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If anyone is familiar with asm, I checked into the code that loads the time for the game in BGB, and I found the command RST 08 is what is loading data from save data to load the time at address D1DC as stated here: http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold:RAM_map#Game_Settings...
I don't care for shinys, their stats are fixed, and some Pokemon don't need stats that make them shiny. Any shiny legendary is a MISTAKE, because legendaries focus on a massive stat advantage points. Shiny stats split up the stats, and make it unbalanced. A shiny Latios/Latias will therefore...
A patch only fixes part of the code relevant to any changes on a ROM, so it's singled out from anything else. You're only patching a piece of that data to your ROM, a patch is not an entire ROM.
Also, glitches can occur only if the patcher patches a ROM that has more changes than what they want...
Oh, don't expect everyone to want this, but I plan on making this a challenge with the level 100 cap lifted to 255.
For the starter, you can only pick the WORST Pokemon you can think of:
http://youtu.be/QP-bok4ZSfI
Oh, it might have overflowed... anyways, it was apparently a corrupt save file. The save file had the data from last time it was changed to 4070, so it didn't revert back to 40C6 after the changes.
Problem is fixed.
The Map/Event data was reset to normal from copying the data from a clean ROM, however it still crashes. i.e. the script was always normal, even when reverted.
I noticed a real oddity... it would stay on 0038: FF - rst 38, and the stack would keep popping 0039... I have no idea where the...
Yeah, but what's odd is when I kept trying to change it to 6670, and saved, I would go back with it being 4070.
But yeah, idk, it looked like it was reading the wrong value perhaps, or writing to the wrong value.
*I guess I'll have to trigger some breakpoints in bgb to figure it out (groan)*
I'm in DIRE NEED of assistance!
I was editing Prof Elm's Lab in JohtoMap on my Pokemon Gold ROM, and I changed the offset for Cyndaquil's ball to 6670 from 40C8. When I re-checked the ROM (opening in JohtoMap) the offset reverted to 4070.
I tried resetting it several times, but it kept going...
Ah yes, I noticed a failed bit shift in the formula for medium-slow exp groups. When you catch a Pokemon of the medium-slow group, the starting EXP is given based on their level. This is where the level 1 bug comes to play (in GBC Pokemon Gold)
The bit shift fails after the calculation renders...
Does anyone know if I need a call or something else to go to a custom script/asm in a GBC rom? I need to go from a specific ROM bank location to a custom one, meaning to go from RO14 to RO1E or RO1F...
Does anyone know how to point to a custom item script in GSC? If there's an actual pointer, it would help. I did see an ASM pointer in an item editor I was using, but I want to change it to use a new address. The pointer is only 2 bytes from what I saw.
There was a previous bug with catching Trainer Pokemon (Falkner in this screenshot):
Due to the fact that Trainers/Gym Leaders use a different script, the moves are not stored to the bank for when a Pokemon is captured...
So, with some writing-over some asm code, I inserted the procedure used...
Hey guys, I figured out how to fix the skill-less trainer Pokemon error:
I had to do some digging for it... plus some research. There was a procedure missing from the Trainer asm where the Wild Pokemon asm script had it.
I managed to inject the code with no weird side-effects. Although, I...