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  • I don't know, I don't hack FR. I think Jambo51 did something for the rival thing, and Darthathron did something for the previously on your quest.. or maybe it was diegoisawesome
    it's fine if you ask me questions, no worries, man

    Okay, you should use
    hidesprite 0x(person event #)
    then the flag (make sure you set it to the person's ID in a map)
    I can't say for certain, I haven't actually done any scripting for myself for a loooong time. At this point I just know how all the commands look in assembly and how to decompile and recompile scripts by hand and with tools. From a general standpoint, you could probably do a general loop with a checkflag to exit it.
    Okay, first thing, your script is pretty hard to understand. Second thing, make sure the person event no. is 7.
    lol, no problem.. sorry I couldn't help more; from what you're telling me, everything should work.
    No, you're doing something else wrong, but I don't know what. Also, it'd be nice if you had said at least a thank you :p
    Hey man, it's fine ^__^

    So I'm assuming you mean in a script tile, correct?

    As an example, let's make a script to make the player walk up (I will be using the EM codes, you're gonna have to change that to FR). I'm pretty sure you don't have to set the unknown to three. Okay so anyways, you should make a script like this:

    #dynamic 0x800000
    #org @start
    lock
    applymovement 0xFF @moveup
    waitmovement 0x0
    setvar 0x(your var) (a value that is NOT the same one as the one in the script tile)
    release
    end

    #org @moveup
    #raw 0x09
    #raw 0xFE //That NEEDS to be there

    Now, for example, I'll use var 0x4090 (you use whatever var is safe XD)
    In a map, in the script tile, set the value to 0 and the var to 4090.

    Now my script will be like this:

    #dynamic 0x800000
    #org @start
    lock
    applymovement 0xFF @moveup
    waitmovement 0x0
    setvar 0x4090 0x1
    release
    end

    #org @moveup
    #raw 0x09
    #raw 0xFE
    Too many to count, although none were actually successful. IIRC most of them were lost due to hard drive failure, bugs, or just overall crappiness. Nowadays I do more ASM work and I work on MEH. As of now I'm working on a proper, open source Day/Night system to accompany my D/N Pokemon feature in MEH.
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