• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Mature pokemon game

BladeMaster51

Squirtle Squad aint got nothing on my crew
26
Posts
9
Years
  • I get reprimanded quite a lot for disliking the fairy type. In my opinion there should have been a light type first. I know pokemon is meant to be for children but I have played pokemon since I was a child and I am fixing to be 18. I want to see a more mature title. More negative effects. Perception stat which correlates with accuracy. It doesn't go up very often though. Moves like absorb have an effect where if the pokemon is poisoned there is a chance to absorb the poison. Stuff like that. Who agreed or disagrees any other ideas. Maybe make it a spinoff. Let's talk people
     
    3,044
    Posts
    9
    Years
  • I know I saw some post that Pokemon has no Light Type because of some religion stuff, or something like that.
     
    7
    Posts
    9
    Years
    • Seen Mar 7, 2021
    You'll probably enjoy Pokémon Snakewood. It has zombies. I'm playing it right now.
     

    BladeMaster51

    Squirtle Squad aint got nothing on my crew
    26
    Posts
    9
    Years
  • You mean, absorb the poison status for more health ?_? I assume that you know that this would, in effect, cure the poisoned target of their ailment, as well? I mean, the closest thing I can think of to this would be the Liquid Ooze ability, but I suppose this wouldn't fit considering it's an ability and not a move; still kinda-sorta similar, though. u_u

    Though, when you look in the deeper side of things, Pokemon is actually pretty damn dark as it is! If you've ever played any of the 3rd-5th gen games, that's when things started to get a pretty damn mature turn, plot-wise. And for the first time, in BW2, Team Plasma has gone so far as to freeze an entire damn city just to reach their goals. If that isn't "mature", considering it's Pokemon, I'm not sure what is!

    However, I'm assuming you're looking for something different as far as battle mechanics go, perhaps? I question if there's some sort of maturity scale on them; so it'd help if you were to be a bit more specific. ^^;

    Only the ghost types are truly dark but only due to their Dex entries. I want meaner looking pokemon. I want things like evolve with hatred. I want there to be a factor I'd you leave a pokemo fainted to long it dies and has a chance to become a ghost. I want it to be focused on teenagers to adults. I have played up to white 2 and none of I is as dark as I like. I play games like dark souls, fear, and so on so I can go to sleep. I want something sinister. Not cute little keys or cotton candy. And also not absorb all the posion. If you know how actual poison and the circulatory system works it would be possible for a pokemo to absorb a small amount of the poison and leave both posioned. almost like synchronize but an added negative effect to hp draining moves
     
    12,284
    Posts
    11
    Years
    • Seen Oct 22, 2023
    Pokémon evolving depending on their level of hatred does sound like a neat concept!

    We have Pokémon that evolve based on love and friendship, and I believe it would help fill the void (if it makes sense) if we were to have a counterpart of this particular mechanic. I'd imagine a lot of these hate-based Pokémon to be categorized in dragon, dark, ghost, and other type-groups of the like, as I'm sure they come off as sort of masculine to many of us, and we'd consider them to be fitting.

    Also, even though we already do have some, I agree on our idea of having mean-looking Pokémon, but... not all that much. Seemingly, some of us want there to be more simplistic and cute-looking ones, but in this regard, I personally feel it'd be best if they were to keep things balanced. After all, they are Pocket Monsters, and monsters come in all different shapes, sizes, and forms.
     

    mew_nani

    Pokécommunity's Licensed Tree Exorcist
    1,839
    Posts
    14
    Years
  • I get reprimanded quite a lot for disliking the fairy type. In my opinion there should have been a light type first. I know pokemon is meant to be for children but I have played pokemon since I was a child and I am fixing to be 18. I want to see a more mature title. More negative effects. Perception stat which correlates with accuracy. It doesn't go up very often though. Moves like absorb have an effect where if the pokemon is poisoned there is a chance to absorb the poison. Stuff like that. Who agreed or disagrees any other ideas. Maybe make it a spinoff. Let's talk people
    In all fairness fairies aren't just cute little sprites that dress themselves with flower petals. Fairy also applies to elves, changelings, and also supernatural folk that were not only dangerous to humans but could tame animals and control plants to an extent, though that's heavily dependent on the type of fairy. Some of them may be cute but others are anything but, and the type's weakness to steel is parallel to their traditional weakness in folklore; wrought iron.

    Problem is Game Freak decided to go with cute Pokemon to be Fairy types... and as for Light typed Pokemon... what are they supposed to go on there? There's not a lot of light beings in the world; at least concerning fairies they have a lot of folklore to work with. The only thing that directly correlates with light are angels and the like, and you'd only end up with one or two Light typed Pokemon that also happened to be legendaries.

    But going with the main theme of a more mature game... why not involve a war? X and Y's lore mainly centered on a war 3,000 years ago that brought a lot of death and destruction, and there's not a lot of things much more horrifying and hellish than a war. As for mechanics, I can see certain evolutions evolving because of hatred, but not the absorbing poison bit. If you get bit and poisoned it doesn't spread to your party members; they'd have to suck the poison out to even get a chance at being poisoned, and even then it's rare. Having your Pokemon die because they were fainted too long isn't entirely realistic either because your Pokemon aren't actually unconscious; they're just not strong enough to fight in battles. If they were you couldn't fly or surf around on a fainted Pokemon or use any HM moves while said Pokemon was fainted, and they couldn't be revived via Rare Candy. But there are instances of Pokemon dying in the series, so a plotline death isn't entirely impossible.

    And finally as a last note, Pokemon is already a pretty dark series. We have two games focusing on turning Pokemon into soulless killing machines, five games focused on the end of the world, and one villain who's stated goal was mass genocide. That's very dark, and that's not even taking into account that there are beings in the Pokemon universe that can pull you into different dimensions, suck your life away, put you in unending sleep filled with nightmares and erase you from the time/space continuum, and even the lesser Pokemon are fully capable of killing you. There's plenty of darkness there; it just hasn't been fully shown yet.
     

    Dansparce

    The Unbeatable
    457
    Posts
    11
    Years
  • Only the ghost types are truly dark but only due to their Dex entries. I want meaner looking pokemon. I want things like evolve with hatred. I want there to be a factor I'd you leave a pokemo fainted to long it dies and has a chance to become a ghost. I want it to be focused on teenagers to adults. I have played up to white 2 and none of I is as dark as I like. I play games like dark souls, fear, and so on so I can go to sleep. I want something sinister. Not cute little keys or cotton candy. And also not absorb all the posion. If you know how actual poison and the circulatory system works it would be possible for a pokemo to absorb a small amount of the poison and leave both posioned. almost like synchronize but an added negative effect to hp draining moves

    I really don't think that pokemon is for you then. I severely doubt the franchise will become as "mature" as you desire, especially the whole pokemon dying thing. After all, this is supposed to be a kids franchise, and they are the target audience. And while a lot of people outside of that audience love the franchise just as much, we will never be focused on. And is there anything wrong with the franchise not being "mature"?

    Would you be fine with the reverse happening to Dark Souls? The next game in the franchise to suddenly be a super kid-friendly, bright and easy game?
     

    BladeMaster51

    Squirtle Squad aint got nothing on my crew
    26
    Posts
    9
    Years
  • In all fairness fairies aren't just cute little sprites that dress themselves with flower petals. Fairy also applies to elves, changelings, and also supernatural folk that were not only dangerous to humans but could tame animals and control plants to an extent, though that's heavily dependent on the type of fairy. Some of them may be cute but others are anything but, and the type's weakness to steel is parallel to their traditional weakness in folklore; wrought iron.

    Problem is Game Freak decided to go with cute Pokemon to be Fairy types... and as for Light typed Pokemon... what are they supposed to go on there? There's not a lot of light beings in the world; at least concerning fairies they have a lot of folklore to work with. The only thing that directly correlates with light are angels and the like, and you'd only end up with one or two Light typed Pokemon that also happened to be legendaries.

    But going with the main theme of a more mature game... why not involve a war? X and Y's lore mainly centered on a war 3,000 years ago that brought a lot of death and destruction, and there's not a lot of things much more horrifying and hellish than a war. As for mechanics, I can see certain evolutions evolving because of hatred, but not the absorbing poison bit. If you get bit and poisoned it doesn't spread to your party members; they'd have to suck the poison out to even get a chance at being poisoned, and even then it's rare. Having your Pokemon die because they were fainted too long isn't entirely realistic either because your Pokemon aren't actually unconscious; they're just not strong enough to fight in battles. If they were you couldn't fly or surf around on a fainted Pokemon or use any HM moves while said Pokemon was fainted, and they couldn't be revived via Rare Candy. But there are instances of Pokemon dying in the series, so a plotline death isn't entirely impossible.

    And finally as a last note, Pokemon is already a pretty dark series. We have two games focusing on turning Pokemon into soulless killing machines, five games focused on the end of the world, and one villain who's stated goal was mass genocide. That's very dark, and that's not even taking into account that there are beings in the Pokemon universe that can pull you into different dimensions, suck your life away, put you in unending sleep filled with nightmares and erase you from the time/space continuum, and even the lesser Pokemon are fully capable of killing you. There's plenty of darkness there; it just hasn't been fully shown yet.
    I have read about the fairy thing I understand it but the cutesy thing has been drawn out for so long. It's become so bad that Pikachu is now skinny. yes the stories can be dark but it's also typically repeated. A bad team has a plan you thwart their plans. Let them win for once then you have to go and try and fix things really make it dark. But those were just ideas. I like the idea of having a chance to absorb a part of the poison and also become poisoned because it would exercise more caution. That's why I made this thread though for feed back. I've told many people all these ideas and they had nothing bad to say about them they liked them but I like lots of feedback. So thanks
     

    BladeMaster51

    Squirtle Squad aint got nothing on my crew
    26
    Posts
    9
    Years
  • I really don't think that pokemon is for you then. I severely doubt the franchise will become as "mature" as you desire, especially the whole pokemon dying thing. After all, this is supposed to be a kids franchise, and they are the target audience. And while a lot of people outside of that audience love the franchise just as much, we will never be focused on. And is there anything wrong with the franchise not being "mature"?

    Would you be fine with the reverse happening to Dark Souls? The next game in the franchise to suddenly be a super kid-friendly, bright and easy game?
    Pokemon have died I the games many times. You kill blue's raticate in red and blue. I'm not saying I am quiting pokemon because I isn't mature. I'm just saying I think a good spin off would be like a console game that's more free roam and a darker theme and more original than a team then you stop their plans. I think pokemon xd would have to be the darkest because the shadow pokemon and I loved that game with a passion. These are all just ideas
     

    mew_nani

    Pokécommunity's Licensed Tree Exorcist
    1,839
    Posts
    14
    Years
  • I have read about the fairy thing I understand it but the cutesy thing has been drawn out for so long. It's become so bad that Pikachu is now skinny. yes the stories can be dark but it's also typically repeated. A bad team has a plan you thwart their plans. Let them win for once then you have to go and try and fix things really make it dark. But those were just ideas. I like the idea of having a chance to absorb a part of the poison and also become poisoned because it would exercise more caution. That's why I made this thread though for feed back. I've told many people all these ideas and they had nothing bad to say about them they liked them but I like lots of feedback. So thanks
    I don't quite think Pikachu going from fat to skinny was to make him more cute. I think that was more based on art evolution; it's something that happens with anime and manga. As the artist matures the art subtly changes, and you'd only really be able to tell by looking at their previous works. Besides the little bugger was cute even when he was fat. Heck I think he was cuter when he was fat like he was. But that's my own opinion.

    As for the story, that's just Game Freak getting stale with storylines. I'm quite tired of it myself, the same formula being repeated like it is, but Game Freak knows people will buy it no matter what so they keep doing it. I think really they need to try something else concerning the main story, like time travel or an exploration aspect or something. It doesn't really need to be a doomsday cult every single time; it could be something else. The only thing that made Team Flare really stand out was the fact they outright wanted genocide, which is both disturbing and dumb when you think about it.

    As for the poison thing, I don't think it would make poison users more cautious. Especially considering the way HP is taken in Pokemon; the only move that actually involves biting the opponent and sucking their blood to regain HP is Leech Life, and it's both low leveled and next to worthless because of its low power. Moves like Leech Seed and Giga Drain don't actually suck the blood out to regain HP; they absorb the opponents vitality, which is both bloodless and very effective. The only difference is the vessel they use to drain power, be it plants or aura or dream eating or Yveltal's natural ability in the case of Oblivion Wing.

    But concerning feedback, it's fine. It's always a good thing to debate with people and share ideas.
     

    bobandbill

    one more time
    16,933
    Posts
    16
    Years
  • As for the story, that's just Game Freak getting stale with storylines. I'm quite tired of it myself, the same formula being repeated like it is, but Game Freak knows people will buy it no matter what so they keep doing it. I think really they need to try something else concerning the main story, like time travel or an exploration aspect or something. It doesn't really need to be a doomsday cult every single time; it could be something else. The only thing that made Team Flare really stand out was the fact they outright wanted genocide, which is both disturbing and dumb when you think about it.
    Furstratingly Game Freak have also shown that they can tell good stories. BW despite flaws was certainly a step forward, and in gen six both the Looker sidequest and especially the Sea Mauville story were much more interesting and better written. It needed be more epic, it just needs to be better delivered.

    I don't think we'll get much in the way of darker stories, leastways for the main games but probably nothing darker than anything we've already seen. Mind you, not all Pokemon games are cutsey (I haven't played them but I heard mentions of suicide themes in MD, and Pokemon Colosseum/XD had 'Shadow Pokemon' and heavily implies that these rogue and dangerous Pokemon have basically been tortured or somesuch into being so angry, even to the point of changing their appearance (Lugia).) But beyond this I don't think we'll get much more 'mature' titles, in part because Pokemon is aimed at E for Everyone in the majority of games, or as low a rating as possible. I don't see a game centred on 'teenagers and adults' as was put earlier, and it's also worth remembering that many teenagers and adults are quite fine with the way Pokemon games are set in terms of atmosphere, flavour, etc. If you want something like Dark Souls, it's unlikely you will find that in Pokemon. You can't please everyone.
    I get reprimanded quite a lot for disliking the fairy type. In my opinion there should have been a light type first.
    I'll go on a slight tangent. There's more written about both fairy and why there's no light type here, but I'll paraphrase on the latter - there's no light type because there's already one. That is, the fighting type is the light type. While you have the mind over brawn relation with Psychic vs Fighting, you also have the mental prowess defeated by dirty fighting. Look at the Dark type moves - Bite, Beat Up, Sucker Punch... all dirty tactics. So what beats Dark? The pure, honest fighting style - i.e. the Fighting Type. In that sense, you can view Fighting type as the 'light' type capable of beating the dark type, and hence there's no need for another type to come in and be that role.

    (Also, not all Fairies are cutsey. Mawile for instance has an interesting basis in a Japanese folk tale regarding a woman with two mouths.)
     

    mew_nani

    Pokécommunity's Licensed Tree Exorcist
    1,839
    Posts
    14
    Years
  • Furstratingly Game Freak have also shown that they can tell good stories. BW despite flaws was certainly a step forward, and in gen six both the Looker sidequest and especially the Sea Mauville story were much more interesting and better written. It needed be more epic, it just needs to be better delivered.

    I don't think we'll get much in the way of darker stories, leastways for the main games but probably nothing darker than anything we've already seen. Mind you, not all Pokemon games are cutsey (I haven't played them but I heard mentions of suicide themes in MD, and Pokemon Colosseum/XD had 'Shadow Pokemon' and heavily implies that these rogue and dangerous Pokemon have basically been tortured or somesuch into being so angry, even to the point of changing their appearance (Lugia).) But beyond this I don't think we'll get much more 'mature' titles, in part because Pokemon is aimed at E for Everyone in the majority of games, or as low a rating as possible. I don't see a game centred on 'teenagers and adults' as was put earlier, and it's also worth remembering that many teenagers and adults are quite fine with the way Pokemon games are set in terms of atmosphere, flavour, etc. If you want something like Dark Souls, it's unlikely you will find that in Pokemon. You can't please everyone.
    I can verify the suicide theme in PMD2. Spoiler alert, but in the post game storyline the bad guy tries to convince you and your partner to kill yourselves, and it nearly works. Cresselia showing up and exposing the main villain is the only thing keeping the two of you from dying. And this is after you retcon yourself out of history, making yourself deader than dead, in order to prevent a bad future. PMD is a very dark game storywise.

    As for the Shadow Pokemon, they're not angry so much as soulless. Their personality traits, emotions, and even their original moveset are tightly sealed away, making them unstable killing machines that even attack their own trainers. It's torturous, evil, and only the power of friendship can undo it.

    But ratings wise, heck they don't even need a T rated game. Pokemon Mystery Dungeon: Explorers of Sky, Pokemon XD: Gale of Darkness, and Pokemon Colosseum are all rated E! The former is the one with suicide themes, and the latter two have the Shadow Pokemon.
     

    Dansparce

    The Unbeatable
    457
    Posts
    11
    Years
  • Pokemon have died I the games many times. You kill blue's raticate in red and blue. I'm not saying I am quiting pokemon because I isn't mature. I'm just saying I think a good spin off would be like a console game that's more free roam and a darker theme and more original than a team then you stop their plans. I think pokemon xd would have to be the darkest because the shadow pokemon and I loved that game with a passion. These are all just ideas

    Killing Blue's Raticate is nothing more than a fan theory. A cool theory, but a theory none the less. And I do agree that Pokemon games will need to mix up how the story progresses, as the current formula is becoming stale. However, making it "mature" is not necessarily a good decision, especially for a family-friendly franchise like Pokemon.

    And, no offense, but your idea for poison and perception only seems to make things complex for the sake of being complex. We already have an effective way to determine accuracy for attacks, why would we need to change it any further? This could also completely ruin the competitive metagame.
     

    OmegaRuby and AlphaSapphire

    10000 year Emperor of Hoenn
    17,521
    Posts
    14
    Years
  • When asked if he'll like to see a Pokemon version of the Warriors franchise (like Hyrule Warriors being a Zelda take) Masuda said he was open for one but it'll have to be toned down in the violence aspect for the younger fans. I bring this up as it shows that kids are still the main demographic, so a mature (as in violent) story is unlikely anytime soon.
     

    BladeMaster51

    Squirtle Squad aint got nothing on my crew
    26
    Posts
    9
    Years
  • Killng Blue's Raticate is nothng more than a fan thaory. A cool thaory, but a thaory none tha less. And I do agree that Pokemon gbees will need ta mix up how tha stary progresses, as tha current fomula is becomng stale. However, makng it "mature" is not necessarily a good decision, especially fo a fbeily-friendly franchise like Pokemon.

    And, no offense, but yo idea fo poison and perception only seems ta make thngs complex fo tha sake of ben complex. We already have an effective way ta determne accuracy fo attacks, why would we need ta change it any furthar? Dis could also completely run tha competitive metagbee.
    For one I could hardly understand what you were saying sorry. But your spelling is bad. The point is to make it more complex but with perception it would simplify it to the player actually. If sand-attack is used twice on your pokemon without using a calculator tell me the chance of tackle hitting.
     

    Nah

    15,947
    Posts
    10
    Years
    • Age 31
    • she/her, they/them
    • Online now
    Fo one I could hardly understand what you were sezng sorry. But yo spellng is bad. Tha pont is ta make it more complex but wit perception it would simplify it ta tha player actually. If sand-attack is used twice on yo pokemon witout usng a calculatar tell me tha chance of tackle hittng.
    Yo spelling is pretty bad too homey
     
    Back
    Top