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  • First of all, read this wikipedia article about rom hacking so you know what you're dealing with;
    http://en.wikipedia.org/wiki/ROM_hacking


    Next, see what kind of tutorials we have about graphics editing in hax.iimarck.us. By searching, you should find out that tilesets are either in de-compressed or compressed format. If a tileset is decompressed, you can use a tile layer editor for editing them (like explained in that wikipedia article). If they're compressed, you need to insert a new tileset yourself that you compress to the rom file for it to be displayed correctly. For this we have a tool called AgiXp (like you should find out by checking hax.iimarck.us).
    Four bytes starting at offset 0x15319 (0x15319 - 0x1531C) define the starting position of the game. Try to figure out what each of those bytes do and change them so that the effect you want takes place in the game. I'll give a hint though: Two of those bytes define what map you start on and the other two bytes the coordinates of your starting position in that map.

    Pksv is the only script editor that even functions with gen II games. Apart from that, you can always use a hex editor for writing script data.
    I used Johtomap for mapping out all the areas and first hex edited the map's script and wrote "preliminary" event data with a hex editor from scratch (included all the warps, trigger events, signposts and people events there) and then changed their properties with Johtomap.


    P.S
    Ips-files only consist of data that tells the ips-patching utility, what bytes to write and where to make the game function differently than before. After some time thinking about what you said there, I'd imagine that you haven't patched my hack's ips-file to a pokemon Silver rom file at all because VBA can do the patching automatically when the rom file is opened.


    Ips-file data structure (http://zerosoft.zophar.net/ips.php)


    So if you want to check out how different things in DE work, you should first patch it with Lunar IPS (or any other ips patching utility) to an unedited pokemon Silver rom file.
    Learn how to hack ;) That's what you're aiming for to be able to do for yourself anyway.


    There are quite many neat things around there that aren't obvious to the player (besides finishing all 7 sidequests). So grab "pksvui" and study how scripting works by taking a look at my coding of DE for instance.
    P.S
    When you learn more about hacking, you can check what I had implemented for mystery woods and sacred forest in beta 4 rom file. There is some unused data there, not much though.


    So basically, you can't do anything there at the moment but later you will (and have to).
    You can of course script anything you like using the scripting engine (http://hax.iimarck.us/files/scriptingcodes_eng.htm). Scripts are attached to all kinds of events expect for warps. So when you for example talk to a signpost, you can make it call any script you like which you write on your own.


    Also, assembly allows you to do much more than that.
    That is totally possible to implement but I can't help you out with that because I would have to do a lot of investigating to figure out how to do it but it's possible either way.

    You can do pretty much anything with assembly. All you would have to do here would be making the game check that whenever you push a direction button in a "cave that functions like that", re-draw tiles so that the ones in front of player turn light.
    Any and all ideas are welcome too since you've built your own hack. By the way do you know if It's possible to icorporate a flashlight into the game somehow. I know pokemon learn Flash but in the beginning of the game you're in the real world and you're wondering in a dark cave. Does anybody know how to even put a mod like that into the game? Where a light beam comes from the player and only shows the blocks infront of the player in a cone-like pattern?
    Well everything is going to be changing including the map, hero sprite, and a lot of the things people say. I'd like to keep the upstairs pokecenter battleing area though if it's alright with you. I will be adding my own buildings, people and storyline.
    Hi, and nice to hear you have liked it.


    I guess it's okay if you use it as a base in case you do change the main hero sprites at least and that kind of things. In case you feel like having the names of pokemon lowercased, you could as well just copy paste that part of the rom file from DE to yours as well though.
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