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This tutorial has been made with Essentials v19.1. While the chances of the functions we'll be working with being modified with v20 or future versions are very low, I'll keep an eye on it. If I ever notice any modification, I'll try to get this tutorial up to date as soon as possible
I don't...
Okay, so far, I've finished the French translation of every type, and every Pokémon names from Gen. 1 and 2 (I saw that your last update was on Jumpluff's names, so I allowed myself to extend the list until Celebi).
In your script editor, look for pbPokemonMart by using Ctrl + Shift + F.
You'll be able to edit all dialogues from here.
This section should be located in UI_PokeMart.
Hey!
I'd like to report that the vast majority of gen VI battlers sprites has transparent pixels instead of white ones, like you can see on the screenshot below.
Aside from that, this is a really good ressource, and I wish you luck for the rest of your project!
Hi there!
I'd like to share these Phantump sprites I "made". They are actually heavilly based on the work of leParagon from the Smogon Gen VI Sprite Project, so if you want to add the sprites, credits go in priority to leParagon.
Sorry in advance, I'm not a spriter, so Phantump may look weird.
This is such a life saving ressource! And there already is a pretty fair amount of sprites currently done.
Thanks a lot for this ressource, and good luck making the next sprites!
Hi.
You can do something like this, in the PSystem_Utilities script at around line 760:
In my exemple, the default male name will be Red, and the female one will be Leaf. I don't know in which case the third name choice can occur, but you still have to set it to something ("Green" in my...
This is a very good script, and in my case extremely useful since my fangame takes place in the Hoenn region.
The only thing I'd like to note is that when you're jumping with the Acro Bike, your characters turns the direction you're jumping to, while in R/S/E, the character actually keeps...
I tried to start a battle with a Rocket grunt, but instead of the Rocket battle transition (the one when you see the red R logo in the middle of the screen), my game played the classic trainer transition, with a poké ball sliding down and the screen fading in black.
When I looked at the...