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- Toronto, Ontario
- Seen Jun 3, 2016
While Pokémon is undoubtedly the most well-known monster-battling RPG, it's certainly not the only example. There are plenty of other monster-battling games, including series such as Digimon, Monster Rancher, Dragon Warrior Monsters, Keitai Denjuu Telefang, Network Adventure Bugsite, GachaSta! Dino Device, Yo-kai Watch, Graffiti Kingdom, and so on. The games in this genre tend to include an enormous variety of creature designs, and feature gameplay with an emphasis on discovery.
These sorts of elements lend themselves very well to fan works – it's fun to come up with new monsters of your own, design entire worlds for them, and stuff like that. But, what can you do with your creations after you've made them? ROM hacks and fan games are one of the easier ways to share your original designs with others, however they end up falling under the realm of "fan art". While some companies like Nintendo consider fan art sales to be a grey area (basically considering them to be a type of free advertisement), any attempt to earn money off of fan games would step right over that line - after all, they don't want your product being confused for their product.
However... there is no reason you need to use the Pokémon name in the first place! We've seen countless examples of entire fanmade rosters of hundreds of original monster designs, all assigned under the label of "fakemon." Perhaps this is done because it's easier to add new designs to a ROM hack, or to utilize an existing Pokémon-based engine such as Essentials, rather than to make an entirely new, original game for these entirely new, original monsters. That's the problem though - these shouldn't need to be seen as fake Pokémon, but rather your own creations!
As a player, what kinds of gameplay elements would you like to see in an original monster-battling game? What would you want to see done differently from Pokémon? As a creator, what would you like to see in a monster-battling game engine? What kind of monster designs do you like? What sorts of things are important to you in terms of fun or usability?
These sorts of elements lend themselves very well to fan works – it's fun to come up with new monsters of your own, design entire worlds for them, and stuff like that. But, what can you do with your creations after you've made them? ROM hacks and fan games are one of the easier ways to share your original designs with others, however they end up falling under the realm of "fan art". While some companies like Nintendo consider fan art sales to be a grey area (basically considering them to be a type of free advertisement), any attempt to earn money off of fan games would step right over that line - after all, they don't want your product being confused for their product.
However... there is no reason you need to use the Pokémon name in the first place! We've seen countless examples of entire fanmade rosters of hundreds of original monster designs, all assigned under the label of "fakemon." Perhaps this is done because it's easier to add new designs to a ROM hack, or to utilize an existing Pokémon-based engine such as Essentials, rather than to make an entirely new, original game for these entirely new, original monsters. That's the problem though - these shouldn't need to be seen as fake Pokémon, but rather your own creations!
As a player, what kinds of gameplay elements would you like to see in an original monster-battling game? What would you want to see done differently from Pokémon? As a creator, what would you like to see in a monster-battling game engine? What kind of monster designs do you like? What sorts of things are important to you in terms of fun or usability?
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