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The end of an era?

What style will you be using after D/P are released

  • D/P Style

    Votes: 8 29.6%
  • FR/LG/R/S/E Style

    Votes: 16 59.3%
  • R/B/Y/G/S/C Style

    Votes: 0 0.0%
  • Non-Pokémon

    Votes: 3 11.1%

  • Total voters
    27
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Ruyin

Skilled RMXP Mapper
73
Posts
17
Years
  • Now that Diamond and Pearl are closing in on us, will making games in D/P style become the norm, and GBA style old-school. Personally I hope GBA style lives on, what do you guys think?
     

    spike6958

    TCG Collector
    1,197
    Posts
    18
    Years
    • Age 35
    • UK
    • Seen Apr 30, 2021
    i think we will get i mix of the two however i think the gba ones will be more populer because the ds ones are harder to get as the ds can't realy be emulated to rip the chipsets from, so i think GBA will live on yay!
     

    Dawson

    The Rebirth Is Upon Us
    9,727
    Posts
    20
    Years
  • Definitely GBA style. D/P style uses real 3D, using it with a 2D system is a waste.
    D/P doesn't use real 3D, it's more of an isometric, pseudo-3D type style. It's very possible to use those graphics in RMXP.

    I think it'd be quite a while before D/P graphics become the standard, if it ever does. for that to happen, DS ROMs need to be working for people to rip the graphics from, and as far as I'm aware, that's going to be a while.

    I think pretty soon, the norm will be GBA style with custom tiles and other graphics thrown in too, that's what seems to be going on more and more lately.
     
    2,243
    Posts
    19
    Years
  • I think I will always use custom graphics or RTP graphics. For most other people, FR/LG will probably be his/her standard. D/P graphics generally do not look good in 2D.
     

    Crazy Weavile

    Manufacturing a deity
    317
    Posts
    17
    Years
  • D/P doesn't use real 3D, it's more of an isometric, pseudo-3D type style. It's very possible to use those graphics in RMXP.

    I think it'd be quite a while before D/P graphics become the standard, if it ever does. for that to happen, DS ROMs need to be working for people to rip the graphics from, and as far as I'm aware, that's going to be a while.

    I think pretty soon, the norm will be GBA style with custom tiles and other graphics thrown in too, that's what seems to be going on more and more lately.

    It really does use 3D with textures, believe it or not. Pika's even got a mapviewer... it doesn't apply textures yet. But it views the maps in 3D w/o textures.

    So, it's going to be FRLG+Custom until we get a 3D program with fixed camera angles.
     

    Captain Arcane

    spoon full o'peanut butter
    788
    Posts
    17
    Years
  • I'm taking it one step at a time. But, I think I may stay with the GBA graphics for a while. Although it would be really fun to make a mod with 3D graphics!!! *_*
    But time will tell, still, I hope someone makes a succesfull emulator. It's not impossible. But its not easy either.....or is it!!!? @_@
     

    RM2K3kid

    Insane..
    740
    Posts
    20
    Years
  • I'll stick with 2D.. IMO DP graphics aren't all that good in 2D. If we can somehow make a game like DP with the 3d buildings and such then I may give it a go but until then 2D all the way.
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • I don't think Diamond/Pearl graphics will become the standard for awhile. As everyone pointed out, D/P resources are hard to get. Like thats the reason I gave up on SilkDP - lack of resources. But I do think people will make their own edits of the graphics for their games. I've seen alot of projects here that use a sprited form of the graphics.
     

    RLan69

    Pokemon Junkie Extraordinaire
    318
    Posts
    18
    Years
    • Seen Nov 16, 2010
    I'll be using D/P sprites for the in-battle Pokes, but prolly FR/LG for the overworlds...
     

    DeM0nFiRe

    Running for Supreme Ruler :)
    176
    Posts
    17
    Years
    • Seen Feb 8, 2022
    D/P doesn't use real 3D, it's more of an isometric, pseudo-3D type style. It's very possible to use those graphics in RMXP.

    I think it'd be quite a while before D/P graphics become the standard, if it ever does. for that to happen, DS ROMs need to be working for people to rip the graphics from, and as far as I'm aware, that's going to be a while.

    I think pretty soon, the norm will be GBA style with custom tiles and other graphics thrown in too, that's what seems to be going on more and more lately.

    Uhh...actually, it's not even isometric. it's a mode-07. isometric uses 3d terrain and objects in 2d movement. D/P is 2d terrain and 2dobjects that are tilted away from the terrain.
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • Thats wrong. DP is tiled is 3D. Filb.de has map extractions which shows the wireframe of the maps, and just look at the game's intro whe it shows a different angle of the town.
    It's the cameras position i nthe game which gives the look of 2-D.
     

    Lihinel

    so what?
    21
    Posts
    17
    Years
    • Seen Feb 5, 2008
    I dont realy know ow it is exactly, but i know some of the scenes menioned by Neo Dragon, and i guess he might be right.

    And about the topic, i hope that many will stay with FR/LG/R/S/E Style and ad some custom tiles in the same style.
    D/P looks a bit ugly when used as normal tiles for a 2D Map Editor
     

    Squirtlelord

    Some person
    1
    Posts
    16
    Years
    • Seen May 26, 2007
    D/P graphics aren't so great...You know, most people expect a more advanced layout for a DS game than what was just thrown at us. The Pokemon overworld graphics merely altered to a psudo-3D genre. Not much different, but the non-flat world rankles everyone.

    (Oh yeah, do any of you know of a finished fan made pokemon game? Thanks, I've been searching for ages.)
     
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