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Recent content by Airikita

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    Yes, just been dealing with some irl issues lately. I'm slowly getting back to modding.

    Yes, just been dealing with some irl issues lately. I'm slowly getting back to modding.
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    Research: [Pokemon Gold] Day Timer Not Loading on Pokemon Stadium 2

    If anyone is familiar with asm, I checked into the code that loads the time for the game in BGB, and I found the command RST 08 is what is loading data from save data to load the time at address D1DC as stated here: http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold:RAM_map#Game_Settings...
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    [Other] "SHINY" pokemons in a hacks ?!?

    I don't care for shinys, their stats are fixed, and some Pokemon don't need stats that make them shiny. Any shiny legendary is a MISTAKE, because legendaries focus on a massive stat advantage points. Shiny stats split up the stats, and make it unbalanced. A shiny Latios/Latias will therefore...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    A patch only fixes part of the code relevant to any changes on a ROM, so it's singled out from anything else. You're only patching a piece of that data to your ROM, a patch is not an entire ROM. Also, glitches can occur only if the patcher patches a ROM that has more changes than what they want...
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    Gold hack: Miku's Pokemon Adventure (Pokemon Gold Hack)

    Oh, don't expect everyone to want this, but I plan on making this a challenge with the level 100 cap lifted to 255. For the starter, you can only pick the WORST Pokemon you can think of: http://youtu.be/QP-bok4ZSfI
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Oh, it might have overflowed... anyways, it was apparently a corrupt save file. The save file had the data from last time it was changed to 4070, so it didn't revert back to 40C6 after the changes. Problem is fixed.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The Map/Event data was reset to normal from copying the data from a clean ROM, however it still crashes. i.e. the script was always normal, even when reverted. I noticed a real oddity... it would stay on 0038: FF - rst 38, and the stack would keep popping 0039... I have no idea where the...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Yeah, but what's odd is when I kept trying to change it to 6670, and saved, I would go back with it being 4070. But yeah, idk, it looked like it was reading the wrong value perhaps, or writing to the wrong value. *I guess I'll have to trigger some breakpoints in bgb to figure it out (groan)*
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm in DIRE NEED of assistance! I was editing Prof Elm's Lab in JohtoMap on my Pokemon Gold ROM, and I changed the offset for Cyndaquil's ball to 6670 from 40C8. When I re-checked the ROM (opening in JohtoMap) the offset reverted to 4070. I tried resetting it several times, but it kept going...
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    Could Critical Hits have been intended to happen less times in RBY?

    Ah yes, I noticed a failed bit shift in the formula for medium-slow exp groups. When you catch a Pokemon of the medium-slow group, the starting EXP is given based on their level. This is where the level 1 bug comes to play (in GBC Pokemon Gold) The bit shift fails after the calculation renders...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Does anyone know if I need a call or something else to go to a custom script/asm in a GBC rom? I need to go from a specific ROM bank location to a custom one, meaning to go from RO14 to RO1E or RO1F...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Does anyone know how to point to a custom item script in GSC? If there's an actual pointer, it would help. I did see an ASM pointer in an item editor I was using, but I want to change it to use a new address. The pointer is only 2 bytes from what I saw.
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    Gold hack: Miku's Pokemon Adventure (Pokemon Gold Hack)

    There was a previous bug with catching Trainer Pokemon (Falkner in this screenshot): Due to the fact that Trainers/Gym Leaders use a different script, the moves are not stored to the bank for when a Pokemon is captured... So, with some writing-over some asm code, I inserted the procedure used...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hey guys, I figured out how to fix the skill-less trainer Pokemon error: I had to do some digging for it... plus some research. There was a procedure missing from the Trainer asm where the Wild Pokemon asm script had it. I managed to inject the code with no weird side-effects. Although, I...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Yeah... it's not a real shiny. False shiny. Even regular Pokemon will appear shiny. I used the section of code to force perfect DV/IV stats.
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