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I won't go ultra elaborate on my choices since well I've said a rattata@@@@@@ton about them in the past. 2016 was and is full of great moments.
While obviously Pokemon Sun and Moon should be in the list, well since this is on "Other video games" I'll leave the S&M out.
10 to 1 in a semi-random order. Titles in italics are reserved for my hyper realistic emphasis on why they helped me in 2016.
10) Killing Floor 2
Emphasis on my list:
Killing Floor 2
Spoiler:
KF2 represented what 2016 was like to me. It was full of uncertainly and even horror (literally) as many people in the community thought that this game would never see a full release. The game on its early Early Access period where everyone + myself was able to play the game and see what it would look like and admittedly it was mindless fun at its finest. Of course, being in early access, there were only a few maps, few perks, heck even the boss ZED used only 2 voice lines when he already had 25 more of them within the game's code. Then in the middle of the EA period, a Humans vs ZEDs style was introduced and i admit, i kinda liked it, but the balance wasn't there. Suddenly the oh so distateful practice of microtransactions came into play and the community + myself were dumping on the game because of the numerous delays then microtransactions on a game that isn't even finished. There were numerous talks about the game staying in Early Access forever but fortunately, the game came out within the holidays. It was a nice thing to experience that the game was finally released, heck it even gets a PS4 port to boot. Was it worth the wait? Hell yeah.
9) Final Fantasy XV
8) Fire Emblem Fates
7) SuperHot
6) Overwatch
5) Battlefield 1
4) Street Fighter 5
Spoiler:
Street Fighter 5 to me represented another thing about 2016 -> HEELARIOUS launches. Okay, so hilariously awful launches are nothing new to this generation of gaming but SF5 was something notable for many reasons talked about during its almost career damaging launch. Servers going haywire, lack of content (No Arcade and Story mode kek?) were some of the commonly talked about crud. But looking past those obviously punchy mishaps, I feel that Street Fighter 5 is a very solid fighting game. The gameplay feels impactful, the fighting system is easy enough to learn and satisfying to get even better with when one starts busting out those multi hit combo strings and links. Also, the return of many characters from the older games to give a new breath of fresh air such as Karin (my SFA3 main, V-Karin 4life), R.Mika, and Birdie from the SF Alpha series to even those who appeared in Street Fighter 3, then mixing well with those returning from the staple cast and from SF4, then of course the new bloods of SF5 and you got a particularly interesting roster. Of course, eventually content updates finally redeemed the game and i have to say, Street Fighter 5 is a solid punch.
3) Shadow Warrior 2
2) Brutal Doom 64
Spoiler:
Ahhh Brutal Doom 64... basically a remake of Doom 64 by Sergeant_Mark IV, the infamous creator of Brutal Doom. Brutal Doom 64 was another of these games that had numerous delays, a rather common story in these games released in this year. But it had a very clever release, on October 30, the night before Halloween.
Brutal Doom 64 gets a huge vote for me not just for being a great game mod, but its also something to give a new breath of life on a rather forgotten title, Doom 64. Doom 64 isn't a well known "port" heck even a well known game within the franchise for a couple of reasons. But what made D64 unique as a "port" is that it wasn't exactly a port but was an entirely new game made exclusively for the N64. A sequel to the classic Doom games of 93 and 94 respectively. Doom 64 continues the story of Doom where Hell invades Earth and the lone hero, the Doom Marine, once again fighting the forces of hell, featuring completely new levels, textures, effects, music and sprites made specifically for the game.
Brutal Doom 64 combines the ferocious gunplay and the over the top visceral blood and guts of Brutal Doom and the atmosphere and unforgiving tone of Doom 64. What makes this something for me is that unlike Brutal Doom which was a mod nodding to the infamous Doom comic (and the number one inspiration to the Doom reboot's gameplay), Brutal Doom 64 was the creator's nod to the highly overlooked classic game by staying true to Doom 64's roots. It did not feature the fatalities/glory kills that Brutal Doom had, instead, the mod's use of blood and gore as well as insanely advanced lightning effects (for something created in the classic Doom engine), as well as filling up some of the missing content from the original Doom 64 (because mods) was done to give a new breath of life to Doom 64.
Heck, Doom 64 was so good that Bethesda, the company that now owns the rights to the franchise, has acknowledged the game's existence.
1) DOOM 2016
I'll give a hyperealistic emphasis on my choices later. I'm going to go get a haircut. Also, I won't talk about much about my top 1 but I'll definitely be talking a crapton about Brutal Doom 64 and why its so high up the list.
Honorable mentions:
These games are honored or given a mention since they were released at 2016, i wanted them, i did get to play them, but for some reason, they just couldn't make it to the rule of 10. Otherwise, I still mention them. Be listed or not, they still deserve a mention from me.
Shin Megami Tensei: Apocalyspe
Titanfall 2
Modern Warfare Remasturdered
Space Hulk Deathwing
As for a DIShonorable mention: Homefront: The Revolution. I had really high hopes that this game would be one of those "under the shadow" releases that would have been a sleeper hit. I had no problems with the writing and storytelling even though they are about as shallow as a kiddie pool in the Pool club being skinny dipped in by intoxicated ladies and dudes while a shotgun wedding is taking place with a High rollin New Vegas surgeon taking the role of the marriage officiant on the marriage of a dude who lost a couple of dimes and a chick who won a ton of caps. I wanted to like the game A LOT. The potential for this game to be one of those sleeper hits in the 2016 releases of many First person shooter games (Battleborn, Super Hot, DOOM 2016, Overwatch, Deus: EX Mankind Divided, Battlefield 1, Shadow Warrior 2, Infinite Warfare/Modern Warfare Remastered, Killing Floor 2, Spacehulk Deathwing) was HUGE but for some reason, it didn't had enough firepower. The Upside, MUCH BETTER ON PC than it is on consouls. Its a similar issue with Aliens: Colonial Marines where the PC Port is a superior port.
A lot of solid games, but I can't say there was anything the really blew me away this year.
1. Odin Sphere Leifthrasir
2. Pokemon Sun/Moon
3. Ace Attorney: Spirit of Justice
4. SRW OG: The Moon Dwellers
5. Paper Mario: Color Splash
6. Dragon Quest Builders
7. Kirby: Planet Robobot
8. 7th Dragon III: Code VFD
Admittedly, I still have yet to finish a lot games released this year either. I'm pretty sure The Last Guardian will be somewhere on this list when I get around to playing it. FE: Fates was definitely my biggest disappointment for this year. As someone who's played them all, I couldn't bring myself to even finish the game for various reasons. Yo-kai Watch 2 was another game I was hoping to enjoy, but ended up falling flat.
I don't even remember 10 games that came out this year, tbh...
But from what I remember:
1. Overwatch
2. DOOM
3. Skyrim Special Edition
4. Stardew Valley
5. Gears of War 4
6. Far Cry Primal
7. Dark Souls 3
8. Sun/Moon
9. Titanfall II
That's all I remember lmao
This year was really uneventful in the gaming industry imo, other than a couple massive flops (Infinite Warfare, Mirror's Edge Catalyst, Dead Rising 4, etc.) and a couple really good ones (Overwatch, Sun/Moon, DOOM, Stardew Valley).
I pretty much played Guitar Hero 3/ Guitar Hero Live, Overwatch, Stardew Valley, League of Legends, Skyrim, Diablo III, and BL1/BL2/Pre-Sequel all year. I bought maybe like 3-4 games this year, when I usually buy (and complete) a lot.
I just went through my Steam library and was very surprised to see that I actually played 10 games that came out this year. Pokemon Moon (the only new non-PC game I played this year) makes 11.
Of course, if you count games I beat (or even got pretty far into), that number shrinks a lot, but whatever. Since I don't feel like actually putting all of these in order, I'm just going to go down the list, in order of playtime, and say something about each one.
Spoiler:
Pokemon Moon - 83.5 hours
Spoiler:
I liked it a lot. It was the first time I've ever had the Grass-starter be my first choice, so that was interesting. And the Exp Share wasn't nearly as broken as before, so the games were harder than Gen VI.
The biggest problems I had with it were the abundance of 1% and 5% encounter rates, and the lack of high level training spots.
Firewatch - 43 hours
Spoiler:
I don't really want to rank the other games, but this definitely has to be my game of the year. I just absolutely fell in love with this game - I have some Firewatch posters, and a Firewatch shirt, and I picked up a copy from the physical run of Firewatch on PS4, even though I already had the game on Steam.
Honestly, my playtime is probably the biggest indicator of how much I love this game. It's about five hour game, but I've played through it 9 times or so, and it's only been out 10 months. So, yeah, I really enjoyed it.
Go into this game as bad as possible. Don't spoil it for yourself.
Quadrilateral Cowboy - 18.1 hours
Spoiler:
A program-em-up puzzle game. As someone with a programming background, this game is an absolute delight. I'd say that it ties with another game I'll mention later as runner-up for my GOTY.
The sections where you control all three characters are kind of confusing, and, in my opnion, not nearly as fun as the solo challenges with nothing but the prompt.
Ty the Tasmanian Tiger - 12.6 hours
Spoiler:
I'd originally played this game on the PS2 and loved it. When it came out on Steam, I had to play it again. I actually 100%-ed it again.
It's extremely jarring how much worse the cutscenes look than the actual gameplay - when I first started the game, I didn't realize what was going on, and I thought something was wrong, and spent some time messing around with graphics settings, only to find that it was only cutscenes that looked that bad.
That may have been fixed since it came off early access, I'm not sure.
I really hope they give Ty 2 the same treatment.
Watch Dogs 2 - 7.3 hours
Spoiler:
The tone is kind of ridiculous (in a good way), and I've enjoyed what I've played, but I haven't played enough of it to really say anything more than that. I'll come back to it.
Oxenfree - 4.4 hours
Spoiler:
This game reminds me a lot of Firewatch. A walking simulator with a strong character focus, taking place in an isolated area? Unsurprisingly, based on how I feel about Firewatch, I loved this game. It's my other runner-up (alongside Quadrilateral Cowboy).
Also, much like Firewatch, go in as blind as possible.
My Summer Car - 4 hours
Spoiler:
I'm not sure why I bought this game. I'm certainly not the target audience - I'm not into cars, and have no idea how to build one. I don't even know how to drive, and certainly don't know how to drive manual.
But this game is hilarious and I picked it up anyway. This game is incredibly poorly explained (but, again, that's probably just my ignorance of the subject matter talking), but is still fun.
Virginia - 3.6 hours
Spoiler:
Confusing and ephemeral. I remember mentioning like two days after I played it that I could remember almost nothing, and now, months later, I remember even less. I know I enjoyed it, so that's something.
Yooka Laylee - 1.9 hours
Spoiler:
Really good for a demo, but still just a demo. I'm excited for the full game, though.
ABZU - 1.8 hours
Spoiler:
This couldn't hold my attention at all. It was kind of boring, and it has the same problem as Virginia in that so little was notable and understandable enough to be able to remember it. Also, it ran like crap on my PC.
Inside - 1.2 hours
Spoiler:
Good game, but I didn't play very much of it. I'll finish it eventually.
However, there are a lot of games that I played for the first time this year, even though they didn't come out this year. I'll just say right now that there's more than a few Pokemon games that I'd never played until this year, but only because I played their paired versions instead.
Spoiler:
Assassins Creed Syndicate - 61 hours
Spoiler:
Not sure why this game got such a lukewarm reception. I personally really enjoyed it - it was the first AC game I've genuinely liked since the Ezio trilogy. I know that people liked Black Flag, but I found the sailing tedious and boring, so the sailing absolutely killed that game for me.
Twilight Princess HD - 60 hours
Spoiler:
Complete guess on the playtime. The Wii U doesn't track playtime (does it?).
I've actually played through Twilight Princess at least twice on both Gamecube and Wii, so I played through it again when it came out. Still good.
Grand Theft Auto IV - 50.3 hours
Spoiler:
This actually got an update a little while back to make it playable on newer systems, but I played it back in February without issues. I might have used a mod or something to avoid the Windows Live stuff (or whatever it was), but I don't remember doing that... Whatever the case, I played it.
I loved this game. It's certainly way more serious than GTA V, but it just makes the times where it does lighten up all the more effective. GTA V never made more than a half-hearted effort to be serious, and it never lets up.
I also played the two DLCs. They weren't as good as the main game, but mission checkpoints and restarts were definitely appreciated.
Pokemon Y - 35 hours
Spoiler:
The playtime is actually an estimate - I played through it once, and then restarted it to play through it again so I could use Chespin. I'm 4 hours into the second playthrough, and I just guesstimated 31 hours for the original playthrough.
I played X when it first came out, but never played Y. I actually liked it more playing through it now that I remember liking X when I played through it.
Pokemon Black - 25 hours
Spoiler:
I chose Snivy, which was a strange feeling. When they were first revealed, I absolutely hated Snivy's design (as well of the designs of its evolutions) - they just rubbed me the wrong way. They still kind of do, to be honest, but I don't hate them as much as I used to.
Other than that, playing this essentially just reminded me of why I preferred White 2 to White.
Pokemon Omega Ruby - 23.5 hours
Spoiler:
Again, I played Alpha Sapphire at launch.
I didn't remember how handhold-y and linear ORAS are compared to RSE. I still enjoyed it, though. I hadn't used Blaziken in a long time, and I once again had the old problem of picking a decent nickname for Blaziken, which is nearly impossible.
Pokemon Black 2 - 22.5 hours
Spoiler:
I love the Pokemon distribution in this game. Plus, it doesn't suffer from XY's problem of a bloated Pokedex, as 300 Pokemon can reasonably be distributed over a region well (whereas 450 can't be).
These were the last games to have the same classic style of overworld and battles. I like Gen VI and Gen VII, but I miss the older style, and its good that the last ones to be released were so great.
Also, my Emboar is named Boarbeque, which is pretty much the best nickname ever.
Arkham City - 17.9 hours
Spoiler:
I played this immediately after Arkham Asylum, and, I liked both, but this was better.
Mafia II - 15.5 hours
Spoiler:
I really loved this game. I haven't played through the DLCs yet.
I wasn't a huge fan of how linear the game is. I remember one time I spent like 20 minutes grinding money by taking cars to the junkyard, and then I accidentally got into a car chase and died. And, then, because this is a story-based game (rather than a sandbox), I respawned back before I'd earned that money. It was very frustrating, but the game was still really good.
Bioshock Infinite - 14.2 hours
Spoiler:
If this had came out this year, I would put it alongside Quadrilateral Cowboy and Oxenfree as a runner-up for GOTY. I did have parts of it spoiled for me, but by waiting several years, I successfully un-spoiled myself (by which I mean I couldn't remember whatever it was that was spoiled even when actively trying to remember). Fantastic game.
I wish I'd played Bioshock before playing Burial at Sea. I'd actually already had Atlas spoiled for me, so I wasn't overly upset by that, but I didn't realize that it was directly connected to the plot of Bioshock. I stopped within a couple minutes into the second episode, because I didn't want any spoilers. I have the Remastered versions of Bioshock I and II, so I'll play them eventually.
Wolfenstein The New Order - 12.7 hours
Spoiler:
I'm actually playing through this right now. I'll finish it up this weekend.
So far, I really like it. I knew the story was supposed to be good, but I didn't realize how good this game was.
Fallout New Vegas - 10.4 hours
Spoiler:
I like it, but I haven't played very much of it.
Dead Rising 2 - Off the Record - 9.1 hours
Spoiler:
This is the only DR game I've played. I enjoyed it.
I stopped playing when I got to those four hick psychopaths. The first one is incredibly annoying - he shoots me before I can finish climbing up to his rooftop, and I fall down. Lather rinse repeat until I die. I think I made it up there like twice by luck, but it was just very annoying to repeatedly die because the climbing animation is too long.
Dishonored - 2.8 hours
Spoiler:
I bought this just after the sequel came out. I enjoyed what little I played, and I'll come back to it.
Human Resource Machine - 2.1 hours
Spoiler:
A lot of this game feels like programming in Assembly. I really liked it, but it quickly became kind of tedious.
The Stanley Parable - .9 hours
Spoiler:
I don't think I'm going to surprise anyone in saying that this was great.
Cities Skylines - .5 hours
Spoiler:
This game gets the coveted honor of being the only game I stopped playing because I absolutely hated it and didn't enjoy it at all.
Not a Hero - .2 hours
Spoiler:
The writing is good, but the gameplay didn't wow me. I might come back to it.
Hotline Miami - .2 hours
Spoiler:
Really good, but I wasn't in the mood for a game like this at the time. I'll definitely revisit it.
AHhh this. Well, I do not buy any new games lately but here is what my favourite games so far.
1. War Thunder, because the plane fights
2. de_dust2, cuz why not? M-M-M-MASSTERRR KILLLLL
3. Warframe, this is a broken fun game
4. Left 4 dead 2, never gets old you still hate da witch
5. Flipping the eraser with kidz, yes and its not a video game.
This year I have two favorite games Mortal Kombat, I play it when I want drive and passion, and online flash slot topshot, I play it to unload my brain
Quite a bit of a thread bump but I guess the title could work for 2019 games now, since the year is coming to a close. That said, I don't think some of those games came out this year. What are your top games released in 2019, kfo70040?
For me, Collection of Mana is up there. There are a lot of games I simply watched playthroughs of, too. For now I can think of six, in no particular order:
1. Collection of Mana
2. Untitled Goose Game
3. Kingdom Hearts III
4. Fire Emblem Three Houses
5. Ring Fit Adventure
6. Super Mario Maker 2
Luigi's Mansion 3 and Pokémon Sword and Shield are looking great as well. Will add them to the list once I get to see them in action, a few weeks after release.
My top ten games for this year so far, that I've actually played, that were released this year:
1. Dragon Quest Builders 2, which was utterly captivating and makes me want to play just thinking about it. I still need to finish my block-by-block recreation of Holodrum.
2. Dragon Quest XI S, which somehow managed to be extremely enjoyable despite being rather average in every department. Will replay in 2D mode sometime.
3. The Legend of Zelda: Link's Awakening, which was a pretty good remake of the best Zelda game ever made.
4. Bloodstained: Ritual of the Night, which I played on Switch and was still quite impressed by...at least up to the end, where it became unplayable. November patch will hopefully erase my criticism.
5. Fate/Extella Link, which let me play as a small version of Altera, something I did not realise I needed to do until I did it.
6. Cadence of Hyrule, which was too short to get higher on this list but was pretty damned amazing.
7. Death end re;Quest, which was...nice. A bit too text heavy at times and with a clunky battle system though.
8. Marvel Ultimate Alliance 3, which is the only decent piece of Marvel media outside of the comics that I have experienced since...Spiderman 2?
9. Dragon Star Varnir, which I need to finish but liked what I played enough to note it down on the list. xD
10. Fire Emblem Three Houses excluding that shitty Blue Lion route. I suppose it was alright. Fuck doing that stupid first part every time though. Bad game design is bad.
Some things to note:
- I didn't actually play FFXII on Switch and I won't until next year but if I did it'd be on here.
- I haven't played Switcher 3, Atelier Ryza, FFVIII Remastered, Cat Quest 2, Crystar, or Disgaea 4 Complete+ yet. Some of those would probably make the list.
- Tales of Vesperia Definitive Edition sucks.
- Pokemon SnS would never get on this list in their current state.
Most of my time this year was actually spent clearing up my backlog, and playing through the entire fucking Kingdom Hearts series, an experience I did not intensely dislike out of a few moments but at the same time do not wish to experience until at least the 2030s...or the games come to Switch.