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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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386
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17
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    • Seen Aug 10, 2015
    Poccil, could you try to modify that Mode 7 Script and make it work with the Essentials? The one that pokemon programmer linked is the best one.

    Actually, I made it work fine in Pokemon Essentials. The main problem with scripts like that, though, is performance.
     
    386
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    • Seen Aug 10, 2015
    Each map with the "Outside" setting in metadata.txt (see "metadata.txt" in the documentation for details) will be tinted according to the time of day. Example for a section of PBS/metadata.txt:

    Code:
    [020]
    Outside=true

    ([020] refers to an ID of one of the maps.)
     

    |Maximus|

    I'm back~
    836
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    • Seen Sep 10, 2010
    How do you obtain an item that you add,because I made an Iluna ticket and tried to obtain it from the professor and I got an error.
     
    Last edited:
    386
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    The new method for adding an item received from someone is called Kernel.pbReceiveItem, which is in the script section PokemonUtilities. It is used as follows:

    Code:
    Conditional Branch:  Script:  Kernel.pbReceiveItem(PBItems::SUPERROD)
      Text:  Take good care of this item.
    Else
      Text:  Your Bag is full.
    Branch End
     

    |Maximus|

    I'm back~
    836
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    Oh alright thanks alot.This will be the main item in the game if you don't get this the game can't continue.
     
    386
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    That part of the script is not ready yet, actually.

    Now, I have seen some people use the Healing Spot metadata setting other than intended; namely to say that a map has a Pokemon Center, rather than to say where the entrance to a Pokemon Center's map is. I have updated the description of the Healing Spot setting accordingly:

    HealingSpot: If this setting is present, this map is a healing spot (such as a Pokemon Center), and this setting indicates this healing spot's entrance. This setting consists of three numbers, separated by
    commas, that indicate the map ID and the X and Y coordinates of the entrance. When this map is entered, the location that the player goes with Teleport will be set to the point identified by this setting. This setting is not to be confused with the point that the player goes after he or she loses a battle; that point is set using a Script event command consisting of the text "pbSetPokemonCenter" (which sets it to the player's current location; see also "Home").
     

    |Maximus|

    I'm back~
    836
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    • Seen Sep 10, 2010
    How do you change the respawn point when you lose a battle.
    When i make an encounter i get an error this is what i have for an encounter:
    012
    25,25,10
    Land
    PIDGEY,5
    SENTRET,3
    SENTRET,3
    SENTRET,3
    PIDGEY,5
    PIDGEY,7
    PIDGEY,3
    SENTRET,4
    CELEBI,5#JUST RANDON
    CELEBI,2#JUSTRANDOM
    CELEBI,4#JUSTRANDOM
    CELEBI,4#JUSTRANDOM
     
    Last edited:

    -BlackShadow-

    Shadow King
    62
    Posts
    16
    Years
  • Help

    Well I Have Made A Region Map Now How Do I Insert It.

    -----------------------------------------------------------------------
    P.S.
    450 Posts I'm Suprised The Moderators Haven't Stickyed It Yet.
     
    Last edited:

    pokemon programer

    Head of TerraByte Software
    55
    Posts
    18
    Years
  • I can't remeber wether or not you have implamented pokemon encounters based on the time of day. Like certain pokemon only appear at night.

    I also found a script that might be much more useful. It is a debug console that runs when you are runing the game inside RPG Maker XP. The only problem with this verson is that it does not allow user input.
    http://www.gamingw.net/forums/index.php?topic=52961.0

    Edit:
    I just tested it with the version of the starter kit as 10-20-07. I works so far without error. Just incease anybody wants to add it.
     
    Last edited:
    386
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    • Seen Aug 10, 2015
    Thanks for letting me know about that. I will try it and see how it works.
     

    blueguy

    No capitalization required. ;D
    738
    Posts
    19
    Years
    • Age 33
    • Seen Aug 20, 2013
    I finally figured out how to implement the night and day system, and I'm very happy with it.
    I think the one flaw in it is that at night, things become very harsh-looking. I think it would look better at a softer tone, but that's just me.
    I'm also curious if there is a way of making tiles change to suit the time of day, such as windows.

    Thank you for continuing to work on this. It's really quite amazing.
     

    venom12

    Pokemon Crystal Rain Relased
    476
    Posts
    17
    Years
    • Age 33
    • Seen Dec 28, 2023
    Hey Poccil, maybe you can make apricorns?

    My Problem

    undefined method `name' for nil:NilClass
    Game_Map:15 in `name'
    PokemonField:451:in `pbOnMapSceneChange'
    PokemonMap:265:in `setSceneChanged'
    Scene_Map:27:in `createSpritesets'
    Scene_Map:58:in `main'
    Main:39
     
    Last edited:
    64
    Posts
    17
    Years
    • Seen May 16, 2008
    is there a complete pokemon pairing system in the game?
    how to add new pokemon animations ?
    Because the one i downloaded are gifs...
     

    phoenixprime88b5

    From the ashes, I rise...
    216
    Posts
    16
    Years
  • Hy Poccil, I was wondering, Ilex Forest in the original pokemon game has no grass but pokemon are still encountered, I know that in the encounter.txt caves and water and be used to encounter pokemon but how can I make pokemon encounters for the Ilex forest without grass.
     

    |Maximus|

    I'm back~
    836
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    Years
    • Seen Sep 10, 2010
    pheonixprime you would do this in the encounters:

    --- # The ID of your map
    25,10,10
    Cave
    -------,--
    -------,--
    -------,--
    -------,--
    -------,--
    -------,--
    -------,--
    -------,--
    -------,--
    -------,--
    -------,--
     
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