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Mafia of Silly Dragons [Game Ended]

Legendary Silke

[I][B]You like dragons?[/B][/I]
  • 5,925
    Posts
    13
    Years
    • Seen Dec 23, 2021
    Mafia of Silly Dragons
    hehehehehe


    Story
    Would you believe me if I told you that there's a place where there are wonderful, giant flying lizards? Wait, I think I meant dragons. That kinda make-believe thing. Still, yeah, we're there, and... hang on, things go on like this...

    Well, giant scaly, wiggly reptiles are usually the kind of thing that makes people run away real fast. But not this lot! They're actually nice things. Cuddly ones, too. Well, at least for the most part. There are some of them that are quite naughty...

    Either way, well, they have some kinda feud going on between them. It's like they're no longer buddies-buddies. Me, well, I can't exactly get my hands on them... they're just a wee bit unpredictable. Perhaps I'll just wait and see, do a few things here and there, make them... well, go?

    Welcome to the mafia of silly dragons. Hehehehehehe...

    What's new?
    In this game... Nobody has a role at the beginning! That's right - you and me, vanilla as heck in the beginning. Aren't you guys adorable dragonlings, anyway? It'll take some time for your roles to show up, but it shouldn't be too long. At least you guys know your affiliation right from the start - they're just in your bones, for the most part.
    To make it a bit more clear, 2-4 roles will make themselves apparent every phase, starting from Day 1, inclusive.

    Oh, and by the way, there are keywords, too. And you can act on them. Even if you don't have the needed activity, you can do any physically-based action to them, whether with your own body, or with surrounding objects. Players are always available, by the way, as a target. These actions are always context-sensitive, and, no, you can't kill a dragon with non-abilities. That'd be overpowered, really.

    Rules
    Do not post when you see a "Phase Change Incoming" post! Post only when the "Key Word List" post has appeared.

    • Vote with [BANISH] [Player Name]. It's OK if capital letters, action word, or formatting is not preserved, so long as I can see it, and the brackets in [BANISH] is kept intact. Feel free to change votes at any time, as long as don't change your mind more than twice. Any further changes will be ignored after you've used your "change quota"! (In other words, you may submit a vote, and change it after the fact twice per phase.)
    • In the event of a voting tie, the tie breaker is decided on the last vote on the ties.
      • If Alice has 5 votes and Bob has 5 votes, for example:
      • If the last vote that contributes to said situation is for Alice, Alice will be banished.
      • Conversely, if it was for Bob instead, Bob will get the boot.
    • Don't skip voting day! Missing two day votes in a row will cause you to get replaced for inactivity.
    • You're allowed to discuss during the Night Phase. No voting will take place, though. You can also do nothing in the thread, and there will be no penalties for no thread activity during the Night Phase.
    • If I don't get a night action message in any form during the night phase, it's assumed that you'll be doing nothing.
    • You may role-claim, but please do not post role PMs directly. Posting an actual role PM will immediately remove you from the game as a rule violation.
    • If you're somehow banished, dead, or otherwise removed from the game not via inactivity, you are allowed one "death post". This post may not contain game-breaking information - no spoilers!
    • Day phases tend to last around 48 hours; night phases 24, unless there's a party, then it's 48.

    Notes
    • "Set of phases" is defined as the pair of Day and Night phases for a given number. Day 1 and Night 1 are considered Phase Set 1, D2 N2 set 2, and so on.
    • Item is a broad term - some environmental objects are also classified as items. Be on the lookout on the Phase Change post.
    • You need to know the exact name of the item if you wish to specify an action on an item instead of the player. Only items that are listed out as key words in the phase change post can be acted on; not all carried items will be listed out!
    • For convenience's sake, a post containing only key words will be created right after the Phase Change post; only after this post is created can you start posting.
    • Unless otherwise stated, special abilities cool down every other set of phases.
      • This means that if one uses an ability on Day 3, for example, the soonest one could use it again is Day 5.
      • For another example, using an ability on Night 2 would mean the next use is on Day 4.
      • Just think of it as you will be able to use your ability again once the number behind Day/Night increases by 2.
    • You'll be notified if an ability worked or not on something, and if it didn't, be made aware of the fact and whether you're allowed to try again on another target. Players are always valid targets, though some abilities won't work on yourself.

    Players
    [SUPPORTER]Twiggy[/SUPPORTER] as the Dragon In Charge
    Up to 20 players may participate. Excess will become Reserves.
    gimmepie as ???
    Charlie Brown as ???
    aeternum as ???
    faer as ???
    Foxrally as ???
    Desinishon as ???
    Bardothren as ???
    Davepetasprite^2 as ???
    Draskk as ???
    KetsuekiR as ???
    GreyBidoof as ???
    killer150 as ???
    Elektra Heart as ???
    Melody as ???
    Lisia as ???
    Sword Master as ???
    Merlin as ???
    Superjolt as ???
    txteclipse as ???
    jdthebud as ???
    Reserves
    TheCapsFan
    konartist96
     
    Last edited by a moderator:

    GreyBidoof

    You used a Master Ball on the GreyBidoof!
  • 770
    Posts
    10
    Years
    Mafia of Silly Dragons [Game Ended]
     
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