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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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437
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  • Is there a tool that allows you to change Trainers/Gym Leaders Pokemons & their pokemon levels?

    I have searched google so far i have no luck

    So im asking you please to share this with me and all.
     

    Hyunbin

    w00t!~
    166
    Posts
    17
    Years
  • mmkay, here's the scenario
    i'm making a forest like a maze
    the player will have to jump one of two ledges
    one ledge will lead to a maze
    and one will lead to a dead end (and the player can't get back up)
    i want the dead end to have a house with an old lady who will tell the player he can't get back out by normal means and will use one of her own pokémon to fly him out of the forest back to the last visited pokémon center
    i want to know if this script is possible to create (more simply put, if i can force the player to use fly even if he doesn't have a pokémon that knows fly himself)
     

    Kenneth Alog

    Infectus Raiken
    360
    Posts
    16
    Years
  • Ontopic: I have a question is it okay to expand the Rom for further space in Pokepic?
    Also how will I prevent the comppressed size blablabla Aborting In unLZ is it because of the sprite anyone?

    Offtopic: I don't know where to post this so I post it here can anyone please give me Dartharon tools and A-Text w/ com3dlg.ocx?

    Ontopic: Also how can I replace palletes as my APE does not replace palletes
    if I click replace w/ my pallettes it does not replace at all,
    How can I fix this?
     

    MudMast

    Does not exist.
    231
    Posts
    16
    Years
  • I couldn't find this question answered so ill post it.

    1. Is it Possible to make Ruby hold 493 diffrent pokemon (in pokedex)?
    2. If so, how?
    3. Does anyone know where i can find the pack of Pokemon diamond/ pearl MIDI files by scizz? - (i found his post but the link was 'Forbidden')
    4. Can I have more Flight Positions in Ruby?

    i think thats all
    i need your help!
     

    /Circa

    a face in the clouds.
    881
    Posts
    16
    Years
  • I couldn't find this question answered so ill post it.

    1. Is it Possible to make Ruby hold 493 diffrent pokemon (in pokedex)?
    2. If so, how?
    3. Does anyone know where i can find the pack of Pokemon diamond/ pearl MIDI files by scizz? - (i found his post but the link was 'Forbidden')
    4. Can I have more Flight Positions in Ruby?

    i think thats all
    i need your help!

    1. No it's not possible, the Pokedex only holds that ammount of Pokemon catchable plus 25 extra slots, which I beleive don't show in the Pokedex. If you wanted to do such a thing, it would be much more advanced than common ASM skills.
    3. Apparently scizz has gone walkabouts >.<. If you want Diamond/Peal midi files, a rombase can be found at PHO, and i beleive some websites would have them aswell.
    4. I think you might be able to with ASM, otherwise, the world map you have is the one your going to have to stick to.
     

    MR. MR. MR. ATOM.

    ehsGweyisgh
    113
    Posts
    16
    Years
    • Seen Dec 4, 2009
    Hi, I'm using pokemon amplifier to edit the TMs/HMs the pokemon can learn, and after I press the save button, some of the HMs I checked get unchecked and instead the "NO USAR" (don't use) get checked... what's going on, how can I fix/prevent this?

    Not sure but SAVE AFTER EVERY CHANGE YOU MAKE.

    Where can i find a pokerom.ini for fire red?

    Uhh... Google?



    Idiot.
     
    6,355
    Posts
    18
    Years
    • Seen Apr 16, 2020
    Where can i find a pokerom.ini for fire red?

    This one was posted in the Tool Modifications thread by Jirachi260. It may have the offsets you're looking for.

    Code:
    [BPEE]
    Language = 0
    Name = Pokémon Emerald (E)
    Cries = &H677110
    MapHeaders = 543396
    Maps = 543180
    MapLabels = 1194820
    MonsterNames = &H6B930
    MonsterBaseStats = &H3203E8
    MonsterDexData = &H56B5AE
    TrainerClasses = &H30FCD3
    TrainerData = &H310059
    TrainerPics = &H305654
    TrainerPals = &H30593C
    TrainerPicCount = 93
    TrainerBackPicCount = 3
    ItemNames = &H5839A0
    MonsterPics = &H30A194
    MonsterPals = &H303680
    MonsterPicCount = 440
    WorldMap = hoennmap.bmp
    HomeLevel = &H0009
    WildPokemon = &H553450
    AttackNameList = &H319789
    AttackTable = &H
    MusicList = em_songs.txt ;rs_songs.txt

    Just paste it over the old BPEE information in pokeroms.ini.

    Not sure but SAVE AFTER EVERY CHANGE YOU MAKE.

    Uhh... Google?

    Idiot.

    Don't call people idiots just because they posted a question. It's not that easy to get it just by searching Google either.
     
    1,372
    Posts
    18
    Years
    • Seen Jan 18, 2021
    knight said:
    Is there a tool that allows you to change Trainers/Gym Leaders Pokemons & their pokemon levels?

    I have searched google so far i have no luck

    So im asking you please to share this with me and all.

    You can always use a hex editor to do so.

    Hyunbin said:
    mmkay, here's the scenario
    i'm making a forest like a maze
    the player will have to jump one of two ledges
    one ledge will lead to a maze
    and one will lead to a dead end (and the player can't get back up)
    i want the dead end to have a house with an old lady who will tell the player he can't get back out by normal means and will use one of her own pokémon to fly him out of the forest back to the last visited pokémon center
    i want to know if this script is possible to create (more simply put, if i can force the player to use fly even if he doesn't have a pokémon that knows fly himself)

    Yes, it could be possible. With the flying part maybe just use a warp code instead.

    I WANT DIALGA said:
    Ontopic: I have a question is it okay to expand the Rom for further space in Pokepic?
    Also how will I prevent the comppressed size blablabla Aborting In unLZ is it because of the sprite anyone?

    Offtopic: I don't know where to post this so I post it here can anyone please give me Dartharon tools and A-Text w/ com3dlg.ocx?

    Ontopic: Also how can I replace palletes as my APE does not replace palletes
    if I click replace w/ my pallettes it does not replace at all,
    How can I fix this?

    1. Expanding the ROM could cause the internal clock to not work.
    2. When going 'Write to ROM', have 'Auto Abort if new data is bigger' unticked.

    MudMast said:
    I couldn't find this question answered so ill post it.

    1. Is it Possible to make Ruby hold 493 diffrent pokemon (in pokedex)?
    2. If so, how?
    3. Does anyone know where i can find the pack of Pokemon diamond/ pearl MIDI files by scizz? - (i found his post but the link was 'Forbidden')
    4. Can I have more Flight Positions in Ruby?

    i think thats all
    i need your help!

    1. You can always replace those '??', unsure if they will appear in the Pokedex though.
    4. It is possible, you probably just need to locate the data in hex then expand or repoint it to a new location if expanding isn't possible.
     
    437
    Posts
    16
    Years
  • Is there a tool that allows you to change Trainers/Gym Leaders Pokemons & their pokemon levels?

    What is the program called?

    Plese i have been waiting so long

    Is tere a program otehr than hex, like pet?

    Is there a link
     
    1,372
    Posts
    18
    Years
    • Seen Jan 18, 2021
    knight said:
    Is there a tool that allows you to change Trainers/Gym Leaders Pokemons & their pokemon levels?

    What is the program called?

    Plese i have been waiting so long

    Is tere a program otehr than hex, like pet?

    Is there a link

    PET comes with EliteMap, just search google for it. Hex is probably the better way to do it though seeing as it doesn't get as many errors.
     
    3
    Posts
    16
    Years
    • Seen Mar 6, 2021
    Goldmap 1.6 map prob

    Well, i know how to use this thing well but i have one problem. When i rezise the map (route 29, the only route to get out of newbark town) in goldmap, res tthe events (how they were just in a slightly different location) save and play the map outside the town looks crazy and i cant leave the town. Anyone can help here?

    Thanks a mil for anyine who can help, Laterz.
     
    29
    Posts
    16
    Years
    • Seen May 11, 2010
    Is there a way to delete/change the storyline scripts? Like (in ruby) starting in the moving truck and then your mom taking you inside the house... or getting the red orb, etc.. I want to make my hack start in the bedroom but in another city..
     
    Last edited:
    2
    Posts
    16
    Years
    • Seen Oct 10, 2013
    I seem to always have this problem. I make a warps, and about the first 3-5 work, and then the next ones just fail. I step onto the warp and it doesn't warp.... I've double checked the warps.
     

    Jack of Bl♠des

    Former goderator
    194
    Posts
    16
    Years
  • Is there a way to delete/change the storyline scripts? Like (in ruby) starting in the moving truck and then your mom taking you inside the house... or getting the red orb, etc.. I want to make my hack start in the bedroom but in another city..

    You'd have to remove the level scripts in the game, or perhaps change the scripts to the characters that are involved in key events. I don't know how to remove level scripts yet, but if you want to remove the truck intro, you'd have to use Start Map Chooser Advance, which is a tool made by HackMew, viewable in the Toolbox subforum.
     
    29
    Posts
    16
    Years
    • Seen May 11, 2010
    You'd have to remove the level scripts in the game, or perhaps change the scripts to the characters that are involved in key events. I don't know how to remove level scripts yet, but if you want to remove the truck intro, you'd have to use Start Map Chooser Advance, which is a tool made by HackMew, viewable in the Toolbox subforum.

    can't it be done in advance map by just reducing the number of scripts in a map? or in the header section by deleting the map scripts?
     

    Hyunbin

    w00t!~
    166
    Posts
    17
    Years
  • whenever i exit a battle and return to the overworld map, the player is stuck and i can move around this bug catcher that was on screen from before entering the battle
    it also only happens with that particular bug catcher
    other battles when the catcher isn't on screen are fine
    what's wrong?
     
    Last edited:
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