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Recent content by Darkkal

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    Pokemon: Azure

    You acknowledged the fact that the graphics are placeholders, yet you commented on them? that's just silly. All the graphics there were done by us programmers, used so we can visualize our work in progress
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    Pokemon: Azure

    >but what about battling? Have you guys started on that at all? Will it be 3D too? Our battle system is working, we just need to get in the nitty gritty details >Does using Lua mean that you're interpreting Lua in your engine? The only reason why we're using lua is for small events. >By the...
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    Pokemon: Azure

    This is probably the hardest part of this whole project, and its really the main tool that is driving success at the moment. It is mainly tile-based. Currently we can freely place trainers, npc's, and objects (trees, buildings, etc...) around on the map. Each thing we can place, including the...
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    Programming Thread

    If your in it to make cute little windows apps, Any .NET language will do (VB.Net, C#, etc...) If you are going to be making programs that require lower level management, c++ or c is the way to go. if you are STARTING to learn how to program in OOP, you can start with C# or Java, its not going...
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    Pokemon Pacific Blue

    Dude I cant wait for this game lol all this hard work is gonna pay off bear!
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