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Report bugs and errors in unmodified Essentials version 21

Radical Raptr

#BAMFPokemonNerd
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  • I don't know how much of a bug it is, but (for me at least) I noticed that when you encrypt a game, the VS bar animation doesnt show up, and the new outfit feature recently added does not work either
    its not necessarily game breaking, but I noticed the VS bar bug a long time ago, and just found out about the outfit one, which is pretty much a deal breaker for me
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
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    • Seen yesterday
    the new outfit feature recently added does not work either
    Describe "does not work". Do you have appropriate graphics for the outfit you're trying to wear, and are they named correctly? The game will use the default graphics if it can't find the outfit-specific ones, so if you haven't gotten the graphics right, it may look like nothing's changed when you change outfits.
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
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  • Describe "does not work". Do you have appropriate graphics for the outfit you're trying to wear, and are they named correctly? The game will use the default graphics if it can't find the outfit-specific ones, so if you haven't gotten the graphics right, it may look like nothing's changed when you change outfits.

    I'm sorry, I should have been more clear
    When you encrypt the game, in the same way as the VS animation no longer works, so too does the Outfit no longer work

    I have tested it, and with your help on another thread, have successfully implemented your brilliant script, but once the game is encrypted, I noticed it no longer works

    it just doesnt change the player's graphic, though I have not tested if it actually changes the outift...but if you have the folder "characters" in a dummy folder named "graphics" in the game folder it works...but that defeats the purpose of the encryption, same goes for VS animation (the transistion folder in a dummy folder named "graphics" plays the animation)
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
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    • Seen yesterday
    I do see that the Vs graphics and the charset outfits (and, partly, berry plants) have a different way of checking for the existence of files than other graphics do. It seems that method of checking always returns false if the game is compressed/encrypted(?), so that's useless. I've changed it for the next version, so it should hopefully work properly.

    As it is, the trainer's back sprite in battle should still work properly with outfits even in v13.
     
    10
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    10
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    • Seen Feb 6, 2016
    This is also on the animation front, but Icicle Spear (in the animation editor) doesn't have hits 2-5 created. So it uses icicle spear for hit 1, icy breath for hit 2, inferno for hit 3, ironhead for hit 4, and jump kick for hit 5.

    Just FYI
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
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  • Enemy Spearow's sprite disappears when it uses Aerial Ace. Not sure if this bug affect every enemy that uses Aerial Ace or if it's only Spearow, just happened to notice it when testing my game.

    EDIT: It reappeared during the following round, after being hit by my attack.

    Not sure if it matters, but the first move I used was Dragon Rage, when it disappeared, and Ember when it reappeared. I was using a Charmeleon
     
    Last edited:

    oldsnake90

    Creator Pokemon Glacial Freeze
    61
    Posts
    14
    Years
  • Im having a issue i compressed my game and encrypt it using RPG Maker. and when i get past the start screen it gives me (Script 'SpriteWindow' line 1998: NoMethodError occurred. undefined method 'length' for nil:NilClass.)
     

    FL

    Pokémon Island Creator
    2,450
    Posts
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    • Seen today
    If you use the translation system, the game will break if you calls a Common Event at a map without messages defined. To fix this, change line 'if @messages[0][type][id]' to 'if @messages[0][type] && @messages[0][type][id]'.
    --------------------------------------------------------------------------------
    Every time that I change the language and click in continue, I receive the below error, but the game continues.

    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    [EOFError, "End of file reached", ["Section058:2070:in `oldload'", "Section058:2070:in `load'", "Section107:346:in `pbStartLoadScreen'", "Section107:328:in `open'", "Section107:328:in `pbStartLoadScreen'", "Section107:319:in `loop'", "Section107:452:in `pbStartLoadScreen'", "Section148:6:in `main'", "Section151:37:in `mainFunctionDebug'", "Section151:15:in `mainFunction'", "Section151:15:in `pbCriticalCode'", "Section151:15:in `mainFunction'", "Section151:47", "Section151:46:in `loop'", "Section151:55"]]
    ---------------------------
    OK   
    ---------------------------
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
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    • Seen yesterday
    Every time that I change the language and click in continue, I receive the below error, but the game continues.

    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    [EOFError, "End of file reached", ["Section058:2070:in `oldload'", "Section058:2070:in `load'", "Section107:346:in `pbStartLoadScreen'", "Section107:328:in `open'", "Section107:328:in `pbStartLoadScreen'", "Section107:319:in `loop'", "Section107:452:in `pbStartLoadScreen'", "Section148:6:in `main'", "Section151:37:in `mainFunctionDebug'", "Section151:15:in `mainFunction'", "Section151:15:in `pbCriticalCode'", "Section151:15:in `mainFunction'", "Section151:47", "Section151:46:in `loop'", "Section151:55"]]
    ---------------------------
    OK   
    ---------------------------
    There's a couple of 14.times in the PokemonLoad script section. Change them to 15.times and let me know if that fixes it.
     
    1
    Posts
    10
    Years
    • Seen Dec 14, 2014
    Whenever my player chooses a starter Pokemon the "[Player] recieved [Pokemon" message appears like it should. However, when I go into the Party menu, these errors appears:

    When I'm playtesting:

    Exception:Runtime Error
    message: filename is nil
    SpriteWindow: 218: in 'initialize'
    PokemonSprite:113: in 'pokemoon='
    PokemonParty:341: in 'new'
    PokemonParty 341: in 'initialize
    PokemonParty:614: in 'pbStartScene'
    PokemonParty:612; in 'each'
    PokemonParty:612 in 'pbStartScene

    When I play the game file:

    Script 'SpriteWindow' line 218: RuntimeError occured
    filename is nil
     

    Worldslayer608

    ಥдಥ
    894
    Posts
    16
    Years
  • Whenever my player chooses a starter Pokemon the "[Player] recieved [Pokemon" message appears like it should. However, when I go into the Party menu, these errors appears:

    When I'm playtesting:

    Exception:Runtime Error
    message: filename is nil
    SpriteWindow: 218: in 'initialize'
    PokemonSprite:113: in 'pokemoon='
    PokemonParty:341: in 'new'
    PokemonParty 341: in 'initialize
    PokemonParty:614: in 'pbStartScene'
    PokemonParty:612; in 'each'
    PokemonParty:612 in 'pbStartScene

    When I play the game file:

    Script 'SpriteWindow' line 218: RuntimeError occured
    filename is nil

    This is not a bug, you installed the Pokemon Pack wrong, or perhaps did not even install it.
     
    Last edited:

    FL

    Pokémon Island Creator
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    • Seen today
    ----------------------------
    There's a couple of 14.times in the PokemonLoad script section. Change them to 15.times and let me know if that fixes it.
    Worked!
     
    129
    Posts
    14
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    • Seen Sep 4, 2023
    Didn't anyone get the bug in which HP bar sometimes enters in a loop when you take damage, yet?

    Detailed description:

    When taking damage, the HP bar get stuck between two values. It keeps on oscilating, and the game cannot continue.
    It only happens sometimes (~1 out of 8 attacks).
    It can happen both to the opponent as well as to the player. (not at the same time)
    When the loop starts, there is nothing the player can do so to continue the game.

    It doesn't take long to see this. Just play around for a while and you will eventually find this bug.
     
    Last edited:

    FL

    Pokémon Island Creator
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    The translation system for scripts isn't working. To fix this, just change both 'string=MessageTypes.getFromMapHash(MessageTypes::ScriptTexts,arg[0])' to 'string=MessageTypes.getFromHash(MessageTypes::ScriptTexts,arg[0])'
     

    Sam Dreams Maker

    Do his best at every moment. Crazy french develope
    21
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  • In the script "PokemonStorage", in the class "PokemonStorageScene" at the line 2161 :
    change "if key!=nil" to "if key!=-1" and the bug of computer will be corrected.
    ;)
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
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    • Seen yesterday
    In the script "PokemonStorage", in the class "PokemonStorageScene" at the line 2161 :
    change "if key!=nil" to "if key!=-1" and the bug of computer will be corrected.
    ;)
    This doesn't apply to Essentials v13. The line in question reads: if key>=0 - this is perfectly fine.
     

    Sam Dreams Maker

    Do his best at every moment. Crazy french develope
    21
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  • Oh sry, i use the Pokemon MMO Starter Kit. I didn't know there was modifications on the Pokemon Essential.
     

    edogg

    EXTREME mapper
    45
    Posts
    12
    Years
    • Seen Jan 12, 2014
    Im sorry I am very new to this, and I am probably posting this in the wrong thread but here are my errors logs.

    Spoiler:


    Spoiler:
     
    Last edited:

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • In this version (Version 13), my Jolteon got paralyzed (To my knowledge, this can't happen in Gen 6 to an electric-type... Can somebody verify this since I don't actually have a 3ds, and I'm just going by what my friends tell me?), Later on, he attacked a Nidoran and the poison point ability poisoned him when he was still paralyzed.

    Pretty sure that's not supposed to happen.
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
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  • In this version (Version 13), my Jolteon got paralyzed (To my knowledge, this can't happen in Gen 6 to an electric-type... Can somebody verify this since I don't actually have a 3ds, and I'm just going by what my friends tell me?), Later on, he attacked a Nidoran and the poison point ability poisoned him when he was still paralyzed.

    Pretty sure that's not supposed to happen.

    I'll test it to confirm it, but yes electric types are immune to paralysis in gen 6
     
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