Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- Ice Shard
- Icicle Crash
- Knock Off
This thing is pretty self explanatory hit hard and fast. It also has access to one of the most broken moves in the game, stab knock off. It also has a very good speed that allows it revenge kill and also ice shard to pick of weaken or 4x weak threats. It also beats common stuff like altaris, bisharp, celebi, lati@s (rk atleast), chansey, glisc etc. Low kick over sd to hit heatran harder, beat ttar since it outspeeds scarf (lol) etc.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Bug]
- Scald
- Hydro Pump
- Secret Sword
So much calm mind keldeo's now a days, i am sick of it sigh. i run specs keld for immediate power and hp bug for those who think they can reliable send in shit like celebi or latis to wall me, (lati takes around 50 which is good enough for me). Hydro pump is a powerful but less reliable stab, which actually costs me the game sometimes due to my terrible luck. oh well, great mon, pairs well with weavile etc.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Atk / 200 SpD
Careful Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
i had bug bite over u-turn before but after playing with it i find that u-turn is generally more useful, although sd+turn sound weird, honestly after an sd bullet punch is probably all you almost always click. The ev's allow me to take on mega gardevoir better, and sd+roost is kind really good late game. oh and my team can handle fire mons p well, not much of a statement since every fucking thing runs hp fire now, ugh.
Dragalge @ Life Orb
Ability: Adaptability
EVs: 196 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Hidden Power [Fire]
i run enough speed to outspeed azum's that run 4 peed ev's. This thing as said before can act as a special wall breaker and can beat fairies and can deal massive damage with draco meteor and sludge wave. fire and focus blast helps me deal with all types of steels including heatran.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
In all honesty, rocks make this things life hard af. since multiscale is almost always broken, and i dont really want to waste a turn and kill my momentum by running defog. so i tend to always open with this thug and try to break as much as possible early on. Lum berry is really nice to avoid burns from bs stuff. I am not really happy with this thing since it sometimes comes off as piss weak since the meta is full of things that are either really very bulky or can beat it with priority or is scarfed etc. But i like it since it can set up easily on the ladder and almost everyone loses to it rofl.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge/ Knock off
This thing reliably sets up rocks and acts as my slow u-turner/talon check/zard-x check etc. not really much too it, but i tried a normal gem explosion set over this which is also something nice to consider, but i like having this thing mid game etc.
so yeah that is the team, thanks for reading etc. Any help is appreciated, o general notes on ho would also be nice since i am just starting to play this style.
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