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Hello.
I was wondering how to move an address contained in a register by the value contained in a other register.
Example:
r0 = a byte having a value of x
r1 = any address how to move to the right r1 by x ?
I do not mean move by the number of bytes of a register (it currently lsr rx, ry), but...
Hi !
Look at it's : http://image.noelshack.com/fichiers/2014/12/1395580544-a-map.png
Tortipouss = Turtwig in French.
Boskara = Grotle.
Torterra = Torterra.
Ouisticram = Chimchar.
Etc...
In short, I've modified Advance Map to accept the 649 Pokémon ;).
Sorry for the delay ^ ^.
I started with this: http://www.pokecommunity.com/showthread.php?t=233645.
Then, this it is a bit more complex: http://www.pokecommunity.com/showthread.php?t=185474.
But most important to learn is to test manually.
Several solutions can be the cause of this problem. But I think the most likely is that you use an offset busy to make a script or another, which crushed sizeable data causing this problem.
The solution, if this is what I think, would be to compare your ROM with a back up of it that you have...
Um, yes, it could be interesting.
I'll maybe try to do most of the capabilities and then help the new patch 649 for Fire Red and perhaps make the "FireRed 719 Patch (French)" ^^.
Again, thank you, and if I can do anything for you, do not hesitate to ask me !
Sorry to bother you again, but I forgot to ask you something. You also know ASM, right? Because recently I myself learned.
But now, I do not know how to value what I learned.
Would you have little exercises or something like that to offer me, please?
Logically, the principle is the same view as FireRed and R/S/E have a common basis.
It just enough to find the different offsets.
After the question is whether one can easily adapt the JPAN Save Block on Emerald because there the RAMs these two versions are not very similar. Tomorrow, if I have...
I'm working on Pokemon Fire Red (French) but I still think I can help you. I think you put "00 00" offset 0x6D3E0 (for Emerald English) instead of putting the offset 0x6D42C.
Hi!
I am a French hacker. I managed expander number of Pokémon and their Dex entries in a totally different way from you. But against, I have a problem when I capture a new Pokémon without seeing or capturing former, the game starts to crash after it is written "" buffer's data add into the...