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Recent content by Dabomstew

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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    Huh, I skipped quite a few release versions on this topic. The randomizer version is up to 1.7.0a now. I updated the OP for now, but I might forget in the future - the most recent releases will be available through the randomizer's website (linked in my signature) and/or the autoupdate system...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    It should be Level 30, but because of a small bug at the moment it will be level up with high happiness. Those are heavily game-specific, and the guy who made the original RBY palettes has already had some documented struggles making them for his upcoming improved Emerald randomizer. For now, I...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    Been a while since I last posted - oops! Things have been ticking along since then, and I've just released a new version 1.2.0 with several significant updates. To reply to feedback since I last did so: sabrino (Mystery Dungeon) - The PMD games are not something I've ever played, nor...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    OK, quick responses: @Krobelus: All the stuff you suggested has been suggested before, and most of it might eventually happen. As for abilities, that option is already available! @schimmdog: I think you've emailed me about this too, but in any case, try a different base ROM. @Flaze: No idea...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    Thanks for the latest feedback. If I do make an "evolution randomiser" that would definitely go under a "crazy options" section! I have released a new version, 1.1.0, of the randomiser. This adds support for randomising move tutor moves, among other improvements and fixes. There's also a patch...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    The closest you're going to get for now for randomised 649 Pokemon in generation 3 is using this randomizer here which supports the FireRed 649 hack being made by members of this forum, to an extent. If/when a more formal/complete release of that comes out I might support it too, but it's not...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    Krobelus: The randomizer already does pick from all the Pokemon available in the game, rather than just the local Dex. This is why National Dex patches are useful (and necessary, at least in FRLG, to allow non-Kanto Pokemon to evolve). (If you mean patching Gen3 games to add all 649, that's...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    I released a new version, 1.0.1, of the randomizer which fixes a few issues. I have also included a new "Internal Config" version which should work for people who were getting "cannot find Advance.tbl" or similar errors before. Improvements are on their way, including better foreign language...
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    Tool: Universal Pokemon Randomizer (randomizes gen1-5 games)

    Introduction This program allows you to customize your experience playing the Pokemon games by randomizing many aspects of them. This means that the Pokemon you get at the start of the game, the Pokemon you fight in the wild and the Pokemon trainers have can all be made completely different from...
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    Tool: HackMew's Tools Factory [A-Ptch released]

    A few very minor bugs I found... * "construct" functions such as msgbox don't have command help. (Don't know if this is intentional or not) * "Needed bes"? To most hackers this is obvious what it intends, but bytes is cleaner. * Command help for callstd says "yes/or" instead of "yes/no" *...
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    Scripting in Hex(GBA)

    The fact is, with such a small command database publicly available but tools like ScriptDec available, there's gonna be a lot of clashes between discovered commands. Having "found" some of the commands on this list, (though you may have found them first, that's irrelevant), I can say that AFAIK...
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    FireRed hack: Pokemon Legend of Dragons

    It's a great idea and I urge you to go on with it, but 808 lines and you're still not close to finishing? o_O The bank script I have saved is 271 lines using compressed commands and would probably be about 500-600 using uncompressed, I dunno how you could get it up to 808... But as long as it...
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    Script Requests/Sharing/Discussion

    For a regular trainerbattle you should be using trainerbattle 0: EXAMPLE: #org $start trainerbattle 0 0x05D $before $after message $beaten $beaten 1 = I'll beat you next time. boxset 6 release end #org $before $before 1 = I'm a dinosaur! #org $after $after 1 = It isn't nice to trick people...
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    Script Requests/Sharing/Discussion

    With the script you posted earlier, linkandzelda, the egg will never hatch, because the Pokemon you pass to the egg isn't Togepi, its something completely random like &H33AF (Togepi is 00AF). Try this script to give a Togepi egg: The other raws you had there are actually part of other commands...
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