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MY Ho-oh ex Deck

Solidus Snake

A man named Steven Purnett
4
Posts
18
Years
  • Pokemon (15):
    3 Ho-oh ex (i'm still trying to get 2) (UF)
    2 Hitmontop (UF)
    2 Electabuzz (UF)
    2 Yanma (UF)
    1 Pidgey (R/G)
    1 Pidgeotto (R/G)
    1 Pidgeot (R/G)
    2 Feebas (HL)
    1 Milotic ex (EM)

    Trainers (15):
    4 Poke' Ball (UF)
    4 Energy Search (UF)
    4 Energy Switch (R/G)
    3 Energy Recycle System (UF)

    Energy (30):
    5 Fire
    5 Water
    5 Lightning
    5 Fighting
    5 Psychic
    5 Grass

    Stratagey: Annoy and knock out my opponents Pokemon to an extent witht the other Pokemon, using Pidgeot to get the cards for Ho-oh ex faster. Then, if I have all the cards necessary, i can bring out Milotic ex and turn after turn, use Reflect Energy to deal damage, and move energy to Ho-oh ex. Once Ho-oh ex has one of each basic enetgy type on it, i bring it out and finish my assault, which by then is about over. Also, i can use Energy Switch to move Energy to Ho-oh ex, bringing him out sooner.
     

    Zaikiro

    The offgoining vet
    1,707
    Posts
    18
    Years
    • Seen Jan 26, 2014
    One thing in the Pokemon TCG series. 30 enegries is too much. I am also trying to make a Ho-Ho ex deck. But too many enegries. Take out 10 enegries and put in more trainers and basics.
     
    442
    Posts
    20
    Years
    • Age 37
    • Seen Oct 24, 2005
    Ho-oh ex is just BEGGING to be combo'd with the Eeveelutions. Here's my take on that...

    Pokemon (15):
    3 Ho-oh
    4 Eevee
    2 Vaporeon
    1 Jolteon
    1 Flareon
    4 Yanma

    Trainers (26):
    3 LNS
    3 Lady Outing
    4 Stevens or TV Reporter
    3 Copycat
    2 Admin
    2 Surprise! Time Machine
    4 EXP All
    3 ERS
    (5 spaces over)

    Energy (19):
    4 Water
    3 Lightning
    3 Fire
    3 Grass
    3 Fighting
    3 Psychic

    Yanma is a natural combo with Ho-oh ex. Dropping 4 energies is always nice to have. Lady Outing makes sure that you have the energies in your hand ready to drop. The preference towards Water is because Vaporeon can also help you in powering up your Pokemon, if you need a last-ditch powerup. EXPAll helps in saving Ho-oh's 6 energies if/when it gets discarded. This deck HAS to go second, giving it a distinct disadvantage against most decks in the format right now, especially ZRE. It has good power, I'm just concerned about its durability...
     
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