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Recent content by BlackWaltz3

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    Crystal hack: Pokémon: Peridot Version (Version 1 Available August 16)

    Not that guy, but I'm also stuck in the factory. I do have the journal page but I'm guessing I'm supposed to enter them on this terminal here, which I can't on account of presumably some glitched tiles. I also noticed the collisions on the vending machines on the right of the entrance were...
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    Map Showcase and Review Thread

    Looks pretty good, nice work. I'd still suggest extending those stairs further, to be more or less parallel to the tree/cliff base for the top one and the log for the bottom one (or mushrooms if you wanna cut into the cliffside).
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    Map Showcase and Review Thread

    Layout looks good, if a bit short. If that was your intent that's fine, but you have a lot of empty space you could use to make a more adventurous map. See the attachment for an example. By the way, one mistake I noticed - and this is a common one with these kinds of tiles - is that the stairs...
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    Username Changes - September 2015 [Read post #186!]

    Current username: jim42 Requested username: BlackWaltz3 There is a user with the name "BlackWaltz", without a numeral. This user is unrelated to me. Just as a heads up.
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    Screenshot/Music Showcase

    What I did was take the forest texture from here http://the-godlings-rapture.deviantart.com/art/Unova-Map-Kit-315598823 and overlay it on the water layer with a transparency of about 30%. Of course, this requires Photoshop or a similar program, so if you're using Paint you'll need to find...
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    Screenshot/Music Showcase

    Seeing the discussion about region maps inspired me to have a go. I've done a number of HGSS-styled region maps before, but never a BW-styled one. A couple of hours of experimenting and tweaking later, I have a BW-styled custom region. I present to you: Serri. All of the locations are aligned...
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    BGM looping

    I suspect you'd need to know the exact point in the file where the loop occurs and hardcode that in for each file. Alternatively, you could separate out the looping and non-looping parts of the audio track into two different files (perhaps titled track.mp3 and track - intro.mp3 or such) and...
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    Map Showcase and Review Thread

    Well, not entirely random. 'Organised chaos' is the thing you're after. Straight to some extent makes sense for something like a town or other man made environment. Elsewhere should have curves and flow in twisty, spirally patterns. Route 119 is a great (but not perfect!) example of this...
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    Report bugs and errors in unmodified Essentials version 21

    Hmm, that's quite interesting. I hadn't even considered that that could be a problem, much less that it would be. I guess it's time to figure out some mp3/wav replacement files. Thanks for pointing that out, Maruno.
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    Report bugs and errors in unmodified Essentials version 21

    Hmm, quite curious. I did as you said and substituted the map BGM, intro ME, and battle BGM with three different mp3 files and all functioned correctly. Furthermore, there wasn't so much as a single second of lag or hang time when they were played. It sounds to me like either Essentials or RMXP...
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    Report bugs and errors in unmodified Essentials version 21

    The battle themes are all midis, and the MEs I've tested include both midis and mp3s/wavs. Also, I'll note that the aforementioned 'long time to load' problem hangs the game while occuring, so I know the missing battle BGM isn't loading at all as opposed to just still loading.
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    Report bugs and errors in unmodified Essentials version 21

    Yes, I did. Starting a new file had no effect. I wonder if it is related to the unusually long time it takes to load audio at random times. This often occurs the first time an audio file is played after beginning execution. I had thought this might have been just my computer performing poorly...
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    Report bugs and errors in unmodified Essentials version 21

    It occurs in a clean Essentials build as well, FWIW. There's a chance I've done it incorrectly but I don't believe there much opportunity to do so. It should simply be a matter of inserting a string equal to the filename of an ME into the seventh field and then recompiling, no? The rest should...
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    Report bugs and errors in unmodified Essentials version 21

    I've noticed that if I set a trainertype's pre-battle ME in the PBS file, and the battle begins while the ME is still playing, Essentials will stop playback of the ME and fail to load the battle BGM. This occurs both with midis and mp3s/wavs. If the ME is allowed to play all the way through...
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    Getting an Error after Modifying some system messages D:

    It would be helpful to include what your code is as well as the text or a screenshot of the error your are receiving. At a glance, I can see that Line 227 of PokemonLoad is a call to pbStartScene in the same class, which is a method requiring five arguments...
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