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Recent content by D1Hazel

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    Research: The Map System(R/S) only

    I'm trying to develop a tool that reads maps from Pokemon Ruby. So far I've gotten it to come up with the right amount of Map Banks, but not the right amount of maps in that bank. I'm really struggling to understand this documentation, so I might be assuming that something's a pointer when it...
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    Research: FireRed Pokédex Hacking

    Would it be possible to consider two different Pokemon to be the same Pokemon? That way we could have 28 Unowns that are created the same as other Unowns, 2/3 pikachus that are treated the same, and 7 or so of the one legendary. That would mean less hardcoded checks, but still wouldn't cover...
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    Development: Reverse Engineering original Pokemon Red, difficulty

    Your best bet is to ask the guys over at Sonic Retro how they did that when they made their Sonic 1 disassembly. P.S. Good luck.
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    Tool: PG4Map - A map viewer for 4th Gen

    It makes sense to me. Basically, it takes the program, translates it to .NET. .NET translates it to machine code. Then you run it. I don't get why that would be any faster than plain old "convert it to machine code and run it", but maybe it's because C++ become unoptimized over the years. We're...
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