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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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4
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15
Years
    • Seen Mar 27, 2009
    SWEET THANKS I use the starter kit and now im all done with the mapping and all i need to do is make the story line
     
    386
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    17
    Years
    • Seen Aug 10, 2015
    That's because the number "025" in Ruby is read differently from "25", in this case, as the number 21. No leading zeros are allowed in numbers, when in doubt.
     
    249
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    16
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    • Seen Jul 24, 2011
    use a conditional branch;)
    so that variable i.e 25 = equal to 3, 11 ,25 or 35 (this will probably need 4 conditional branches 1 for each number;))
    Hope i helped!

    PoKéMaKeR

    i know that i could do it with a bunch of condition branches, but i'm eventing a slot machine, and all i have left to do is the payouts, (as i said before, i suck at scripting, but i am a master eventer, all i have to do is event out the PAYOUTS, if i do a diffrent conditional branch for each numbet, i would end up with a billion conditional branches, and that would be hard to edit.
     

    partyghoul2000

    Intermediate Game Designer
    175
    Posts
    18
    Years
    • Age 36
    • USA
    • Seen Jun 24, 2014
    thanks for using my suggestion poccil, at least the unown forms are done and i might be able to work off of that to get the rest of the other forms goin. i do have a small question though. i was looking through the new additions and the script on a whole and i don't believe the new addition of the unown forms are linked to their counterpart icons in the script yet. truth or am i completely not seeing it? >_>
     
    81
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    15
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  • Ok. I bought the full legal English version. When i try and test play, I get this error message.

    Exception: Errno::ENOENT
    Message: File Data/Map000.rxdata not found.
    Game_Map*:33:in `load_data'
    Game_Map*:33:in `setup'
    PokemonMap:639:in `setup'
    PokemonMap:609:in `initialize'
    PokemonLoad:288:in `new'
    PokemonLoad:288:in `pbStartLoadScreen'
    PokemonLoad:263:in `loop'
    PokemonLoad:365:in `pbStartLoadScreen'
    Scene_Intro:133:in `to_title_update'
    Scene_Intro:62:in `main'

    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.


    Please can someone help me.
     
    490
    Posts
    15
    Years
    • Seen Sep 27, 2021
    Does anyone know how to change the highest level? I need to change the highest level from 100 to something higher. If you know please comment.
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    PokemonOI:

    Changing the maximum level is not supported. Even if it were possible, the game's balance might be affected above level 100, or there might be similar other problems.

    ?Alistair?:

    That's probably because no starting position was set in the map editor. Set the player's starting position to the map named Intro.
     

    Champio30

    Pokemon: Team Alpha's Revenge
    61
    Posts
    15
    Years
    • Seen Sep 29, 2014
    Question:
    How do you setup a server.
    I did what the Server.html thing said, but it said i had to copy some thing to the server.txt thing,
    HELP
     
    81
    Posts
    15
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  • Quick error question, probably nooby.

    When i'm walking around in the tall grass, and ecounter a Pokémon. Before the battle properly begins a little message appears and says:

    BGB File not found, game will continue playing
    File: dpbattle.mid

    Is this a sound file?
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    Quick error question, probably nooby.

    When i'm walking around in the tall grass, and ecounter a Pokémon. Before the battle properly begins a little message appears and says:

    BGB File not found, game will continue playing
    File: dpbattle.mid

    Is this a sound file?

    yes it is a sound file, make sure you put the file in the correct spot.
     
    81
    Posts
    15
    Years
  • Another thing. I'm making a new Pokémon. I've edited the Pokémon txt file and the tm txt file with the pokémon's data. but I don't know what to do with the sprite. How do I assign the sprites to that pokémon?
     

    Nero9121

    Fire Maker
    18
    Posts
    15
    Years
    • Seen Sep 29, 2008
    How exactly do you use the server and give it to other people? If other people played it, how could we be on same server?
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    How exactly do you use the server and give it to other people? If other people played it, how could we be on same server?


    i am not sure but i am guessing you publish your game, then setup the server for your game, then who ever downloads your game, can go online with others (you, the server hoster have to be online though)

    ----------------

    Another thing. I'm making a new Pokémon. I've edited the Pokémon txt file and the tm txt file with the pokémon's data. but I don't know what to do with the sprite. How do I assign the sprites to that pokémon?


    this shows you in the notes.html file included in the document, you must make a whole new pokemon data for your new pokemon that you are inserting, just look in the notes.html and look for "adding a new pokemon" or something simular
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    I have recently changed the server used by Pokemon Essentials. In the most recent notes document, under "Configuring the Server", I give the necessary instructions for setting up and publishing the server.
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    I'm not really sure what I did wrong but...

    Anyway, right after the intro, it's supposed to transfer to a map I just made, but it just goes all black and stays that way...

    How do I fix this?

    1)go to the intro mpa (the intro map must be first).
    2)click the little event box on the intro map.
    3)near the end the event should be "transfer player" click that and change it to your map.
    if their is no "transfer player" near the end (after all the intro,etc) add the transfer player function.
     

    Nero9121

    Fire Maker
    18
    Posts
    15
    Years
    • Seen Sep 29, 2008
    are the usernames and passwords stored anywhere for server? and...is there a message system out for this or no...id guess no
     
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