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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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fleek

Fleekinator
38
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15
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  • I uploaded an indexed Turtwig sprite in place of a Bulbasaur sprite...but it doesn't save after I hit write to ROM.

    They are indexed, and they show up when I upload them, but then I hit previous, and it shows me a picture of Bulbasaur instead of Turtwig.
     
    277
    Posts
    15
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    • Seen Sep 24, 2014
    I uploaded an indexed Turtwig sprite in place of a Bulbasaur sprite...but it doesn't save after I hit write to ROM.

    They are indexed, and they show up when I upload them, but then I hit previous, and it shows me a picture of Bulbasaur instead of Turtwig.
    What rom are you hacking?
     

    fleek

    Fleekinator
    38
    Posts
    15
    Years
  • What rom are you hacking?
    i am hacking fire red version.

    I thiiiink I figured it out.

    However, I have a new question. After you make a Trainer in PET, how do I make it so that I fight him in the game?

    For example, I'm going to create a Prof. Oak battle at the end of the game...I made him in PET, but I don't know how to assign whatever I'm supposed to Assign to Advance Map, so that I can fight him during the game.

    I don't know how to explain it, but I hope somebody can understand, haha.
     
    Last edited:

    destinedjagold

    You can contact me in PC's discord server...
    8,593
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    • Seen Dec 23, 2023
    i am hacking fire red version.

    I thiiiink I figured it out.

    However, I have a new question. After you make a Trainer in PET, how do I make it so that I fight him in the game?

    For example, I'm going to create a Prof. Oak battle at the end of the game...I made him in PET, but I don't know how to assign whatever I'm supposed to Assign to Advance Map, so that I can fight him during the game.

    I don't know how to explain it, but I hope somebody can understand, haha.

    simple.
    you need to make a trainer battle script.
    there are loads of scripting tutorials in the Documents and Tutorials' section, e.g., thethethethe's scripting tutorial. ;)
     

    fleek

    Fleekinator
    38
    Posts
    15
    Years


  • simple.
    you need to make a trainer battle script.
    there are loads of scripting tutorials in the Documents and Tutorials' section, e.g., thethethethe's scripting tutorial. ;)

    trainer battle script...thanks, I'll look into it.
     

    Mario_Bones

    Lazuli Version Creator
    42
    Posts
    15
    Years
  • What's the easiest way to change the Hero Overworld sprites in Ruby?
    Also, is it possible to use D/P sized Overwold sprites in Ruby?
     
    1,104
    Posts
    16
    Years
  • How do you give money in XSE?
    Ummm... Givemoney... :P
    givemoney [amount] 0
    What's the easiest way to change the Hero Overworld sprites in Ruby?
    Also, is it possible to use D/P sized Overwold sprites in Ruby?
    Using an overworld editing tool would probably be the easiest way to change overworld sprites. :P
    You could use DP overworlds in Ruby, but then you'd probably want to change every overworld, because having the mix doesn't look very good.
     
    1,104
    Posts
    16
    Years
  • If I make a patch with a base of Emerald, and a Moded Firered, would it turn Emerald into My modded Firered?
    Also, If that would be successful, would Emerald's clock system still be in the coding?
    I'm having trouble understanding what you're saying. Do you want to use emerald as a base, and then select a Fire Red rom as the modified rom?
    If so that should remove all emerald coding. Probably removing the clock system, and all special emerald based commands.
    The end result would would either be totally messed up rom, or just a normal Fire Red rom. But that's just an assumtion on what would happen, I could be wrong.
     
    1,104
    Posts
    16
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  • Open Lunar
    Use the emerald ROM as the Base
    Hit the Moded FR rom as the Modiied ROM
    (Noone knows...)
    Well then this should happen.
    Two posts higher said:
    If so that should remove all emerald coding. Probably removing the clock system, and all special emerald based commands.
    The end result would would either be totally messed up rom, or just a normal Fire Red rom. But that's just an assumtion on what would happen, I could be wrong.
    Why don't you just try it out for yourself?
     
    3
    Posts
    16
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    • Seen Apr 13, 2009
    I have a problem with a-text, when i open it a warning appears saying "System Error &H8007007E (-2147024770). Impossible to locate the specified module"! What should I do? Do I need to install something?
     

    ~DarkAchu~

    Shady Character Lurking Around
    444
    Posts
    15
    Years
  • Hey my friend wants to know how to insert D/p tiles and ow trainers into his hack, his name is darkshade, pm him with the answer and not me ok
     

    Melash

    Back for now.
    426
    Posts
    15
    Years
  • Hey, no one answered my questions. Here they are again:
    1. How do you edit the tilesets 2,3,4,5,...and so on? I have got AGPIX working!
    2. How can I edit the titlescreen in AGPIX?
    3. How can I edit some other compressed stuff in AGPIX? I'm not talking about trainers or Pokemon, I'm talking about Pokegear, Pokedex, and trainer backsprites,...
    4. Where do I get the Java thing installed for tile molester? Site name please!
     

    .Seth

    .explorer.
    1,644
    Posts
    15
    Years
  • (This is just a question I've been pondering on for some time.)

    I have Windows XP.
    If I upgraded to vista (Different computer), and transfered these tools over, would they work?
    XSE
    Free Space Finder
    Advance-Map 1.92
    Lunar IPS
    NTME
    Un-Lz
    VisualBoy 1.7.2
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • Okay, I'mhaving a problem with textbox editing. First off i DID follow Thex4's tut, but I want to know if This is what It's supposed to look like is Tile Molester. Secondly, if it is, Then can I copy+paste parts of a textbox in, or do I have to do it by hand?
     
    42
    Posts
    17
    Years
    • Seen Oct 2, 2009
    Hey, I've been trying to insert trainer sprites into Pokemon Fire Red, and I realized my problem before was that the sprites were too big and were occupying more than the offset it should be. When I try to write the sprite to the ROM with all boxes checked in UNLZ.GBA it either just changes the pallette of the sprite that's already in the game or it says something like "Ptr found at [Hex Number]. Changed." What am I doing wrong?

    If you can't fix that, can you just tell me how to make a sprite smaller? Sometimes it says that the sprite is too big and it aborts it. How do I fix that? Thanks.
     
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