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Recent content by CollosalPokemon

  1. C

    Pokemon Origin

    @> Everyone: over the past month I have made some significant progress, namely on the battle system and encryption. Over the past month I have updated the insides of the battle system to almost match Pkmn BW. I haven't done a huge amt of work on the GUI yet but I do have screenshots for the...
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    Mah shiny new 3DS [1st exploit found + web browser pics]

    Hi guys, this is my first blog post, but hey its gotta start somewhere. I have had the 3DS in my possession since the release, and in 3 days I found an exploit. The exploit is to get more than 10 coin things per day, breaking that limit. I dunno if anyone else knows because I haven't seen this...
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    Would it be possible to 3D in RMXP?

    I don't really think its impossible. I made a 3D engine using *.3DS models in only a couple months for RMXP, its incomplete as of yet but is equal to or better than DS models. (+ runs at 250+ FPS) A picture proof: http://img207.imageshack.us/img207/9210/cpcamshot0008.png It's not open source...
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    Pkmn Origin is going well. I am trying to have a shocking update by the end of the month. Look...

    Pkmn Origin is going well. I am trying to have a shocking update by the end of the month. Look at my user title for a hint.
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    Pokemon Origin

    Update: I have finished the 3DS engine through V1. Also I have recently made a video of the Demo game because I know not everybody was able to run it on their PC. It was on my list of things to do, but it slipped my mind before. This time I found a better recorder so the video is in much...
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    Pokemon Origin

    @> mysteryperson6991: I am pretty far with the game, in my opinion, but soon I will be finishing something that no one has ultimately succeeded with yet in RMXP. Actually there is a way to port RMXP games to the DS, it's called EasyRPG. You can find a video of it here...
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    Rgss Script Editor

    Wow help-14 this looks really cool. I tried to do something like this around 2 years ago but it was much more basic. Glad to see this one works well, but it doesn`t really change much because a lot of features are similar to RMXP`s editor but this one looks different, better at that. I don`t...
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    Indeed happy new year to you as well. Did you check out the resource center recently? I added a...

    Indeed happy new year to you as well. Did you check out the resource center recently? I added a "Merry Christmas" gift there on Dec 25...it will help every RMXP game here on PC...heck you can even use it well in Pkmn Xenotime's demo you've been working on. ;)
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    Merry Christmas dude!

    Merry Christmas dude!
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    A holiday gift from me - better game encryption

    Dear PokeCommunity readers, I began a project around a month ago and worked it up to a Christmas Day release. I began thinking of something: "What can anyone on PokeCommunity use, regardless of their storyline...something that will be helpful regardless of their game." And I think I hit the...
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    Pokemon Origin

    @> Everyone: For the past two weeks I have been developing something truly awesome, something to outdo the 3D engine I had shown in the demo last time, and I think this will. I have created a 3D rendering engine that loads 3DS models in the realtime. The reason I think this outdoes my other...
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    Does anyone actually program their games?

    I see I should've been a bit more specific now. I meant that C++ was easier than usual to learn because I had previous programming experience. C++ is a hard language, pardon me, but actually if you look at even the most complicated C++ script it'll definitely use stuff like...
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    Does anyone actually program their games?

    "I see all this mention of games created using RPG Maker or Game Maker, but not so many games created with a real programming language like C++ or Java." *cough* I'm not sure why this thread is even here - RPG Maker uses a real language. Nothing in the first post makes sense because it's...
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    Pokemon Origin

    @> Peeky Chew: I can see where your coming from with your idea, normally that would be correct as there would be problems with the graphics, but there is none as the window maximizing/stretching is done in the realtime so there are no graphic errors. The only thing I am reworking is just the...
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    Pokemon Origin

    (More progress!) I know I've been a inactive for the past two weeks on the thread but today (erm, through those weeks) I have been working on some special things. * Adding RGSS2 support * Re-enabling maximizing and stretching (so you can have your own resolution) * IrrKlang So far everything...
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