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JPAN JPAN is offline

pokemon rom researcher

Visitor Messages

Showing Visitor Messages 1 to 15 of 56
  1. Lance32497
    November 21st, 2014 05:04 AM
    Lance32497
    hello mate
    I just want to ask how to port in FR the EV Reducing berries?
    I didnt used your hacked engine.. sorry for that, I read your thread when I was in the middle part of my hacked rom
  2. Shadowraze
    May 4th, 2013 04:59 PM
    Shadowraze
    It's been a year since you were last here. :/
  3. robin22gongon
    April 12th, 2013 02:58 PM
    robin22gongon
    Hey Mr. JPAN. What do I put in the bold portions of the first 3 routines in your post;
    http://www.pokecommunity.com/showpost.php?p=4350184&postcount=1
  4. Demon_Fox
    February 14th, 2013 07:40 PM
    Demon_Fox
    Hi awesome work with the Hacked Engine, I was wondering if you could help with a glitch that occurs after using the hack tool to add overworlds please. After installing if the player uses surf and gets in a battle, after the battle the Hero's sprite is messed up, however after you exit the water its fine until after a grass battle where it glitches up again
  5. MrElephant
    July 30th, 2012 06:17 AM
    MrElephant
    Hey I was wondering if you could help me with an idea. I want to make a double battle in firered kind of like the one that you have in emerald with Steven. Could you help me with that? Sorry about asking you in here. I am sure that you have a lot of questions like that. Anyways thanks for the help.
  6. sonic1
    February 4th, 2012 07:33 AM
    sonic1
    Hey JPAN. Just here to say in the name of all this community that we wait your comeback anxiously. And thank you for all your works. Go for it!
    Also, go for the battle script documentation! :D

    Good Luck!
    ~Sonic1
  7. knizz
    January 5th, 2012 07:29 AM
    knizz
    Please contact me. (IRC/PM/email) I have so much information to share. Also, I found two of your wanted offsets: http://www.pokecommunity.com/showpost.php?p=6745465&postcount=12
  8. jota_rdk
    November 23rd, 2011 08:50 AM
    jota_rdk
    Hey, Could you help me with your engine?
    I want to insert the change backsprite routine in my rom, but I don't know how to do it.
    Please, Can you help me? :D

    PS: Sorry, I am spanish and my english isn't very good... xD
  9. link12552
    November 15th, 2011 03:08 PM
    link12552
    I should ask you this:
    I'm working on a newer OW editor for NSE 2.X, but I'm missing some info on a couple pointers and bytes in the OW header.

    Here's what I know/ask:

    There are 32 bytes that make up a sprite, or at least its properties.

    Bytes 0-1 are the starter bytes (0xFF and 0xFF)
    Byte 2 is the palette index
    Byte 3 is ALWAYS 0x11 Why?
    Bytes 4-5 have something to do with OW type or size, any idea?
    Bytes 6-7 are the frame size
    Bytes 8-11 are size Width and Height
    Bytes 12-15 have something to do with palette loading, any ideas? These have to be adjusted to reflect palette changes, but I don't know why.
    Bytes 16-19 are the first pointer, to what? what is the loaded info doing?
    Bytes 20-23 are the second pointer, again to what and why?
    Bytes 24-27 are a pointer that has something to do with animation, again what's at this pointer and what is it doing?
    Bytes 28-31 are the third pointer, pointing to the pointers to frames in the frame list.

    Is there a table of the number of frames for each OW...
    -or is it just a matter of what movements are applied to said OW during a script?

    How are animations stored? Where is the data that shows what frames to load for each movement?
    (In NSE [classic] I stored all the "anim-pointers" and would allow you to change the OW pointer, but I don't know WHAT its pointing to)

    I really hope you can help, I don't want to have to revert to the same nasty code that was in NSE [Classic] (lots of guessing),
    and I want to make a super-powerful OW editor that anyone can use...

    -Thanks in advance
  10. EdensElite
    November 13th, 2011 07:21 AM
    EdensElite
    Hey, I've used your emgine, but not quite good enough yet to understand...well, any of it :L. I was wondering how you would you the uncompressed pucture thing in a script to show a pokemon.
  11. DemonParia
    October 5th, 2011 04:04 AM
    DemonParia
    Didn't you make a patch that cleaned out all of the Nintendo scripts that was a base for your Hacked Engine patch?

    Is it still floating out there in the great unknown? :c
  12. masterquestmq
    July 14th, 2011 08:48 AM
    masterquestmq
    Just like to thank you for all your work, especially ur FR hacked rom engine, UR an asset to this community
  13. Gamer2020
    July 14th, 2011 02:49 AM
    Gamer2020
    Hi I just saw you came back. Your research on items has helped me to create items for emerald thanks. Do you maybe have MSN?
  14. FlameShocker
    April 9th, 2011 09:04 PM
    FlameShocker
    Your work is great. I learned a lot of things from your THUMB document.
  15. Crimson Stardust
    November 14th, 2010 07:27 PM
    Crimson Stardust
    hey japan, someone told me you're going to make a hack engine for emerald? is that true?
    I am using emerald atm, since i find it much better then others..lol

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  • Last Activity: May 2nd, 2012 10:45 AM
  • Join Date: December 31st, 2008
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