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Recent content by Articuno23

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    "Blocking your path since 96" hahaha nice

    "Blocking your path since 96" hahaha nice
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    Pokémon Game Map-Off

    Map Title: Snivy Forest Description: A forest near the beginning of the game and it provides the first of a series of challenges for the group of trainers the player is in. It plays from bottom to top. Headbutt Scripts Each tree you can access from underneath is scripted with a headbutt script...
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    What annoys you about hacks?

    - Bad spelling/grammar - Bad Fakemon (Poor sprites, overpowered and too many fakemon in the game) - Also when they use existing icons for fakemon (e.g. Sienna has plusle for a bug type) - Tile errors - An unclear/ undeveloped storyline - Poor Map design (i.e. Layouts)
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    The key to a good hack?

    A combination of quality scripts, crisp graphical work and original storyline makes for a good hack.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Also, i have a large applymovement script where the sprites are hidden and then appear using showsprite, show this makes it look like they get out of a boat. However some sprites stay hidden when they are meant to appear and some aren't hidden at the start when they are meant to. I have used var...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I have used var number 4050 again and again without any problems however i keep the value 0000 every time. I would like to know if for a green script tile with var # and values 4050 and 0001 to activate would you have to setvar 0x4050 0001 in a previous script?
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    Hi!

    Hi!
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    Development: Special XSE Scripts

    Thanks for this. When is the next section out? I really want to know sethealingplace!
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    Grass in towns. What's your stance?

    I don't mind a bit of grass as long as it doesn't look out of place and you're not forced to walk on it. What's the big deal?
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    Help Thread: Map Rating/Review Thread

    Well, I'd give it 2 or 3/10 (sorry :P) When you have more experience you will look back at this map and understand. My first maps were like this. Firstly, the square shape isn't the most interesting to play and you haven't changed the classic 2 house starter town with a route to the north...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    When the move hits it always sends the pokemon to sleep. It says [Pokemon] is now confused but next turn it says [pokemon] is fast asleep. I have edited some base stats of pokemon but not the stats of the moves.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    It was supersonic from a Zubat, it happens with water pulse as well. :/ I haven't done any editing on the moves but could you tell me how to check the effect of the move? Is there a program?
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hey guys, I have quite a serious problem... In my ROM hack whenever a pokemon gets confused they get the sleep status! I've no idea how this has happened as I haven't touched anything to do with that. How can I fix this? Thanks in advance
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Thanks a lot Metapod23 really helped thanks.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Could anyone tell me how to work out varnumbers Please need help urgently
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