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Time for some small updates!( I should really redo that main post) anywho..
Here we have Solflora City's Gym Leader, Avani.
She is a master of Rock and Grass types.
She picks flowers, burns incense, and is lowkey the best Geologist you'll meet in your lifetime.
Married to Professor Olive and...
"Good luck going through Aurous Forest, I heard the Ghost Pokemon like to play tricks on trainers."
here's bad quality gif screenshot since idk how to make it come out crisp
Mini-update: Screenshots!
Interface things.
I'm also working on putting together battle backgrounds (like the one featured here) so that'll be a thing.
Small Update
Hey! I wanted to share some small things.
Thanks for those replies though guys, I appreciate the words.
I feel like I don't have much to share since everything is pretty much events and maps. I wanted to put together a custom pause menu to showcase but I'm struggling on the...
Introduction
Hey, I'm AfroPharaoh and here's a game I've been working on, on and off, for about 2 years using RPGMXP and Pokemon Essentials.
Pre-lude
There was once an Island nation off the coast of Levios called Sitnalta. The nation was guarded and created by a pokemon of pure energy. The...
Hey I keep getting this error
that line pops up as i pass over anything that I'm supposed to go under. I thought adding your other script (the in field animation fix) would fix it but that didn't work.
Hey, it's my understanding that when leaves/flowers are moving across the screen, it is a fog in motion.
Can anyone provide a fog like that? I'm having no luck finding any.
v14 I believe.
I have no problem making the door animations and implementing them myself, I was just being lazy before. but I got over it. The only reason I'm considering going back to leaving them out is cuz of the lag, but if you have a solution to the issue that would help.
The unreal time systems seems like way to go. Thanks for this dialogue.
Another thing. At first I was going to not worry about adding door animations just cuz of the extra work since the tiles I'm using didn't come with them set up for me. and I've seen 1 or two other projects do without them...
This is a bit hard to describe, but I'll do my best.
If one event happens, then events that are supposed to happen after it, wont (even though they are set up to) The events work perfectly when they are ran by themselves, but running them all in succession, you know how a game is supposed it...
I'm leaning towards not implementing a real-time system within the game I'm working on. Just some people may only be able to play at night and I'm not so about the idea of someone experiencing the entire game in the night overlay.
Do you think taking the time system out will hurt the game...