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Joexv Joexv is offline

The True XV

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Showing Visitor Messages 1 to 15 of 1192
  1. avaramoon
    2 Weeks Ago 6:26 PM
    You're a diamond! Thanks again!
  2. avaramoon
    2 Weeks Ago 5:39 PM
    What's OWM? Sorry, been working 24/7 so not had time to catch up on new tutorials or whatever =( if you can point me in the right firection I'd be grateful buddy!
  3. avaramoon
    2 Weeks Ago 12:57 PM
    Brilliant! I didn't know NSE had a buint in feature for that, maybe cause I'm using 2.0.

    Is it the same thing for adding new ows? I remember reading a tutorial once that said you could have the rom point to your extended table for things like ow editing but still keep your old ones as long as you had the A-Map numbers... or something lol
  4. avaramoon
    2 Weeks Ago 12:19 PM
    Do you know how to expand OW frames as well as sizes? The reason I'm asking was so I could turn the running shoes into riding a Pokemon haha.
  5. avaramoon
    2 Weeks Ago 6:49 AM
    Hey Joe! Hope you've been good. I was wondering if you might have the time to help me out with something OW-related? =)
  6. Percy
    4 Weeks Ago 7:40 PM
    I don't have a story prepared yet, but I'm going for a murder mystery that the player needs to solve. I think I've been watching too much Detective Conan :p

    I'll PM you if I get the time to make a story and we'll see if you approve ;)
  7. Percy
    4 Weeks Ago 1:58 AM
    So I got the motivation to read the whole hack thread of yours and I saw that the community can suggest side quests? I'll PM you if yes :D
  8. Spherical Ice
    March 30th, 2016 3:30 AM
    Spherical Ice
    Right, you can use them but you'll need to credit Fangking Omega and Mateo for all the tiles except for Archan Town, which I've made public already (although the one in the middle is also by Mateo iirc).
  9. Spherical Ice
    March 29th, 2016 9:16 AM
    Spherical Ice
    You'd need to be more specific about the house tiles but the others are fine, yeah.
  10. Spherical Ice
    March 29th, 2016 7:14 AM
    Spherical Ice
    Depends, which tiles exactly?
  11. BCTElite
    March 28th, 2016 3:33 PM
    Okay, with a little bit of jiggery pokery I fixed it. Again thank you so much for your help in this!!!

    Basically, I had to change the Giveitem2 to simply Give Item and move some of the set flags around. This doesn't stop him from wondering around after giving you a pokemon, but it does stop him from giving you another. I also changed the last byte on the multibox to 0x1. This stops you from pressing b to cancel out of the option, something you do not want when picking a starter pokemon.
    #dynamic 0x800000

    #org @start
    checkflag 0x900
    if 0x1 goto @snippet1
    multichoice 0x0 0x0 0x11 0x1
    compare LASTRESULT 0x0
    if 0x1 goto @snippet2
    compare LASTRESULT 0x1
    if 0x1 goto @snippet3
    compare LASTRESULT 0x2
    if 0x1 goto @snippet4

    #org @snippet1
    msgbox @string1 MSG_NORMAL '"Enjoy your pokemon!"

    #org @snippet2
    call @snippet5
    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
    goto @snippet6

    #org @snippet3
    call @snippet5
    givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
    goto @snippet6

    #org @snippet4
    call @snippet5
    givepokemon 0x7 0x5 0x0 0x0 0x0 0x0
    goto @snippet6

    #org @snippet5
    compare LASTRESULT 0x6
    if 0x1 goto @snippet7

    #org @snippet6
    bufferpartypokemon 0x0 0x0
    fanfare 0x13E
    msgbox @string2 MSG_KEEPOPEN '"[black_fr]You received a [buffer1]..."
    msgbox @string3 MSG_YESNO '"[black_fr]Would you like to give a..."
    compare LASTRESULT 0x1
    if 0x1 call @snippet8
    msgbox @string4 MSG_NORMAL '"Please take care of\n[buffer1]."
    msgbox @string5 MSG_NORMAL '"Here's a Pokedex and Five\npokebal..."
    setflag 0x828
    setflag 0x829
    special 0x181
    setvar 0x407C 0x1
    special 0x16F
    setflag 0x10A
    setflag 0x900
    giveitem 0x4 0x5 0x0

    #org @snippet7
    msgbox @string6 MSG_NORMAL '"Oh looks like you don't have\nenou..."

    #org @snippet8
    fadescreen 0x1
    special 0x9E

    ' Strings
    #org @string1
    = Enjoy your pokemon!

    #org @string2
    = [black_fr]You received a [buffer1]!

    #org @string3
    = [black_fr]Would you like to give a\nnickname to [buffer1]?

    #org @string4
    = Please take care of\n[buffer1].

    #org @string5
    = Here's a Pokedex and Five\npokeballs. I hope you use them\lwisely!

    #org @string6
    = Oh looks like you don't have\nenough room.

    Now I just need to know how I can make the person walk over to you as soon as you go downstairs, talk to you with this script, then move away from you. God I wish I understood scripting better.

    Anyway, thank you so much for all of your help, I wouldn't have done this without you!
  12. BCTElite
    March 28th, 2016 3:14 PM
    Okay, the buffer pokemon thing fixed it, thanks for that. The same goes for the tool, not sure why I didn't think for looking for a tool earlier.
    As for the pokeballs, I still can't get it to work. For some reason it just will not give them to me.
    Also, with the message for giving the pokeballs and pokedex, it still appears twice and as it does the sprite goes back to moving and looks away from the player. I'm not sure why it's doing that, maybe you know?
  13. BCTElite
    March 28th, 2016 2:46 PM
    I just copied your script in to try it, and I had a few problems. The first one is with the box itself, it comes up with the multichoice and its a load of battle types (admitedly this is what I threw in there when I first made it, so it's my fault not yours) but is there a way to make this custom, or show the pokemon's names?
    The next thing is that when I click on and recieve a pokemon, it says something like You received a ??????????! You still get given the pokemon, but that just seems a little odd.
    Then it comes up with the Here's a pokedex + five pokeballs message twice, but doesn't gice you any pokeballs. Again this may be something I did wrong in the beginning script.

    apart from this it works great, the pokemon that you are given is the one from the list that corresponds to the option picked (kinda) and you can only do it once. So those bits are fixed.
  14. BCTElite
    March 28th, 2016 1:08 PM
    Hi there, Thank you so much for your reply on my scripting problem, however I don't really understand the second part of the reply?
    You can definitely simplify it and clean it up some. It's very hard to read and understand some parts as it is right now.
    No need to have a separate text for each pokemon, you can simply bufferpokemon 0x0
    and then in the text instead of the pokemon's name put [buffer1].

    You should also put a checkflag in the begining so you can't repeatedly get each one.

    Off the top of my head, I can't think of why its only going to option1. You should try checking 0x800D directly instead of copying it to 0x8000.

    Another thing to note. You should but the lock/faceplayer in the start script not separately in each option. That'll save you space and clean things up a tad. And your flags are way to high. Safe flags to use are between 0x200-0x2FF iirc, someone correct me if im wrong here.
    I have no idea how to script, and honestly I don't think ill get it fast. Is there any way of dumbing this all down?
  15. Achromatic
    March 18th, 2016 11:36 PM
    I'll check it out and whip something up! As I said before - are there any features you think I should try out for the video? Where can I find 'em?

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