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Recent content by CynicalUnicorn

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    FireRed hack: Pokémon Gaia Version

    ohboyohboyohboyohboy! :boogie: Is the next release going to take us to the end of the game then?
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    FBI's HM type-check hack

    So correct me if I'm wrong, but it should be possible to have multiple types able to use HMs, right? I'm looking at the script for Strength: #org @newstrength call @init 'initialization check, from original call @flagcheck 'check if new check system is enabled if 0x0 goto...
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    Discussion of the Week: Are HMs important?

    I'd argue that it's more useful with the Gen 4+ battle system to have Surf and Waterfall than previously, since the "wrong" category move could help out in a pinch. In the Gen 3 battle system there was a tiny advantage to having both moves in double battles, but in singles it was pointless. In...
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    Discussion of the Week: Are HMs important?

    Not gonna lie though I thought that was funny when I ran into it. That's an interesting thought. Going through games in my head, I don't think RSE ever required Cut. FRLG did for Route 9 and Lt. Surge shortly after getting it, but also to block Erika's gym later in the game. Rock Smash in RSE...
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    Code: [FR] Sideways Stairs

    For those out there like me who (up until last night anyway) can't figure out how to compile things, I've got a .zip archive with some goodies. Assembly script, compiled binary, IPS patch, and what amounts to an offline version of the OP with some added notes. It ought to work but I make no...
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    [Map] FireRed, behavior bytes, and battle backgrounds

    Alright, remember Icirrus City and Route 8 in Black and White? Where wild Pokemon could be encountered in the puddles rather than the grass? I'd like to do this in my hack, but I'm having an issue regarding the battle background. When encountering wild Pokemon or trainers, it seems that in...
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    Help Thread: Script Help Thread

    You're giving the wrong Pokemon. The Pokemon's number needs to be its index value in hexadecimal, not base 10. 403 in hex in that script means the game is giving you the 1027th Pokemon. I'm not actually sure what Artificial Red is doing in terms of index values (there are 25 Missingnos between...
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    Help Thread: Script Help Thread

    So... I don't actually have a script to critique, but I do have a question before I try one. What memory addresses are accessible and what addresses are protected? JPAN's thread gives some nice information. What I want to do is access 0x0300500C. This gives a pointer that (in my save at least...
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    HM moves and forgetting the darn things

    Oh, good, that's what I was aiming for! Thanks. I'm actually surprised nobody has put together a guide like this already. It can't be a new discovery, can it? Maybe it's just difficult to search for.
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    HM moves and forgetting the darn things

    Hey guys, pretty easy thing I found just now. You know how you can't just overwrite HM moves whenever? Well, that's a bit annoying, isn't it? Let's change that! Open up your trusty hex editor and go to the appropriate offset: You should see the following 16 bytes: (Just search for the above...
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    Help Thread: Quick Questions & Answers

    Whoops! I see what happened. It turns out that Mt. Moon (and I must assume the other "landmark" locations like the Power Plant and Safari Zone) does not have coordinates set by default. Setting Mt. Moon's to x=9 and y=3 got it where I needed it. Easy fix, thanks for the links!
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    Help Thread: Quick Questions & Answers

    K guys, easy question, possibly complicated answer, here goes: What's going on here? This is a screenshot of the Town Map when I am in identical maps, a modified version of Mt. Moon's top floor. When the map "type" is set to "underground" under the header options in A-Map, it works properly...
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    Thanks for the triple-layer tile tutorial. I couldn't get the ASM scripts and compilers to work...

    Thanks for the triple-layer tile tutorial. I couldn't get the ASM scripts and compilers to work, but your upload is working just fine. I seriously appreciate it, one of the more subtle tricks out there but it adds so much to a hack.
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    Help Thread: Script Help Thread

    Easy question, can Pokemon with custom moves be given with a script, such as a Dratini with Extremespeed? I know the general format for the script: But I'm not sure if it's possible to add arguments for custom moves.
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    +1, Gen 3 Tools is fantastic! It automagically detected the new offsets when I tried it with MrDollSteak's FireRed ROM base with no input on my end (other than altering the number of moves, that is). I don't think it would be a very easy feature to implement, certainly not as simple as...
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