I think the fact that I'm on rather consistently throughout various hours of the day (due to a horrible cycling sleep schedule) allows me to get to know various people on the server regardless of their time zones. As a result, I feel like I should know everyone who is on staff on the server, seeing as how those who deserve server staff status should be consistent members as well. However, every few days I see a brand new name pop up and I have literally no idea who they are (even after they explain who they are). My question is: Why are these people on staff? Clearly they are not consistent users on the server, and I highly doubt they battle at all, save a few random battles here and there (which I, personally, don't even count).
The BSS hasn't been particularly active lately, including myself. It could be attributed to the battle server's recent lack of activity in general, and it's summer break. As a result, we haven't been as interactive with the community as we used to. The problem certainly needs to be addressed, but I think it has more to do with the fact that the battle server has been rather boring lately.
Clans: Clans have two major problems nowadays: a) lack of reliable thread activity and content, and b) thread longevity. In the past, clans were kept afloat because of Wi-Fi battle scheduling (see: the current active league in this forum right now). When clans are completely reliant on battle simulators like PS, their threads lose a lot of activity for obvious reasons. Anti's suggestion of mentor/tutor clans would fix the first problem, but ultimately it comes down to our experienced battlers and if they're interested enough to consistently mentor people and keep the threads active.
If we don't have individual threads for each clan, we avoid these problems for the most part. Instead, we could make a league that's split up into teams. Within the league we could have clan wars, outsider challengers, and so on. Could also mentor in the league thread with every team/clan included, but a separate mentorship program would be better.
Here is a more elaborate description on it (the spoiler contains the important stuff).
Miscellaneous ideas:
• Battle Dojo: An event that encourages people to improve their battling skills. Two major aspects of it: a) try to get as high as possible on Smogon's ladder (perhaps while using a specific Pokemon?), and b) after practicing on the ladder, everyone battles each other in a tournament finale. Can split everyone into teams to spice things up.
• Team Rating Event: Hopefully Zeffy won't mind me quoting him!
- Team Rating Event. In this event, the host will post a team. The team, of course, is rather well built except for a huge weakness. The task of the participant is to a) determine said weakness, and b) propose a proper solution for said weakness, including an informative explanation. Of course, similar entries are to be expected, so an aspect of creativity is heavily rewarded. Creativity in terms of proposing a solution that isn't always expected (like an underrated Pokemon / set for example) but also works and actually contributes to the team (basically not a useless gimmick).
We could even do in-game teams, where the host posts a team for a certain game (ie Emerald) and the participants are to determine how it would fair against the gym leaders, elite 4, battle frontier, etc. Since almost anything works in-game anyway, we could introduce themes like monotype teams, monocolour teams, and the likes.
Also could help improve everyone's team rating, provide a nice resource for good example rates, etc.
• Community Create-A-Team: Should be self-explanatory. The community develops a team together.
• More small tournaments with fun themes. I miss making these.
• A battle server rule that states battling related topics as a higher priority over off-topic chat, which essentially means that BSS will take action if people attempt to change the topic when there's already a healthy battling related chat going on. Probably isn't practical or needed, but I figure I would throw the idea out there.
• More noticeable prefixes. Could help discussions stand out. Here's a mockup that I'd like feedback on:
I'm playing around with stuff when I should be doing other things. D'oh.
Thoughts? Too flashy perhaps? I was thinking it would emphasize the prefixes and their usefulness, but I don't want them to be overwhelming or unappealing.
Voice: The staff plans to remove the current form of voice, then replace it with senior (=) and rename it to voice. We did consider making the senior rank (aka the future voice rank) exclusive to active battlers, but there were concerns about it. A PM of mine explains the counterargument well enough:
I'm still on the fence about it so feel free to comment.