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Hi all,
I've been working on a from-scratch implementation of the Pokemon battle engine in Unity, and I've gotten it to the point where all Gen 1 moves and Gen 1 Pokemon are implemented with their modern effects. While I'm comfortable with programming and dealing with the battle engine itself...
There is a bug that I hadn't noticed (a missing comma in the text output). I've fixed it now, but I can't replace the upload. Would appreciate if a mod could delete the thread, bc I can't figure out how/if I can.
Just out of curiosity, why would you want to do this? Wouldn't this make battles at high levels last dozens of times longer than battles at low levels?
Thank you, turns out that that was all I was missing! Is there a thread or other place to find scripting details like this? All I can find is overviews of pokeemerald or poryscript and simple tutorials, but not information like this.
Hello,
I've run into a scripting problem while using pokeemerald. I'm trying to pan the camera during a cutscene/script, but when I build the game, nothing happens. The rest of the Explosion script goes off, but the camera stays in place. Does the problem lie with the code, or something else...
Hello,
In the process of working on a romhack, I added a Pokemon Center in a custom town map. However, every time I talk to the nurse and heal my party, the graphics glitch out and the game crashes after the last line of dialogue. As far as I can tell, the code is the same as any other Pokemon...
Hello,
As part of a romhack I'm working on, I want to change the player's starting location to a position in a new map. However, simply changing the INSIDE_OF_TRUCK parameters in src/new_game.c to my new map's id doesn't work; in the middle of the player's shrinking animation after the intro...