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Recent content by bitter6290

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    New Unity Pokemon engine- PokeRasa

    Hi all, I've been working on a from-scratch implementation of the Pokemon battle engine in Unity, and I've gotten it to the point where all Gen 1 moves and Gen 1 Pokemon are implemented with their modern effects. While I'm comfortable with programming and dealing with the battle engine itself...
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    Showdown to Decomp Team Converter

    There is a bug that I hadn't noticed (a missing comma in the text output). I've fixed it now, but I can't replace the upload. Would appreciate if a mod could delete the thread, bc I can't figure out how/if I can.
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    Showdown to Decomp Team Converter

    deleted, don't use the file
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    Simple Modifications Directory

    Just out of curiosity, why would you want to do this? Wouldn't this make battles at high levels last dozens of times longer than battles at low levels?
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    [Pokeemerald] Camera will not move during script

    Thank you, turns out that that was all I was missing! Is there a thread or other place to find scripting details like this? All I can find is overviews of pokeemerald or poryscript and simple tutorials, but not information like this.
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    [Pokeemerald] Camera will not move during script

    Hello, I've run into a scripting problem while using pokeemerald. I'm trying to pan the camera during a cutscene/script, but when I build the game, nothing happens. The rest of the Explosion script goes off, but the camera stays in place. Does the problem lie with the code, or something else...
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    New Pokemon Center crashes after healing

    Hello, In the process of working on a romhack, I added a Pokemon Center in a custom town map. However, every time I talk to the nurse and heal my party, the graphics glitch out and the game crashes after the last line of dialogue. As far as I can tell, the code is the same as any other Pokemon...
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    [Pokeemerald] Changing starting location/removing truck scene

    Hello, As part of a romhack I'm working on, I want to change the player's starting location to a position in a new map. However, simply changing the INSIDE_OF_TRUCK parameters in src/new_game.c to my new map's id doesn't work; in the middle of the player's shrinking animation after the intro...
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