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- Seen Jun 11, 2024
Okay, so I'm working on an Emerald hack that recreates the Kanto region. Each route/city will be equal to it's size in HG/SS, and so the maps are pretty big. I mapped Pallet Town & Route 1, but then I accidentally screwed up, so then I started from scratch again. This time I mapped Pallet Town, Route 1, Viridian City, and part of Route 2 (originally when I was working on Pallet Town I cleared the entire tileset and then put it back to 144 so then I can have 144 blank tiles to work with from scratch).
I'm using AdvanceMap 1.92, and there were weird things in the tile data of Tileset 1, so I manually fixed them all. When I changed the size of a map, things went fine, but then later when I changed the size of Route 2 again, the tileset suddenly expanded to 512 (it was originally at 144). I put it back to 144, and resumed mapping. But then I noticed that the unused tiles became completely random tiles, so I fixed it by shrinking a small part of the tileset again, and then putting it back to 144. And then after that, all of the block data for the existing tiles were completely messed up. I loaded Route 2 in AdvanceMap again, and the first few rows of tiles were completely blank. Then I opened the Rom on VBA, and the maps were completely black (except for the animated tiles, such as flowers). Then I opened up the ROM on AdvanceMap again, but now I can't open ANY map at all, instead I get a message saying,
Okay, so can anybody explain this? I remember somebody saying that Emerald version is really unstable, but then others started to point out that it isn't, but now I'm starting to believe it really is...
Luckily I have a backup of the rom, with Pallet Town, Route 1, Viridian City, and 70% of Route 2 on my flashdrive.
I'm using AdvanceMap 1.92, and there were weird things in the tile data of Tileset 1, so I manually fixed them all. When I changed the size of a map, things went fine, but then later when I changed the size of Route 2 again, the tileset suddenly expanded to 512 (it was originally at 144). I put it back to 144, and resumed mapping. But then I noticed that the unused tiles became completely random tiles, so I fixed it by shrinking a small part of the tileset again, and then putting it back to 144. And then after that, all of the block data for the existing tiles were completely messed up. I loaded Route 2 in AdvanceMap again, and the first few rows of tiles were completely blank. Then I opened the Rom on VBA, and the maps were completely black (except for the animated tiles, such as flowers). Then I opened up the ROM on AdvanceMap again, but now I can't open ANY map at all, instead I get a message saying,
Access violation at address 004CCB2A in module 'AdvanceMap.exe'. Read address of 00000000.
Okay, so can anybody explain this? I remember somebody saying that Emerald version is really unstable, but then others started to point out that it isn't, but now I'm starting to believe it really is...
Luckily I have a backup of the rom, with Pallet Town, Route 1, Viridian City, and 70% of Route 2 on my flashdrive.