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Recent content by プラチナ・ベルリッツ

  1. Development: Pokémon Fire Red Hacked Engine

    No, you don't have too. The only place where the warps are messed up is Pallet Town and that's it. Just add new warps that lead to Pallet Town to make it work again.
  2. [Pokémon Black/White] Emulation Help Thread

    Make sure that you enter the long code (Save fix+Blue screen bypass) is Action Replay DS and check the little RAW box. Then enable it (put a check mark beside the name). Then just reset the game (usually it's Num* on no$). Enable the code first before resetting no$gba/zoomer. Hope it works out...
  3. [Pokémon Black/White] Emulation Help Thread

    The full_story.txt file is the file that will be used in finishing the translation patches for Pokémon Black and White. (Like some of the in-battle messages of the E4 in the v3 patch, they all like say the same thing or the idea anyway.) But in this case Tatsuo-san is using it like a handbook of...
  4. 4th Gen What Ball Did You Use To Catch Lugia/Ho-Oh?

    First try on Lugia 50+ ultra balls and I failed to catch it and it eventually fainted due to struggle. >:( But on my second try, I caught it with my first ultra ball. Yay! :D
  5. [Pokémon Black/White] Emulation Help Thread

    To be honest I don't use Desmume because it's too slow for me but did you check if your AR code is for Pokémon _________? If that's not the case then I don't know get the latest version of Desmume? I'm running out of ideas.
  6. [Pokémon Black/White] Emulation Help Thread

    Did you patch the ROM with Rudolph's Childs Play Patch? It should disable the AP and that you'll get exp. and no freezes. You're welcome! ^_^
  7. [Pokémon Black/White] Emulation Help Thread

    Thanks! ^_^ Good luck! You are using No$gba, right? If so, what version (2.6, 2.6a?)? Are you using BIOS files? What? (Sorry for the questions ^^') Because I've been playing for hours and hours and hours and I still didn't get a single crash. Heck I've already beat Cynthia! How about trying...
  8. 5th Gen What's your favourite track within the games?

    Oh.. Oh.. Oh no... Which tracks should I say I like?!? I like them all! But here are my favorites, the best from the rest ;): - Elite Four Theme (OMG I love the beat and the RSE bit there too!) - Geechisu Battle (Dennis!) - Red health Music (Fast and catchy. I love it! Makes me not want to use...
  9. Development: Pokémon Fire Red Hacked Engine

    No, it shouldn't be big. The hack actually erases content (e.g. scripts and OW's on the maps). I don't know about expanded ROM's, though. Off-topic: Make sure you don't sell 'em! ;)
  10. Development: Pokémon Fire Red Hacked Engine

    Umm... How are you going to put this? By using writebytetooffset or hex-editing? I tried to hex-edit it at 0x5E5E0 & 0x5E5EF8 (because 0x08 means ROM?) but I think nothing happened and it won't load the palette to 0xA anymore. Maybe I did something wrong... :( EDIT: Wow, amazing! Totally works...
  11. [Pokémon Black/White] Emulation Help Thread

    FIX! Okay. For those who are still having problems wit NO$GBA, I have here the things that you need and need to do in order to get it working. Alright let's get started, you need: AR-CODES FOR SAVE FIX: (Use only these as the other ones will make your ROM crash randomly or when you use a...
  12. Oh, hahahaha! Thanks for pointing that out! :D I'll change it ;)

    Oh, hahahaha! Thanks for pointing that out! :D I'll change it ;)
  13. Development: Pokémon Fire Red Hacked Engine

    Palettes Hey there! I am absolutely loving your hacked engine! It made me do the stuff that I need to do so badly with minimum effort. Thank you so much! One thing though, I can add new OW palettes nicely but the problem is I can only load the new palettes in the slots 0x0 (player) and 0xA...
  14. In depth Advance Map tutorial

    Let's see.. I think you can use those maps in your hack because from what I've read that Sevii Isles (it's different from Sevii Islands) 6,7,8,9 are unused maps that were dropped from the released games but were left there (Wow, quite lazy I see? :p). They should work and for the 1x1 map you...
  15. In depth Advance Map tutorial

    Simple Answer: NO, YOU CANNOT ADD NEW MAP NAMES TO THE ROM! (Well, for the meanwhile at least.) If you have read some post about this somewhere before, the reason behind this is because there is a routine in some part of the ROM that limits the number of map names the game has. FR/LG has 202...
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