I'll add them tomorrow... Regarding the levels, I was thinking to insert some differences between the starters, some of them will evolve sooner, some others later, similarly to how Charmander evolves at a higher level than bulbasaur.
What I can tell from the starter pokemon evolution level is this:
- When a fighters needs high base stats early (tanks for example): The level requirement for their first stage is often higher. However it does seem that their higher stages have a lower level requirement -> 18, 32. Example: Turtwig
- When a fighter is very squishy, it's evolution level is often lower. Than the 2th stage depends if the fighter gains more defensive strength in it's evolution and that will determ the level. Often it's just normal -> 14, 36. Example: Cyndaquil. Keep in mind that the starters that go this road often struggle early because their base stats are often lower
I do recommand not to use level 14 that often since that would mean you have to lower their base stats what you really notice. Overal their is not much benefits you can get from level variation.
For Note, Beat I would suggest taking 16, 36, 56, 76.
The majin race kinda has a lot of base stats early so I suggest to let them evolve late for the first state than it varries depending on the fighter:
Kabra: 18, 32, 54, 74
Salaga: 18, 36, 56, 76
Since Erito isn't part of the starters I suggest to go this road with him by letting him evolve early and start out with lower base stats. This will make it easyier to fight again him early and he could be given out to more trainers this way. Overal I would suggest to let all elites evolve early:
Erito, Viola: 14, 34, 54, 74 (base)
Armadillo: 14, 32, 52, 72
Nico: 14, 34, 56, 76
Rezok
Yo****o/Abra (exeption since it's a majin): 18, 33, 52, 75
Fen
Since only Nico is with the starters it wouldn't be a big issue since thematicly with her speed fantasy she was squishy anyway.
I was also thinking to insert the ones that are missing, like Erito, Basaku, Viola,... But the main problem for them is the almost complete absence of pictures of their transformed states.
Like mentioned again, some artist could probaly solve that issue. I would just make placeholders for them and add them on a later date when the images become available.
Ook, managed to find/create the images for Erito:
His SSj transformations are almost impossible to find, so for now it's enough to have those forms (that won't work too differently from SSj transformations!).
Since he isn't part of the start lineup I don't think it's that big of a deal. They can always be add later when they become available.