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Fishing System

12
Posts
17
Years
    • Seen Feb 14, 2007
    ok, the first thing we need to do is make a map. Put some water on it. Now, try to define a spot on the perimeter of the water where you can fish from. Maybe a small dirt patch, or something. Anyway, once that's done, make a new event. Below Hero, Push Key.

    Now, to the scripting:

    <>Change Variable: 01:Fishing, Random between 1 and 10.
    <>Branch: Variable: Fishing, less then 3
    <>Show Message: You didn't catch any fish....
    <>Branch: Variable:Fishing: Equal to 4
    <>Show Message: You caught a (insert fish name here)
    <>Add Item: (Small fish)
    <>Branch: Variable:Fishing: Equal to 5
    <>Show Message: You caught a (insert fish name here)
    <>Add Item: (Small fish)
    <>Branch: Variable:Fishing: Equal to 6
    <>Show Message: You caught a (insert fish name here)
    <>Add Item: (Small fish)
    <>Branch: Variable:Fishing: Equal to 7
    <>Show Message: You caught a (insert fish name here)
    <>Add Item: (Medium Fish)
    <>Branch: Variable:Fishing: Equal to 8
    <>Show Message: You caught a (insert fish name here)
    <>Add Item: (Medium Fish)
    <>Branch: Variable:Fishing: Equal to 9
    <>Show Message: You caught a (insert fish name here)
    <>Add Item: (Large Fish)
    <>Branch: Variable:Fishing: Equal to 10
    <>Show Message: You caught a (insert fish name here)
    <>Add Item: (Large Fish)

    And thats it! However you can take it a bit farther by:

    1. Add a cooking system so you can eat your cooked fish
    2. Make it so the event only starts when you have a fishing rod.

    Thats it! Your done!
     

    WHALESDUDE

    I am me.
    333
    Posts
    18
    Years
  • Whoa! Nice! That was a good use of the Conditional branch and Rnadom Number Generator by the way. Thats a lot like how the wild pokemon code works. ^_^
     
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