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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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fudgy

so i herd you liek mudkipz?
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is there a way to give shiny pokemon special abilities?

i dont think so, but you could just go head and give each pokemon a shiny(ex: CHARMANDER_SHINY ( info info info) ) or you could add the shiny to the ability (TM & HM) and make them able to have more moves, just an idea, but i dont think so.
 

partyghoul2000

Intermediate Game Designer
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  • Age 36
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  • Seen Jun 24, 2014
is there a way to give shiny pokemon special abilities?

ok, here's what i've come up with. within the PokeBattle_Pokemon on line 279 to 285 in the latest release of the sk is where isShiny? is defined. i believe if you put any boosts to stats or whatever within this area, it should take effect on shiny pokemon. i haven't tested this out, but i believe it should work.
 
2,048
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  • Age 31
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What kind of effect are you trying to give them? Stronger stats? Or something else?
 

herojelly

PMD Puzzle!
356
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16
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Also Known as Pokedude:

The presence of multiple "Battle" comments implies that more than one battle exists, which may not be your intent. Instead, use "\m" to separate each message, like this:

Code:
@>Comment: Battle: Hey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!
Gee, thanks! I copied the script from "Camper Andrew". Maybe he hhas multiple battles... Thanks again!
 

fudgy

so i herd you liek mudkipz?
299
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Pokemon Trading. Does anyone know how to make this work in the game?


read athe notes.html included in the starter kit, but here is how :

Adding a Pokemon

For an easy way to add a Pokemon, call pbAddPokemon(X,Y) where X is the species number of the Pokemon, and Y is its level. You can modify that function, which is located in PokemonUtilities, to remove the messages. Adding a Pokemon may fail, so this statement should appear in a "Conditional Branch" event command.
Adding an Egg

You can use the function pbGenerateEgg to add an egg to the Trainer's party. Here's an example.
@>Conditional Branch: Script: $Trainer.party.length>=6
@>Text: You have no room to store the Egg...
@>
: Else
@>Script: Kernel.pbGenerateEgg(
: : PBSpecies::TOGEPI,5
: : )
@>Text: Received a Pokemon Egg.
@>
: Branch End
@>

Removing a Pokemon

To remove a Pokemon from the party, use the script $Trainer.party.delete_at(X) where X is the Pokemon's position. For example, to remove the first Pokemon in the party, use 0 for X.
 

Atomic Reactor

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how do i edit the battlebox stuff?
i edited "fightbox" and "commandbox"
i cant seem to change it :(
battlegraphics.png

how do you edit it :(
 

fudgy

so i herd you liek mudkipz?
299
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15
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how do i edit the battlebox stuff?
i edited "fightbox" and "commandbox"
i cant seem to change it :(
battlegraphics.png

how do you edit it :(


go to your game folder

Graphics > Pictures > commandbox.png

there you go.
 

Atomic Reactor

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i stated previously that i tried that.
i tried it again, no good.

:(
 

fudgy

so i herd you liek mudkipz?
299
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i stated previously that i tried that.
i tried it again, no good.

:(


make sure your overwriting it as "commandbox.png" and not making it "commandbox copy.png" just make sure your overwriting it.
 

Atomic Reactor

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yes, i know how to do things like this lol.
i did replace it, and it is still showing up as the old one.
 

fudgy

so i herd you liek mudkipz?
299
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  • Seen Jun 15, 2010
yes, i know how to do things like this lol.
i did replace it, and it is still showing up as the old one.

ok but are you saving it in the right folder, like the game you are editing, is reffering to this folder for your images. just double check the obvious them post back here.
 

Atomic Reactor

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yep, re-imported it.
into the picture folder. same name.
still not working :/
 

fudgy

so i herd you liek mudkipz?
299
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15
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  • Seen Jun 15, 2010
i am having the problem of putting a tile set together may anyone help me?
 
2,048
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16
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  • Age 31
  • Seen Sep 7, 2023
Pokehero: Did you use the name from Trainernames.txt? It seems like you don't have "Rocket" defined... Or perhaps you're not using the internal name.
Atomic_Reactor: Essentials no longer uses fightbox.png and commandbox.png. You want to edit messagebox.png instead.
 

Atomic Reactor

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thanks Wichu, it works now.
now i have 2 questions.

1. how do you edit the skins in battle? like the thing that says fight,run,bag,pokemon
and the attacks. cause its the same as the frame skin your using =/


2. how do you edit the color of the ttext that says "what will XXX do next" its white. i want it to be black.
i saw it somewhere before, so ill search it. but im hoping someone answering it would be quicker.
thanks in advance :P
 
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