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Recent content by 0maewam0ushindeiru

  1. 0

    [Scripting Question] [v18.1] How would I go about this?

    How would I go about coding this ability? Petrification - Moves that cause poisoning cause paralysis instead. No Toxic equivalent. Any help is appreciated, but no one has to.
  2. 0

    [Developing] Pokémon Lets Go Unity

    Give up people. Its not gonna happen. Because the man feels too pressured.
  3. 0

    Emerald hack: OriginWizard's Magic Emerald

    Yeah, decorations are up to you since really I tend to use different decorations each time.
  4. 0

    Emerald hack: OriginWizard's Magic Emerald

    Dragonite - Level 75 Kingdra - Level 77 Flygon - Level 80 Route - Route 120, I would prefer the one north of the Scorched Slab specifically
  5. 0

    Emerald hack: OriginWizard's Magic Emerald

    I wouldnt mind that myself. My name is Austin, and my preferred Trainer class is Dragon Tamer (this is about to make sense quickly). My favorite Pokemon from Gen 1-3 are Dragonite, Kingdra, and Flygon in Generation order.
  6. 0

    Tool: HexManiacAdvance: A New Hex Editor for Gen 3 Hacking

    I have a question. I am trying to use index number 254 to put Wyrdeer in my Pokemon Emerald ROM Hack. But the ROM keeps crashing. Is there a way around this or not?
  7. 0

    Lucidious89's Custom Ability Thread [Essentials v18.1]

    A new ability concept, kind of similar to Mutate but has its own differentiations enough to warrant a new code. Cloned Weapon - Mewtwo changes its form based on what it uses in battle. Physical moves - Changes into Mega Mewtwo X and gains an Iron Fist-like boost to all physical moves. Special...
  8. 0

    Crystal hack: Pokemon Crystal Leaf

    Having played this a bit, I can answer. Yes, but not only 6 in battle. Its more 6 Pokemon for Red, 6 Pokemon for Leaf, since you can only play as one at a time but the one you dont play as acts as a follower.
  9. 0

    [Scripting Question] How to allow player to jump up ledges + steal Pokemon from other Trainers if outfit is set to 1 [v18.1]

    I am planning a game where the player joins Team Rocket and obtains a uniform for the team, setting their outfit to 1. I want to make two things only accessible to this outfit: stealing Pokemon from NPC Trainers, and jumping up ledges that you normally can only jump down. Any help is...
  10. 0

    [Scripting Question] [v18.1] Ability coding help

    I want to code this ability, but I have no clue how to go about it. Ability concept will be down below. Stun Lock - On switch-in, the holder paralyzes and confuses all adjacent Pokemon. Pokemon in reach of the ability are also trapped. It is basically supposed to be a unique clone of...
  11. 0

    [Scripting Question] Does this code look right?

    It works like a charm. This was one of my first self-coding experiences so I had to be sure.
  12. 0

    [Scripting Question] Does this code look right?

    I am trying to implement a new Apricorn ball, and this is the code I got. Does it look right, or did I do something wrong? Tell me if I got it right or not. BallHandlers::ModifyCatchRate.add(:GLIMMERBALL,proc { |ball,catchRate,battle,battler,ultraBeast| catchRate *= 3.5 if battler.isShiny...
  13. 0

    Help with Poke Balls

    I am planning a Feudal Era prequel to Red/Blue/Yellow in the vein of one of the new announcements, and I wanted to remake the Poke Balls in the style of *this, but I may need graphic help. *By this, I mean the Poke Ball seen in said announcement: It would be nice if you could help.
  14. 0

    Lucidious89's Custom Ability Thread [Essentials v18.1]

    Decided to run with the first one. As for a new idea, Spatial Warp is my concept for Palkia. It would work like Teleport does as of LGPE and SWSH, except triggering after Palkia is hit. Palkia switches places with a party Pokémon in waiting, if any, by warping space around itself to make a...
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