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Yu-Gi-Oh! Magic Hero Packs #1-4

Col~

Effeler
  • 112
    Posts
    17
    Years
    Magic Hero Pack 1 - Magic Hero's Arrival

    MHP1-EN001 Magic Hero Blaze Fairy
    FIRE/3/Warrior/1300/700
    The very first Magic Hero to arrive. Her blaze is deadly.

    MHP1-EN002 Magic Hero Sky Archer
    WIND/4/Warrior/1400/600
    A skilled archer from the heavens. His accuracy is unmatchable.

    MHP1-EN003 Magic Hero Aqua Sonic
    WATER/3/Warrior/1200/800
    The fastest Magic Hero. His speed is unsurpassable.

    MHP1-EN004 Magic Hero Terraman
    EARTH/4/Warrior/Effect/900/1600
    When this card is sent to the Graveyard, discard 1 card from your hand to Special Summon this card in face-up defense position.

    MHP1-EN005 Magic Hero Dark Claw
    DARK/4/Warrior/1700/400
    The most evil and shady one of the Magic Heroes. His Twilight Razor rips up his enemies.

    MHP1-EN006 Magic Hero Ray Climber
    LIGHT/4/Warrior/1800/200
    A Magic Hero from the sun. She defends herself by heating up.

    MHP1-EN007 Magic Hero Space
    LIGHT/6/Warrior/Effect/2300/1500
    To summon this card, there must be 2 "Magic Hero" cards in your Graveyard.

    Magic Hero Pack 2 - Fusion Phase

    MHP2-EN001 MH Archer Phoenix
    FIRE/7/Warrior/Fusion/2500/2100
    "MH Blaze Fairy" + "MH Sky Archer"

    MHP2-EN002 MH Sonic Mole
    EARTH/7/Warrior/Fusion/2000/2650
    "MH Aqua Sonic" + "MH Terraman"

    MHP2-EN003 MH Darkray
    LIGHT/8/Warrior/Fusion/2800/2400
    "MH Dark Claw" + "MH Ray Climber"

    MHP2-EN004 MH Darkblaze Fairy
    DARK/7/Warrior/Fusion/2700/2500
    "MH Dark Claw" + "MH Blaze Fairy"

    MHP2-EN005 MH Ray Diver
    WIND/8/Warrrior/Fusion/3200/800
    "MH Ray Climber" + "MH Aqua Sonic"

    MHP2-EN006 MH Terra-Archer
    WATER/7/Warrior/Fusion/2800/1700
    "MH Terraman" + "MH Sky Archer"

    Magic Hero Pack 3 - Space Contact

    MHP3-EN001 MH Space Blazer
    FIRE/8/Warrior/Fusion/2500/2500
    "MH Space" + "MH Blaze Fairy"

    MHP3-EN002 MH Space Archer
    WIND/8/Warrior/Fusion/2500/2500
    "MH Space" + "MH Sky Archer"

    MHP3-EN003 MH Space Sonic
    WATER/8/Warrior/Fusion/2500/2500
    "MH Space" + "MH Aqua Sonic"

    MHP3-EN004 MH Space Terra
    EARTH/8/Warrior/Fusion/2500/2500
    "MH Space" + "MH Terraman"

    MHP3-EN005 MH Space Darkness
    DARK/8/Warrior/Fusion/2500/2500
    "MH Space" + "MH Dark Claw"

    MHP3-EN006 MH Space Ray
    LIGHT/8/Warrior/Fusion/2500/2500
    "MH Space" + "MH Ray Climber"

    Magic Hero Pack 4 - Support!

    MHP4-EN001 Together Come The Senses
    Normal Spell
    Special Summon 2 "Magic Hero" cards from your Graveyard. Those cards cannot attack this turn.

    MHP4-EN002 Withdraw!
    Quick-Play Spell
    Flip all "Magic Hero" cards on your side of the field into face-down defense position.

    MHP4-EN003 Magical Blade of the Hero
    Equip Spell
    This card can only be equipped to a "Magic Hero" card. The equipped monster gains 600 ATK points. When this card is destroyed, pay 100 Life Points to place it on top of your deck.

    MHP4-EN004 Illusion City
    Field Spell
    When a "Magic Hero" on your side of the field attacks and has a lower ATK than the target monster, the attacking "Magic Hero" gains 1000 ATK points.

    MHP4-EN005 Countering
    Counter Trap
    When your opponent attacks and you take Battle Damage, do 500 points of Direct Damage to your opponents Life Points.

    MHP4-EN006 Pit of Demise
    Continuous Trap
    If a monster is Special Summoned, it has "Hero" in its name, and has 1500 or more ATK points, that monster is destroyed.
     
    Last edited:
    Where did this thread ever mention effects of the cards though? I don't think it's in create a card thread either o_O; I only see a whole set of names and numbers.
     
    All you gave us was names and basic stats. You didn't even give any effects or say where this was coming from. Even listing your source would have helped.

    My source is at home on the computer thinking up new ideas for cards. And the effects are being posted.
     
    i'm actually debating merging this with the You Make the Card thread simply because there aren't many threads and You Make the Card kinda moves a bit fast...it'd probably only be for card sets like (IRL CG: Heros, Rainbow cards, etc.)

    i'll try it out for a while, if it gets flodded, i'll probably stop it, but for now, test trial
     
    Yay we got effects to look at!

    Set 1-3: blah normal monsters, and even the fusion are normal too =( This means it's all up to the support card now to see if we should competitively use normal monsters (which is possible, but not likely sadly). Fortunately there are a few effect monsters:

    Terraman: not bad and potentially splashable in some decks. outclassed by dandelion in all ways possible, but a decent alternative if one copy of dandelion is not enough, or if you play the real TCG and just don't have that card ><;

    Space: blah not a real effect and sadly a restriction ;_; let's see what we can do with him then

    Together come the senses- fair enough, decent wall and tribute fodder if we can somehow use tributes in this deck anyway. Probably Ceasefire is a better alternative even if it's a continuous trap due to flexibility, but yeah the greatest difference is the 1 monster revival vs 2 type of thing.

    Withdraw- sadly we got no flip effects, but I guess it blocks a lot of normal spells this way. Not too bad but not fantastic, worth teching for some cases or the sidedeck.

    Magical blade of hero- suicidal card advantage type of recursion, better to use United We Stand or Mage Power if you REALLY want to use an equip =/

    Illusion City- if you think these heroes are not drawn out from elemental heroes, this card should convince you.

    Countering- I'm not sure if even counter fairy will run this, since you probably lost Bountiful Artemis already if you took damage or something ><; 500 burn is far too little for such a restrictive reaction time.

    Pit of Demise- anti Gaia OTK? That is if you even get a turn to activate this before that... otherwise, hero is not exactly too popular since the popular ones have below 500 atk except just Plasma and the Dreadmaster in the burn featured in the last SJC... Sidedeck can use some less specific and situational card than this card.
     
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