Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I haven't stolen anything from DataCrystal. I'm focused on map parts and how to put them together. On datacrystal you can read offsets and data structure in ROM, but you will hardly made a map image with it.
But i think that you are just spamming here as dannyboy941 do, so it doesn't matter...
I have started research of Map structure in Pokemon FireRed. It may be useful information for someone, so I'm posting it.
You can find PDF version in attached files.
It supports only fonts, which are used in dialog box, because i was trying to make dialog box in my pokemon game. Images are 2-bit in some special ordering, so it was pretty hard for me to display them, but i have done it and make a program to display them.
//Sorry for my bad english
PokeViewer 1.0
Simple tool for viewing pokemon images from ROM.
Credits: Me, Nintenlord
Added in 1.0
- front pokemon images
- back pokemon images
- front shiny pokemon images
- back shiny pokemon images
- saving image to BMP
FontViewer 1.0
Simple tool for viewing fonts from ROM.
Credits...
It could be done only once. But you need to know and replace palette colors, which are stored in ROM, not in RAM. ( It will be applied to every msgbox in the game. )
I think the palette table for fonts (maybe it is also for gumps) is stored at 08471DEC, so you can try to overwrite it.