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Pokemon: Lustrous Emerald

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  • Anyway, I have one problem with a Hoenn remake in RMXP. RMXP's graphics aren't really better than the GBAs, so it won't seem all that different; in comparison, HG/SS are completely in 3D, and have much better hardware to use. Wth RMXP, you're never going to make full use of the PC's capability. Unless you can at least match the features of the real Emerald (contests and the Battle Frontier are the main things), then many people would still rather play that. To be honest, I prefer Emerald's portability over any new features here. But I'm sure others will disagree :P

    The region map looks pretty good, although I'm not too sure why the sea routes are white; I think they would look better if they were blue, like in the original.
    :/

    Well, as I've said, my aim is to enable games that want this capability the ease with which to do it. Also, it gives me a good way to get a decent fangame under my belt before trying something more original. I know the graphics are never going to be as good as HG/SS but I disagree that they can't be improved upon. Look at what Kyledove released recently. You've got to agree that's better. I'm aiming to equal the original Emerald, where possible, and expand on the plot to allow a fuller experience. For example, I'm trying to add events for Jirachi and Deoxys, as I feel they deserve. Obviously, there will be places where it is impossible to completely emulate it, but I'll do my best.

    The sea routes are white because that's just my style of mapping the sea routes. I prefer that than having them blend with the sea itself, but everyone's entitled to their opinion, as always.

    Anyone have any more plot suggestions?

    EDIT: Here's a repost of my post E4 plot from another site:
    Before boarding the boat to the Battle Frontier after defeating the Elite 4, Captain Briney shows you an Old Sea Chart he has found. It shows the ancient islands known as the Oreaga Triangle islands (this is lx's island idea), and he relays the myths about lost ships and Pokémon in those treacherous waters (parallels with the Bermuda Triangle). He wishes to investigate these mysteries, and to locate Mew, which is thought to be resident there. If you agree to accompany him on the expedition (he will remain at the port until you do) you set sail and land on one of the islands. The islands are overgrown, and there are no other people there, so the captain heals your Pokémon every time you meet. After much travelling, you discover mysterious braille, and following its instructions, you awaken Jirachi, asleep for thousands of years, and you attempt to catch it.

    Now, to me, the whole "travelling a lot through jungle" sounds a bit boring, so any ideas to spruce it up are welcome. Perhaps using the manga's idea about the bad guys trying to use Jirachi's wishes for evil, I could have Archie or Maxie trying to chase after it (as it's a sea expedition, perhaps Archie would be better?) and recoup their losses, which means that you encounter Aqua grunts. Then, once that's over, the other bad guy shows you a missing part of the map, which shows a sea route to Birth Island, where you then travel, and you're trying to stop him from retrieving the second meteorite which he wants to use to drown/dry up the world at the mountain on the center island, and then, inevitably, you find Deoxys.

    Thoughts? I think it needs a bit of filler, really, as everything seems to move a bit quickly.
     
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    521
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    • Seen Sep 11, 2013
    I think that it should just be you and the captain on the island.
    I recommend jurachi running in front of you to lead you in the right direction.
    I would also add hidden areas to increase the possibility of the player returning.
    You might want to include something about mew there too.

    And if you need a little help I'm willing to help out with the little free time that I have.
     

    Luka S.J.

    Jealous Croatian
    1,270
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  • I've cleared it with Luka already. He's less worried about maps being shared than losing the uniqueness of the scripts.

    Yes...it's true Alex, plus you know that I will mostly edit those maps once I get them (just to add some other things to them). NikNaks has been helping me out alot and I don't mind sharing with him some things.
     

    Dusty Dog

    Pokemon Master
    31
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  • well to me Celebi Jirachi and Mew oh and Shaymin too are all little Event Legends and you should somehow have them linked in some way and have your choices decide witch one you end up with.
    To me this would keep people interested having them think where to go to get what they want.
    That's just my opinion though
     
    485
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  • Ok...

    Well, I want to have all the Hoenn legendaries catchable, so having your choices stop one of them from being so isn't something I want to do. That idea also sounds like it would break with canon a lot, and I'm only changing things post-E4, with the exception of small things like bases and minor things like that, as I'm not sure I can get those to be the same. Still, if you can expand on that idea, I'd be interested to see how you think it would pan out.
     

    Luka S.J.

    Jealous Croatian
    1,270
    Posts
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  • I like your use of kyledove's new tiles and sprites. But it's a bit too early to be using his character sprites since they are all incomplete so they are quite useless in your game.
     
    485
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    14
    Years
  • That's true, but I've got my fingers crossed that he'll have at least the heroes complete by the time I'm ready to release my demo.
     

    Poeman

    Banned
    755
    Posts
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    • Age 29
    • Seen Nov 1, 2012
    I like your use of Kyle Doves tiles also, it seems like a breath of fresh air in the fangame community!
     

    Misty4Life

    ~Paired with a bribed shipper~
    212
    Posts
    14
    Years
  • I think this game looks great so far and I really hope that it gets finished. I'm not really sure what I think about the trading thing. I probably wouldn't use the feature if I had it. (No offense.) I'm glad that you're going to have the Hoenn legendarys in-game. The Jirachi idea sounds really cool, and I actually would like to battle Aqua grunts if you could incorporate Team Aqua into it. That might just be me, though. However, I think that Mew should be there as well.(If that's the reason you're going there in the first place.;)) Are you going to count Manaphy? I know Manaphy is technically a Sinnoh legendary, but there was a Manaphy in the last Hoenn movie, and I would love to be able to catch Manaphy in this game. I guess that's about it. Thanks for listening to my opinion. :)
     
    485
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  • Well, as I've already said (I think?), I'm trying to avoid all of the Gen IV introduced Pokémon, so it's a provisional no to Manaphy, but I might reconsider further down the road. I think I might rewrite the Jirachi part completely and replace it directly with Mew, and then have Jirachi appearing in Artisan Cave, as happens in the manga. What do you think to that?
     

    Misty4Life

    ~Paired with a bribed shipper~
    212
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  • Well, I don't read manga, so I don't know how that goes. It sounds fine to me, although I admit I liked the other idea better. But who knows, maybe while I'm playing I'll think differently. After all, Mew is my favorite legendary. ;) (Latias and Manaphy being next.)
     
    485
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  • Whoops! Missed your last reply Misty. Sorry if you thought that was aimed at your comment. Out of interest, what did you like more about the last idea?

    In other news, I've done a concept for the new Pokénav, which will now act as a menu if all goes well. Remember, this was done using an image program, so it might not look the same once it's in the game. Credit goes to LX for the small icons.

    Pokemon: Lustrous Emerald


    It will sit in the bottom right corner during play, and pressing the menu button (that's X, I think) will open it. The opening animation should look something like this:

    Pokemon: Lustrous Emerald


    What do you think?
     

    Misty4Life

    ~Paired with a bribed shipper~
    212
    Posts
    14
    Years
  • Oh, okay, I actually did think that was aimed at me. Hmm, I don't know, it just sounded interesting. Sorry I can't be of a bigger help. Maybe it was just more descriptive than the other reply so I get a better image of it then the new one. Who knows?

    Anyway, I love the new PokeNav. Very original. You have my full support.

    (P.S. Sorry I couldn't get your support bar in my sig, but I think it would make it too long.)
     
    485
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    14
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  • Hehe. Thanks for the support. There's a reason I like to keep my banners 16px high :P

    I'll see about fleshing out that plot during the week. I've got other projects to deal with first, though.
     

    Hypergaming

    Pikachu Palace!
    84
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    15
    Years
  • Heh, I'm fleshing out Pokemon College's plot right now, Hey, Could you make a banner for it, Same pokemon as the Hypergame Studio's pokemon (minus the magikarp).
     
    521
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    • Seen Sep 11, 2013
    Keep up the good work.
    Do you have a scripter to script the new menu idea.
     
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